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Let Me Talk to You About Homeworld 2

Amateur

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Finally!

I now have a capship design I like for the Soviet's. Have a look...

attachment.php

Very heavily based on the Vaygr capships from vanilla Homeworld. I liked the look they had when I played a test game and wanted to emulate it a bit.

Haven't worked out role and whatnot but I know for a fact that this thing is armed with three missile tubes. I may add a single turret as well but we'll see.

Textures, I'm thinking that black and white would suit the Soviet's, opinions?
 

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Jetfreak

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I was thinking more of the lines of a camo man, but a BW scheme would be ok too, a la Buran. ;)
 
T

thunderfoot

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Make a nice Red Banner Guards capital ship. Especilly with a huge Soviet Star in Commie Red outlined in gold encompassing a crossed hammer and sickle, also in gold, emblazoned across the flanks.

"This is the CCCP Marshal Tukachevskii responding. How may we be of service, Comrade?"
 

EAS_Intrepid

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I like it.

In contrast to thunderfoot, I suggest adding only a simple and small Hammer and Sickle to the texture. Fonts are kept simple and in white/light grey.
I like the idea of a dark texture for her. You could get some ideas from Soviet submarines.
 

Amateur

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I've not been slacking! Honest :lol:

Anyways, been going through a bit of a dry spot recently. Have had a ton of assessments laid on my plate and several large volumes of pre-17th century literature to read (I have learned that I dislike Chaucer very, very much)

But...now I have some time. Starting Thursday I've got a two month holiday, so I'm going to have some fun with Homeworld :)

Oh yeah, and I re-designed the Soviet frigates. Tell me what you think

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EAS_Intrepid

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:Y

That is a design that definately distinguishes itself from anything else!


Real life always comes first, but it is good to hear that you have some time off your studies now. :thumbsup:
 

Majestic

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I like it mate, it has a real original feel about it. :thumbsup:
 

Jetfreak

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Fantastic work, a vast improvement man. Nice balance of shapes and detailing. Looks mean!
 

Amateur

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Thank you kindly :)

Got this one done during a break today. I like the hull, but the gun layout seems a little...overkill. Any suggestions/comments?

Oh, the turrets are a different colour as they are just stand ins at the mo' taken from a stock destroyer.

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Starfox1701

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7 twin linked turrets! Thoughs light frigates are going to have a fearsome broadside:excited:
 

Amateur

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Hmm...bit too much overkill for me what with the turrets. Think I'm going to s**** them and rethink the hull. Already got an idea in mind...

Now, some of you may remember a USSR info sheet posted a while back. I didn't like that much so am in the process of making a new one - what I have so far is attached.
 

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Majestic

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All I can say is wow! You've put a great deal of effort and thought into this and it certainly does show. Bravo and well done I look forward to seeing more. :)
 

EAS_Intrepid

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WOW! Astounding.

You have written the best "future history" of a communist state I have ever read. I read Marx&Engels, Lenin, Trotzki and alot of other "Communist" literature out of historic interest.
Amateur, you had some really intriguing ideas for fielding a non-currency based goods system. I liked reading through your essay very much.
*THIS* is what I have in mind when I write the (yet unreleased) profile for my "Independent Colonies" (Zion, Sanctuary) and Terani Colonies.
Outstanding!

Your idea of a spreading disease making it necessary to venture to new worlds quickly is interesting and new, unlike the usual "Third world war" with nukes that devastate Earth.
BTW: That the USSR and the USA do not use nukes to fight their global war is also described in a very good Tom Clancy novel (after "Hunt for Red October" one of his best novels IMO) - "Red Storm Rising".
Quote: :„Nobody wants to fight a nuclear war, least of all the people in the military. The whole point of having conventional forces is to be able to fight and win a war without having to blow the world up.“ - Tom Clancy
You could get some ideas for writing a profile for the US side if you like.
 

Amateur

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All I can say is wow! You've put a great deal of effort and thought into this and it certainly does show. Bravo and well done I look forward to seeing more. :)

Thank you :).

WOW! Astounding.

Thank you as well :D

You have written the best "future history" of a communist state I have ever read. I read Marx&Engels, Lenin, Trotzki and alot of other "Communist" literature out of historic interest.

I don't know if its the best (I noticed a few mistakes when I read through it yesterday, some things that didn't make sense and what not) but I really appreciate the thoughts. I really, really enjoy writing things like these as they let me pull all of my subjects together - Literature, Philosophy and History all rolled up into one fictional package.

Amateur, you had some really intriguing ideas for fielding a non-currency based goods system. I liked reading through your essay very much.
*THIS* is what I have in mind when I write the (yet unreleased) profile for my "Independent Colonies" (Zion, Sanctuary) and Terani Colonies.
Outstanding!

