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Majestic's Star Wars Modelling Thread

Majestic

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My plans for stations is to try and keep it simple as possible.
I plan on having the starbase as the research station like in EAW and have five levels, each level you can research particular tech but once you upgrade whatever you didn't research is lost to you unless your starbase is destroyed and you re-build.
As for other stations, they will be like stock A2/FO with the exception of the mining dock which I plan to also use as a small outpost that can build it's own freighters and construction ships, however I will give it a slower construction time to try and balance it out.
I really want the ships to be the main force to be reckoned with. So I probably won't have the Golan platforms.
 

Zelph

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My plans for stations is to try and keep it simple as possible.
I plan on having the starbase as the research station like in EAW and have five levels, each level you can research particular tech but once you upgrade whatever you didn't research is lost to you unless your starbase is destroyed and you re-build.
As for other stations, they will be like stock A2/FO with the exception of the mining dock which I plan to also use as a small outpost that can build it's own freighters and construction ships, however I will give it a slower construction time to try and balance it out.
I really want the ships to be the main force to be reckoned with. So I probably won't have the Golan platforms.

Ah okay, that makes sense. By the way, what was the second station there? A long-range Sensor Array? Looked sweet.

I liked the system they had in EaW with the stations. Are you planning a similar build upgrade like unto the ones they did there? With each upgrade being accompanied by a structural addition? Or just increases in Hitpoints/Weapons/the like in the ODF? Apologies for the constant inquiries...but yeah, I get curious...
 

Majestic

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I love questions and interest in my work..... :)

I plan to simulate EAW as closely as possible so I will be having structural upgrades to the starbase as seen in EAW. However the stations will be slightly different due to how the different game engines work. So I will be having building bays so freighters and such can be built from the stations and rearranging the different level of starbase structural upgrades a little to fit this, but more than not they will be the same.

I did think about warp-ins for all the ships to keep the feel of the hyperspace launch, but I don't think it would look all that good to see a Star Destroyer warping in from across the battlefield when in Star Wars ships in Hyperspace can't be seen from normal space. So I will probably go with the traditional build from a yard method.

The Starbase will be a one off building like in EAW, so unlike in Fleet Ops you can only have one at a time. You either have to decommission or have your station destroyed to get another. To kind of make up for this I am planning on having the mining platforms double as an outpost that can build additional construction ships and perhaps freighters, have a fighter garrison and have some very basic laser defence weaponry.
 

Terra_Inc

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Turrets look awesome! I love that old-school laser cannon look. :yum: Talking about missile turrets, will you have SOD-based missiles in your mod?
 

Dominus_Noctis

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You could perhaps have ships 'warp in' using another weapon (like having ships come via wormhole, ala 8472+replaceWeapon). Aka, place 'hyperspace beacon', generates u_ball_obj, creates wormhole which causes a ship to pop out :)
 

Adm_Z

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Yes I am thinking having only he starbase produce them when you get to level 5, plus I am also thinking perhaps making it avatar specific. As I probably will with the Tie Advanced.

Since I am finished with the fighters I have started to do some work on stations. I did a fair bit yesterday starting with the turret system and I also did a XQ platform that I am thinking of using as a mining station.

Anyway here are some of the turrets, I am thinking if making unique ones for each faction.

Those look great! I was going to use something similar in my mod, but I have devised a more devious plan.:D
 

Majestic

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Turrets look awesome! I love that old-school laser cannon look. :yum: Talking about missile turrets, will you have SOD-based missiles in your mod?

Yes I plan on having sod based missiles to look like the ones in EAW. My mod is pretty much design to bring the space EAW to Fleet Ops.

You could perhaps have ships 'warp in' using another weapon (like having ships come via wormhole, ala 8472+replaceWeapon). Aka, place 'hyperspace beacon', generates u_ball_obj, creates wormhole which causes a ship to pop out :)

Well wormholes aren't in Star Wars so it would be as out of place as warp. So the building way of stock A2/FO is the best way for me. Thanks for the suggestion however. :)

Those look great! I was going to use something similar in my mod, but I have devised a more devious plan.:D

Oh do tell?
 

Adm_Z

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Well, I don't want to spoil the surprise or anything, but I can tell you that it involves that team color thing I was asking about.:) And my first true models.:angel:

Oh, and if you need help with sodbased missiles please feel free to ask me.:cool:
 
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thunderfoot

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Once again, I am very impressed by the breadth of your vision, which is matched only by the quality of your work. The Emperor chose well in his new apprentice.
 

Dominus_Noctis

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Ah, I just meant using a wormholegenerator weapon or a wormhole ordnance, but changing the SOD effect to look like a hyperspace exit/entrance :) . I've seen that done for a few other mods (to simulate Bab5 exits etc).
 

Majestic

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Well, I don't want to spoil the surprise or anything, but I can tell you that it involves that team color thing I was asking about.:) And my first true models.:angel:

I can't wait to see some of your models.

Oh, and if you need help with sodbased missiles please feel free to ask me.:cool:

I most certainly will. :thumbsup:

Once again, I am very impressed by the breadth of your vision, which is matched only by the quality of your work. The Emperor chose well in his new apprentice.

