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Sigma W.I.P. Screenshots

Undying_Nephalim

Orange and Blue is too epic for you.
Joined
29 Aug 2010
Messages
258
Age
33
Some new stuff for today:

[video=youtube;CgpET-PB9-o]https://www.youtube.com/watch?v=CgpET-PB9-o[/video]
 

Styer_Crisis

Zero APM Gamer, And i can still own you
Joined
9 Mar 2011
Messages
368
Age
29
Hey. does anyone know where i can find the most up to date release version of sigma?
 

Undying_Nephalim

Orange and Blue is too epic for you.
Joined
29 Aug 2010
Messages
258
Age
33
Hey. does anyone know where i can find the most up to date release version of sigma?

With the recent Fleet Ops announcement that they are making a new engine, I'm asking them if I can just release the newest build of Fleet Ops with the most current version of Sigma I have ready. I'd wait a week or so for that, the most recent version on ModDb is pretty old and ugly.
 

Styer_Crisis

Zero APM Gamer, And i can still own you
Joined
9 Mar 2011
Messages
368
Age
29
With the recent Fleet Ops announcement that they are making a new engine, I'm asking them if I can just release the newest build of Fleet Ops with the most current version of Sigma I have ready. I'd wait a week or so for that, the most recent version on ModDb is pretty old and ugly.

it would be nice to have the final batch of a2 engine improvements released. nonetheless, i wanted to take a look at the NPC aip's you made. I remember them working as fully functional map races. i was curious how you did it
 

Undying_Nephalim

Orange and Blue is too epic for you.
Joined
29 Aug 2010
Messages
258
Age
33
it would be nice to have the final batch of a2 engine improvements released. nonetheless, i wanted to take a look at the NPC aip's you made. I remember them working as fully functional map races. i was curious how you did it

You can download the most recent version here: http://www.moddb.com/mods/sigma
But you will probably need an older version of FO for it to work now that I remember.


The aip's work just like any other race's aip. The trick is to make the npc race playable so you can set the map race to them in the map editor, and then make the npc race unplayable after you've made the map. It still retains the information that says the map race is that npc race. I believe they also have to be set to ai_mission in the map editor.
 

Styer_Crisis

Zero APM Gamer, And i can still own you
Joined
9 Mar 2011
Messages
368
Age
29
You can download the most recent version here: http://www.moddb.com/mods/sigma
But you will probably need an older version of FO for it to work now that I remember.

and then make the npc race unplayable after you've made the map. It still retains the information that says the map race is that npc race.

With a quick modmodule shell and a couple added things i got it to work in the newest FO. it crashes a lot still tho. but the ai functionality is still there.

and that map npc-playable trick is brilliant. thanks



EDIT: did you ever test larger ai's or ecosystems? or try an entire race?
 

Undying_Nephalim

Orange and Blue is too epic for you.
Joined
29 Aug 2010
Messages
258
Age
33
With a quick modmodule shell and a couple added things i got it to work in the newest FO. it crashes a lot still tho. but the ai functionality is still there.

and that map npc-playable trick is brilliant. thanks

No problem.

Assuming I get permission to include a Dev Build of FO with Sigma I should have a new version up in a week or so. It's been ready to go since December.

EDIT: did you ever test larger ai's or ecosystems? or try an entire race?

I have an "ecosystem" AI in the 4.0 version of Sigma on one map (it's the one with the giant green lily pad looking things in the background), but not the one on ModDB. It works just like normal aip's and uses things like hidden map resources to encourage certain units to go to certain locations.
 
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