- Joined
- 16 Dec 2009
- Messages
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- Age
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Grid 2052. The Wastelands. Barren. Deserted. Devoid of life. Full of asteroid belts, dangerous nebulae and uninhabitable planets. Nothing can live there. Nothing wants to live there.
For many years, the Wastelands were no-man's-land. But recently, people have become interested in the Wastelands. As it turns out, this seemingly useless sector is actually full of resources. The Federation was the first one to establish a base in the Wastelands, followed by the Cardassians, Klingons and even the Romulans.
But Grid 2052 is not big enough for all of them. The other forces have sent warships to defend their claims, but the Federation can't afford to do that. It's your task to make sure that the Federation holds this territory. All you have right now is a bunch of wrecks left over from the Dominion War and a rusty old space station.
Can you do the job?
Well, that is the setting for my concept mod or Somewhat Less Total Conversion, The Wastelands. I've already mentioned it before. I got the idea while working on my personal mod and thought that it shouldn't be too complicated to get this to work.
In The Wastelands, there won't be any fancy Akiras and Sovereigns. The UFP has just enough money to send you out with some wrecks that were left over from the war. Your enemies may have high-powered warships, but at the beginning you're basically stuck with some flying s****heaps. And even if you're successful enough to get some better ships, they still won't be what A2 players would expect. I'm a big fan of R5D5's work, so... you can already imagine what this looks like.
The Wastelands is much more economy-based than any other A2 mod. Because, gathering resources and selling them (or using them to build starships) is your frikkin' job here! You will have to search resources, exploit them, defend them from your enemies and do something with them. It won't be about mining resources to build ships, it will be about building ships to protect your mining operations! Of course, in the end you can only win if you permanently free the sector of hostiles, but that's another story.
Of course, such a concept mod can only work with a human doing the work. An AI side couldn't adjust to the change of rules here. The AI sides in The Wastelands will really be just reproducing map units and not intended to be played by the gamer. The Feds will be the only "really" playable side, although there will be variations. This is why I call it a Somewhat Less Total Conversion.
You will see some nice designs in The Wastelands. Some of R5D5's work, some other rarely seen "workhorse" designs...
One of them is the Starchaser, well-known for its giant deflector dish and quadruple photon torpedo launchers. This is - of course - not one of the wrecks mentioned earlier. This is one of the designs that you will want because of its firepower. I've recently done some work on her, I borrowed some of Thunderfoot's magic and improved the textures slightly. I've attached some pics of the Stage 1 rework in my Ship Testbed (several detail edits will be done later, though the texture is as good as done). There wasn't really much to change, though. The original textures are nice, way too bright though.
Alright, that's it for now. More details coming later. Stay tuned!
For many years, the Wastelands were no-man's-land. But recently, people have become interested in the Wastelands. As it turns out, this seemingly useless sector is actually full of resources. The Federation was the first one to establish a base in the Wastelands, followed by the Cardassians, Klingons and even the Romulans.
But Grid 2052 is not big enough for all of them. The other forces have sent warships to defend their claims, but the Federation can't afford to do that. It's your task to make sure that the Federation holds this territory. All you have right now is a bunch of wrecks left over from the Dominion War and a rusty old space station.
Can you do the job?
Well, that is the setting for my concept mod or Somewhat Less Total Conversion, The Wastelands. I've already mentioned it before. I got the idea while working on my personal mod and thought that it shouldn't be too complicated to get this to work.
In The Wastelands, there won't be any fancy Akiras and Sovereigns. The UFP has just enough money to send you out with some wrecks that were left over from the war. Your enemies may have high-powered warships, but at the beginning you're basically stuck with some flying s****heaps. And even if you're successful enough to get some better ships, they still won't be what A2 players would expect. I'm a big fan of R5D5's work, so... you can already imagine what this looks like.
The Wastelands is much more economy-based than any other A2 mod. Because, gathering resources and selling them (or using them to build starships) is your frikkin' job here! You will have to search resources, exploit them, defend them from your enemies and do something with them. It won't be about mining resources to build ships, it will be about building ships to protect your mining operations! Of course, in the end you can only win if you permanently free the sector of hostiles, but that's another story.
Of course, such a concept mod can only work with a human doing the work. An AI side couldn't adjust to the change of rules here. The AI sides in The Wastelands will really be just reproducing map units and not intended to be played by the gamer. The Feds will be the only "really" playable side, although there will be variations. This is why I call it a Somewhat Less Total Conversion.
You will see some nice designs in The Wastelands. Some of R5D5's work, some other rarely seen "workhorse" designs...
One of them is the Starchaser, well-known for its giant deflector dish and quadruple photon torpedo launchers. This is - of course - not one of the wrecks mentioned earlier. This is one of the designs that you will want because of its firepower. I've recently done some work on her, I borrowed some of Thunderfoot's magic and improved the textures slightly. I've attached some pics of the Stage 1 rework in my Ship Testbed (several detail edits will be done later, though the texture is as good as done). There wasn't really much to change, though. The original textures are nice, way too bright though.
Alright, that's it for now. More details coming later. Stay tuned!