Thank you for your kind words, it's words like this that motivate me to continue.

Ah, I just meant using a wormholegenerator weapon or a wormhole ordnance, but changing the SOD effect to look like a hyperspace exit/entrance :) . I've seen that done for a few other mods (to simulate Bab5 exits etc).

Ah, still I think I will stick with my build method, it's how the Storm3D engine was made to work.

Now I haven't done any modding since I have been sick, 2 weeks and I am still sick with it. Anyway this is something I did before getting sick, the first Battleship for the Zann, the Keldabe a well rounded Battleship designed to go toe to toe with Imperial Star Destroyers. I still have a few welding and snapping to do on the model but apart from that the model is complete.
 

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Iashar_Koranin

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Wow, those look like they would be massive!
Very cool ships Maj, aren't Imperial Star Destroyers starwars though?
(Sorry if I'm a bit ignorant:sweat:)
 

Adm_Z

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*heavy breathing*Most impressive*wheeze, breathing*
 
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thunderfoot

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Me likey! Me approve! Me want! gimmeegimmeegimmee...
 

Majestic

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Wow, those look like they would be massive!
Very cool ships Maj, aren't Imperial Star Destroyers starwars though?
(Sorry if I'm a bit ignorant:sweat:)

Um this entire thread is about Star Wars, you might want to go through the entire thread.

*heavy breathing*Most impressive*wheeze, breathing*

So I would say you like this? :confused:
 

Zelph

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You know, its peculiar. I've made pretty decent use of the Kedalbe whilst playing FoC, but I've never gotten that close of a look at its forward section. It looks good; if I was in an ImpStar, I'd be quivering in my boots methinks. Powerful and deadly. You going to incorporate its Shield Inversion Beam in too?
 

Majestic

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I actually modelled it's forward section off a image I found on Wookiepedia, the game version doesn't have the detail I put into it. Plus I also took some artistic licence and changed a few things with the design, like the wings and top mass driver weapon.

I am planning to include the weapon as I really want to try and bring FOC to Fleet Operations, as so many people either don't have the game or don't like how it plays. I myself do like the game but there are aspects I don't like. But the same can be said about Armada II/Fleet Operations.

The Aggressor is also on the list and before I got really ill I started work on it. It too will be given my own artistic licence and feel but will still be the weaker of the two battleships like in FOC, aimed more towards heavy damage on slow moving capital ships and stations. I am going to try and enlist some weapon creation talent from MSFC so I can get a working Aggressor canon in Fleet Operations. :thumbsup:
 

Terra_Inc

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Looks great, let's see if the A2 version is as effective as the original.
It's just a scandal that these guys were stealing Mandalorian technology. Raaaaaage! :x
 

Majestic

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Looks great, let's see if the A2 version is as effective as the original.
It's just a scandal that these guys were stealing Mandalorian technology. Raaaaaage! :x

Actually the Consortium dominated the space around Mandalore, they conquered the planet and with it came the goodies that the MandalMotors company produced. I still have a few Mandalorian designs to produce including the Crusader corvette and a cruiser design based on a design from the Great Galactic War.
I am thinking of starting one of Zann's corvettes a former Imperial design actually, it's a rather basic design and will be a basic corvette.
 

Majestic

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Over the past week I had hoped to get the last Zann frigate and a couple of corvettes done but this virus, bug or whatever it is has remained and in fact has hit me hard yet again this morning. I have been unable to kick it despite medication, useless cold and flu tablets, days in bed resting and eating healthy. In fact I now have aches and pains from it.

Anyway I haven't done any modelling which is annoying as I don't want to loose my momentum I had built up. But it has given me time to think, and while I want to release the Empire first I am at the moment focusing on the Zann Consortium. Being a Pirate faction, in the arms race they will be a little bit behind the Empire and Rebels. They use mostly outdated designs and modified civilian ships for their armed forces and navy. A great example are their frigates, their Interceptor frigates are retrofitted old Action IV cargo transports, the Alderaan frigate is an outdated frigate from the Clone Wars which was old when the conflict began.

I have also introduced (but not modelled yet) a Bulk Cruiser, while cruiser in name it's a frigate in function and was actually built for the Separatists however due to the abrupt and rather sudden end to the conflict and rise of the Empire the design was obsolete with the Empire only purchasing a few and later selling them off. The Rebel Alliance in it's early years also fielded a few with the majority of them sold to private companies, small governmental bodies and the like. Most of these groups also sold them not longer after purchase due to their high maintenance costs and fuel consumption. Due to this many fell into the hands of pirates like the Consortium, due to this they are a rather weak unit and cost a fair amount of resources to build, so what good is it? Well while it costs a fair bit of one resource it will be cheap as chips for the other more rarer resource known as credits. This means it can be spammed a bit in-game early on.

The last frigate will be well known to anyone who has played FOC, and that is the Vengeance frigate, the only unit equipped with a cloaking device this unit is a valuable asset to the Consortium. However due to the power costs of the cloak the frigate has no shields with makes it vulnerable, to make up for this it has added armour which in turn makes it rather slow. Does this ever end? Not yet, due to the rarity of cloaking devices in the Star Wars universe it's a limited run unit. You can only field like 8 or so at once (I haven't come up with a concrete number yet) this means they are best used for strikes thanks also to their heavy mass driver weapons and is excellent against slow moving or stationary units like mining stations and freighters.

