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Star Trek Attack Wing - tabletop wargame

Discussion in 'Star Trek Games' started by kjc733, 29 Sep 2017.

  1. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    Anyone play Attack Wing?
    My sister and her fiance bought me the starter set last Christmas and I finally played it for the first time (against them) last weekend.

    First game, three way match:
    Me with the Ent-D commanded by Riker
    The sister with some Klingon Vor'Cha
    The fiance with the Ent-E commanded by Picard

    For my first game I did quite well. The E-D handles like a bathtub filled with water, but I managed to manoeuvre so that when the E-E did a fly past and blasted me I dropped a minefield on top of him. He was then left as the only ship in range of the VorCha - and my sister took full advantage (after spending the game until then honorably skulking around under cloak at the opposite side of the map).
    The E-E then bravely ran away off the side of the map, leaving the Vor'Cha to chase me around the mine field. Fortunately they didn't predict a turn and ended up in my rear firing arc without me being in theirs - so I blasted them and won :)

    Second game was just me with a D'Deridex and the fiance with the Voyager. I think Voyager must have been a favourite of the game maker as it can out turn pretty much anything, is stupidly tough and has good firepower. Plus the crew has some insane skills. I started off with a really bad roll and missed horribly, and from then on I couldn't get it back in my firing arc. I was one move away from pulling a turn to get a head on pass but *boom* game over.

    Anyway, I decided if they were going to pull tricks like that I should at least try and even the odds and I've just bought an Enterprise Refit (not the A) which has some nice crew skills and I'm waiting for an Excelsior to turn up in the next few days too...

    If there's any interest I'll try to explain a bit more about the game, it's surprisingly in depth but still quite quick to play through. Of course, I've only done small single ship games so far.
  2. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    So, my Enterprise (original refit) and Excelsior. Both must be reprints as the paint scheme is far better than the review videos I've seen. Excelsior looks to have good firing arcs (a forward 180 plus an aft 90) but the Enterprise turns far better. The crew skills should also help even the odds next time I play, although I ma eyeing up the Valdore and Scimitar as the models look quite good. I'd also like a K'Tinga but the models are apparently a bit hit and miss, and as we don't get many reprints over here those that are about are quite pricey.

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  3. CABAL

    CABAL << ■ II ▶ >> Staff Member Site Manager Star Navigator

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    This sounds like a fun game. How does cloak work?

    They're just accurately reproducing the sketchy writing of the show via stats.
  4. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    Cloak is an interesting mechanic, but I'll need to explain the basic combat mechanics first.
    Combat works by rolling offense and defence dice. Each ship has an offense value and a defence value. If you look at the cards above, both the Enterprise and Excelsior have an offense value of 3 (red) and a defence value of 1 (green). So at a basic level if the Enterprise were firing on the Excelsior the Enterprise would roll three attack die and the Excelsior would roll 1 defence die. Now these values are adjustable depending on range and ship upgrades. A game will typically have a point value. You can see from the image that the Enterprise is worth 24 points, so you can load the ship up with a Captain, crew, weapons and tech to make up the allowed point value. Each of these upgrades will have abilities which have uses in game (including but not limited to increasing defence/offense values, e.g. some klingon crew can board enemy ships and kill their crew or sabotage equipment).
    Now I know I haven't yet answered the question but I'm getting there...
    Cloaking provides two main benefits. Firstly the ship rolls extra defence die (4 I think). Secondly it allows the ship to perform a "sensor echo". Obviously a cloaked ship is still on the board and the players can see it, but "sensor echo" allows the cloaked ship to move sideways simulating location uncertainty. Of course, a cloaked ship has to lower its shields when cloaked, so any damage it takes is on the hull (yellow value) instead of the shields (blue value).
    During the attack phase of the turn, a cloaked ship can fire on a target. Because it is firing from cloak it gets some advantage in the attack (I forget what, I only played a cloaked ship once and it was a disaster), however at the end of the turn it loses its cloak and if the player wishes to recloak they have to spend their action the following turn to do so.
    Actions are what is shown on the majority of crew/captain/tech cards, and are done after movement but before firing. If a ship cloaks it cant perform another action (unless it has an upgrade which allows multiple actions).

    Conceptually its a simple game, however the combinations of upgrades can soon increase the level of complexity.
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  5. Steven Kodaly

    Steven Kodaly New Member

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    I think we can guess how well it'll go if your attack from cloak didn't manage to neutralize the target.
  6. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    For game mechanics the cloak stays up until then end of the turn, but is down the following turn.
    Found the rules online if anyone is interested in the mechanics. Unfortunately they are too big to upload so here is the link to where you can find them.
    https://wizkids.com/attackwing/star-trek-attack-wing/
  7. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    So my birthday present to myself arrived today - the USS Reliant. Other than wanting a collection of TMP era ships there's only one reason for wanting Reliant...
    KHAAAAANNN!

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  8. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    The IRW Valdore. This is a gorgeous model, and a bit larger than the rest of my small fleet. However I find the stats a little disappointing. The starter pack D'Deridex actually turns better at slow speed (although the Valdore does have a "come about" (or pivot) which is rare in non-Klingon ships). Also it doesn't come with many crew upgrades. If I were to play the starter D'Deridex and the Valdore together I actually wouldn't have enough crew for both of them.

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