- Joined
- 15 Aug 2009
- Messages
- 3,511
- Age
- 33
That's just sadistic.the BBC aired Best of Both Worlds part 1 and then proceeded the week after to show Encounter at Farpoint Part 1
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
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That's just sadistic.the BBC aired Best of Both Worlds part 1 and then proceeded the week after to show Encounter at Farpoint Part 1
May I ask what model is next?almost warping to the finish line
I didn't mind the old impulse engines as much as the others, but these new ones are just fantastic!
May I ask what model is next?
I think.... she's done:
I'm of the same opinion
Very nice mate, great result. I can't wait to see the Intrepid, I hope you kinda go along the lines of the Full Circle model re-design.
View attachment 15163
Oh about the Galaxy from All Good Things, I heard somewhere that the cannon can detach from the neck and retract allowing the ship to separate.
Hey Adam don't forget about the Future Tense subboard. I hope Maj set you back up as that board's moderator so you can edit your old account's posts. So you can update the info there.
I remember finding a line that let a weapon cause a specific shield effect when it hit instead of the default one. Could only use them from a pre-defined list of SOD names, though. And if I remember correctly, you could get that sixth special weapon slot by just mapping the button to the sixth slot and fiddling with the divider between the weapons and transporter button. Still not entirely sure how you're doing glowing windows, though. The only way I worked out involved doubling the poly count, which wasn't practical, to say the least.I wont lie, Taras did datamine the EXE as he was learning how to program at the time and by chance found unused ODF reference lines, so after tireless experimentation, stuff like subspace probes, minefields, 6 Special Weapon blocks (original 5) and other GUI features are working in game. But we have made no edits to the source files so no infringement or CBS C&D's, only ODF links I like to think of it as polishing off what was originally intended where we can