- Joined
- 16 Dec 2009
- Messages
- 3,139
- Age
- 34
Yeah, I know... makes you wonder, where have all of those stardrive sections gone?Hehe, surplus Galaxy saucers must be abundant these days if they're integrated into commercial stations like that lol but the division of roles for bases is a neat idea, you could even try unique build lists for every base, for even more diversification. Let's say Station 1 could build freighters but Station 2 could build the same model but with a larger cargo capacity.
Although these saucers here are not really Galaxy saucers, as they're perfectly round. The same goes for Jupiter Station. I assume that it's just a convenient design.
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Actually, I've lied. (Gasp!) There will be more than two types of starbases. I forgot to mention the one the player starts with. This will probably be the Avalon type starbase designed by R5D5. There will also be different mining and trading vessels.
The trading thing is actually pretty much self-explaining. As long as you don't have access to the real cargo freighters, you'll use shuttles. They can transport small amounts of cargo and they're pretty cost effective. There will also be an early mining freighter as long as you can't build industrial freighters.
Maybe I should mention this, once and for all. There will be no conventional "teching up", like: Good Ships -> Better Ships -> Best Ships. Instead, it will be mostly like this: Completely useless -> Barely usable -> Okay. One might replace "completely useless" with "nonexistent" for several units. Building a fleet won't be cheap. For the beginning, you will want to evade battles because they are costly, dangerous and don't bring you any useful resources (that is, until you have enough firepower to take over a mining site).
Also, I should elaborate on my concept of the player sides.
Most of the units will be identical. There's just not enough fitting material to fill several sides with different units. But there will be slight differences, and each side has its unique advantage. That can be a ship, a technology, a station...
Choosing a player side means to choose a mining company to support you. The Corporate Outpost is one of the most important buildings and one that you will want to build as soon as possible. It allows you to build industrial units and opens up other parts of the TechTree for research. Without your Corporate Outpost you don't stand a chance.
No pics for today. Stay tuned! More info coming.