Recently I haven't done much modding work. I've been refining concepts for Wastelands. I have to find the best was to implement my ideas. An important task, and not easy.
Why is that? Well... imagine you're playing FleetOps, or AOW. When you start the game, you'll build a few mining stations. Then you'll expand a little and build another one or maybe two. That is enough, your miners can now provide you with enough resources to fuel the engines of war. This is good, because it lets you concentrate on tactics and strategy. And if your mining station is destroyed, well. You can just build another one while the Warbirds are retaliating. In Wastelands, that is not how things work. You will (hopefully) find yourself trying to get more mining sites, and once you've taken over a mining site from an enemy, you will want to secure and improve it. But how can all of this be possible without ruining the balance? There as several concepts I have worked out to make sure that this will not affect the balance.
Another important decision has been made. Originally, I planned to have the Feds as the only playable race, but offer slight variations to the player. This will not happen. Instead, I have found a way to add a true second player side to the mod. Ladies and Gentlemen, allow me to introduce the Cardassian Union.
Dan's fantastic Cardassian fullrace contains more than enough great designs (original stock remakes as well as retexes of community favorites) and Achilles' work nicely complements that. I am quite confident that I will be able to secure the necessary permissions. A true alternative to the Feds will definitely improve the mod, and the Cardassians are just perfect for Wastelands.
What will happen to the old idea of the mining companies? They are still there. Intersolar and others will be part of the campaign, a quite important part, I may add.
So, how does the mod progress? The fed side is almost 100% ready for implementation. It already "exists on paper". Permissions are all there (except for one, but that tiny part of the mod isn't completely worked out yet). Various small texture edits, some ODF work... and then it's screenshot time again. So, stay tuned.