I have also thought about the stations a bit and have decided each faction will have a unique station like in Stock A2. However they won't be over powered like in stock. I have decided upon one for the Rebels yet but I have decided to give the Zann a orbital palace which will act like those Borg stations and generate a resource (most likely credits) however it will be a slow process as to not unbalance the race too much like it is in FOC. The Empire I plan to give a gravity well generator that like the Immobiliser and Interdictor ships will zap all the special energy from enemy units that are in it's range. Since there is no hyperdrive in the mod this is a nice alternative. I am also hoping I can set it up to disable impulse engines as well where they can't move unit the station depletes it's own special energy.

I am open to ideas for the Rebel faction's special weapon. As currently the only idea I have is something similar to the Zann's station which I'll use if nothing better is presented or thought up.

I'll leave you know with images of the Vengeance frigate. Comments and Feedback welcomed. :)
 

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Zelph

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Loving that Vengeance Frigate man! Especially the barrels for the mass driver cannons, they look good. The ability of those things - both mounted on ships and as ground turrets - to blow through shields...it was beautiful, I'm not gonna lie. Looking forward to using them once you've gotten it released.

Incidentally, do you happen to have any idea of the scale of the ships? I'm re-writing a good part of my IGW - Contact story and I'm trying to get a decent idea of how Interceptor IV's and IPV's would size up when compared to an Akira-Class. Which I've also found two different conflicting sizes for...but that's another story...sorry for the off-topicness.
 

Adm_Z

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Very Nice!! I especially love the the cannons.:thumbsup:

I hope you get well soon Maj.
 

Starfox1701

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That frigate is wicked sweet, good job. :thumbsup:

on the bug front you can try this stuff.

1 add Zinc, magnesium, C, and, echinacea too help your body fight the bug.

2 Arnica extract can help with the pain
 

Terra_Inc

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Nice work, though I have to admit I never played that game. :angel:

Oh, uhm... Ginger tea does it for me every time. :)
 

Majestic

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Loving that Vengeance Frigate man! Especially the barrels for the mass driver cannons, they look good. The ability of those things - both mounted on ships and as ground turrets - to blow through shields...it was beautiful, I'm not gonna lie. Looking forward to using them once you've gotten it released.

Yes I think many Zann players will make good use of them really annoying Empire and Rebel players. However I plan on them being expensive to try and counter them continue building of them over and over again.

Incidentally, do you happen to have any idea of the scale of the ships? I'm re-writing a good part of my IGW - Contact story and I'm trying to get a decent idea of how Interceptor IV's and IPV's would size up when compared to an Akira-Class. Which I've also found two different conflicting sizes for...but that's another story...sorry for the off-topicness.

I think the Interceptor frigates are around 300 meters or so. Which is roughly half the size of an Akira, the IPV I would see more on the 100-200 mark. Roughly the size of a CR90 Corvette. Not a problem about the off topicness.

Very Nice!! I especially love the the cannons.:thumbsup:

I hope you get well soon Maj.

I am glad you like it and thank you.

That frigate is wicked sweet, good job. :thumbsup:

on the bug front you can try this stuff.

1 add Zinc, magnesium, C, and, echinacea too help your body fight the bug.

2 Arnica extract can help with the pain

Thanks, although my immune system is generally really good so I don't know why I haven't kicked it. I think I will need some pretty strong medication to get rid of this.

Nice work, though I have to admit I never played that game. :angel:

Oh, uhm... Ginger tea does it for me every time. :)

Thank you. :)
 

Jetfreak

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Loving all the progress mate, I know how much bad health can bog down motivation. Hope you get well soon and keep those spirits high. :)
 

Zelph

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Yes I think many Zann players will make good use of them really annoying Empire and Rebel players.
Yeah, they wreak some havoc against Star Destroyers or Mon Calamari when you've got four or five of them running together in a wolf pack...good times...good times...

I think the Interceptor frigates are around 300 meters or so. Which is roughly half the size of an Akira, the IPV I would see more on the 100-200 mark. Roughly the size of a CR90 Corvette. Not a problem about the off topicness.
Much obliged man, I've been trying to work out a battle scene and that was interfering with getting it laid out. Now hopefully I'll be able to get things progressing there again.
 

Majestic

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I am happy to be of some help Zelph. :thumbsup:

Well as I was afraid, with the bug and break of modding I have lost my modelling mo-jo for Star Wars. I am confident I will be back into it before long. But rather than scratch my head and beat my head against the wall, I will be moving on and coming back when motivation rears it head again.

So while I am working on this new bunch of models that have nothing to do with Star Wars, I plan to show case over the next week or two my remaining Star Wars models. Now the model I am showing in this post is something I did when I was full with the flu and was really horrid but managed none the less to get it done. It's a XQ Platform which I am planning to use as a outpost/mining dock. This one I am intending for Rebel use.
 

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