- Joined
- 29 Jan 2008
- Messages
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- Age
- 48
Wow!!!
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
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What kind of life form is it?
They are called Exodines, and they are probably most relatable to arthropods. Essentially anerobic insects/arachnids/crustaceans that somehow developed in the vacuum.
Very curious to know how the uber-sized map objects work with pathing and gameplay. Gives the game an almost surreal or magical feel.
Very curious to know how the uber-sized map objects work with pathing and gameplay. Gives the game an almost surreal or magical feel.
Are you thinking of animating any of the organic units? Or perhaps they are animated, but i didn't notice from the videos.
I want to animate organic units but I don't have an SOD exporter for Maya that supports animations.
ooh, I didn't realize that there was a SOD exporter for Maya. If the source is available for this exporter, I might be able to add in support for animations. No guarantees though as I've never even used Maya, much less its scripting language. lol
Alternatively, if it is possible to convert animated models between Maya and 3dsMax, then the 3dsMax exporters can export out animated SODs. I can definitely assist with the latter if need be, just let me know.
Tun, INSANE work as always. But if you don't mind, if you can find the time whenever, i'd love if you could throw up some more shots of the Ultra huge map object in the preview gameplay video. you just inspired to start modeling again.
Work that is better than your own should not discourage you Crisis. It should inspire you to do better if you see it as that. I know TUN inspires me to work harder.
New Trailer:
[video=youtube;nK7bRFIg4gw]http://www.youtube.com/watch?v=nK7bRFIg4gw[/video]