- Joined
- 29 Jan 2008
- Messages
- 2,561
- Age
- 48
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.
We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.
Interesting look - if you don't mind my saying, I like the one you just attached (in response to Starfox's remark), better than the original Mandril homage a few posts ago
Hm, both look very fine. Yeah, 5000+ polys is a wittle bit too much even for FO, but it's some great stuff nonetheless!
I like both of those... you could always use one as a mining ship or a constructor if needed. Though I suppose really a trade freighter isn't necessary as fleetops doesn't use trade
Looks great, mate. I like it alot
Although, like you say, 5600 polies is a little high still
I'm actually not so keen on the other one (SOTL one)
I still haven't figured out how to include the impulse engines however I did resize the saucer and did a few other touches.
I still don't think you'll have a problem with that number of polies, but it is your decision - after all, we don't just less than 12 Intrepids running around in most matches
You could try attaching them to the nacelle struts, similar to the way they are on an Intrepid.
In FlOps could you refit to severaldifferent types? That way you could build the same base hull but fit them out with customised pods as required (cargo, mining, building)? Just a thought. Alternatively I'd say just use the same base hull but with different modules anyway.
Personally I would like a unique design, however if I've learnt anything these past 3 years is you don't always get what you want.
Personally I think the Oberth can't be anything other than a scout.As after the Constructor it's the only design I have left, unless the Oberth would be better suited as a repair ship rather than a scout.
Personally I think the Oberth can't be anything other than a scout.
I don't know, but I've always imagined TOS/TMP constructors as one-nacelled (like the... Saladin, I think?).
Alternatively, one could use the Shanks design FahreS demonstrated in his TOS pack - having the nacelles mounted on the sides of the saucer not unlike the Miranda, but sort of diagonally to the saucer. (If you can't imagine how it looks like, just look it up. ) Then you could put the worker bee bays directly beneath the saucer and make them as blocky and industrial as you like.
Like the way this is shaping up so far
out of curiosity, what are you doing with the freighter from the SOTL calendar?
as a matter of fact, this mod might have been one of the reasons I joined MSFC in the first place .
Here is an early WIP of the constructor.