Looking forward to what you come up with :thumbsup:. The good system, I soon realised, did effectively create a currency - but I though it fitting with the nature of the state if the people were always told that there was no such thing as money. Glad you liked it :)

Your idea of a spreading disease making it necessary to venture to new worlds quickly is interesting and new, unlike the usual "Third world war" with nukes that devastate Earth.

I'll be honest, that was what I had planned originally. But then I realised a few things. Firstly, I wanted the period of isolation and resource wars across Earth - any nation powerful enough to put the seeds of a civilization into space would have to have been a prime target for the nukes plus there would be no real reason to leave - for the entire surface to be irradiated/devastated then too many people would be wiped out to make leaving Earth either possible or desirable.

Secondly, nukes are always used - they've turned into a cliche. And then I though that what if it wasn't a nuke, which left we with the whole natural disaster/global warming part or some sort of virus. The good thing about a virus is that there are ways to extend the time to some extent, quarantine and so forth can help keep it away from the general population.

BTW: That the USSR and the USA do not use nukes to fight their global war is also described in a very good Tom Clancy novel (after "Hunt for Red October" one of his best novels IMO) - "Red Storm Rising".
Quote: :„Nobody wants to fight a nuclear war, least of all the people in the military. The whole point of having conventional forces is to be able to fight and win a war without having to blow the world up.“ - Tom Clancy
You could get some ideas for writing a profile for the US side if you like.

That's exactly what I thought - most militaries (in my opinion) exist primarily for the purpose of defence; and it's not a very defensive tactic to bombard someone with nuclear radiation until they glow like a Christmas tree. It's like in a game of civilization - even when nukes are available, it's cheaper and safer to either make peace or conquer with land forces; anything else just does far too much damage.

Now then, I have decided to do this mod as a little piece by piece construct. Two nations (looking to be the RUSSR and whatever USA counterpart I can think of) will come first, followed by expansion packs (which I shall now call DownLoadable Content (DLC) to sound all modern :lol2:) of one race. No idea what the limit is in Homeworld 2, but that's my target.

After that, who knows - either another engine or maybe, dare I say it, branching into different genres!
 

Amateur

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Me again :)

I had some spare time earlier, and decided to try and put a ship into the game for a quick test. The results were...interesting to say the least. I ended up with a shiny white block with messed up smoothing shooting missiles with no explosions that crashed the game if they missed.

Good times :lol2: takes me back to learning A2 modding. I'm going to spend the next week or so tinkering with the game and adding in little bits and pieces before I add anymore stuff in. No sense jumping in at the deep end only to have to do it all again.
 

Amateur

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Triple post combo :D

Anyways, earlier I opened up the old fighter I made in max and cringed at the texture. I've been practicing you see, and thought :yuck:

So I changed it. And the UV map. Here she be:

attachment.php
 

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Hellkite

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Looks good

but I do have a Question


Pitch control

pitch control to compensate for the missing stabiliser. As a result, aircraft this could pitch up or down sharply and uncontrollably if they were not carefully handled.

This is what gives tailless designs a reputation for instability


Most times The solution usually adopted is to provide large elevator and/or elevon (combined elevator and aileron) surfaces on the wing trailing edge. These must generate large control forces, as their distance from the aerodynamic center is small. Consequently, when maneuvring, a tailless type may suffer higher drag than the conventional equivalent, even though it has less drag in level flight. High maneuvrability demands high control moments (force times "lever arm" distance), and the short lever arm inherent in tailless types means they are not as manoeuvrable as their conventional equivalents.


My Question how will this fighter over come this Pitch control Problem as well as the manoeuvrable problems inherent ??
 

Amateur

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Looks good

but I do have a Question


Pitch control

pitch control to compensate for the missing stabiliser. As a result, aircraft this could pitch up or down sharply and uncontrollably if they were not carefully handled.

This is what gives tailless designs a reputation for instability


Most times The solution usually adopted is to provide large elevator and/or elevon (combined elevator and aileron) surfaces on the wing trailing edge. These must generate large control forces, as their distance from the aerodynamic center is small. Consequently, when maneuvring, a tailless type may suffer higher drag than the conventional equivalent, even though it has less drag in level flight. High maneuvrability demands high control moments (force times "lever arm" distance), and the short lever arm inherent in tailless types means they are not as manoeuvrable as their conventional equivalents.


My Question how will this fighter over come this Pitch control Problem as well as the manoeuvrable problems inherent ??

Magic :lol2:

In all seriousness, I've not even considered that (though it was pointed out earlier:sweat:). I've a very limited knowledge of aerodynamics and physics, and as such didn't see the need for a tail.

Also, as these are designed to operate in space I thought that conventional aircraft design principles would be purely aesthetic (vacuum and all that business).

Is there anything you could suggest?
 

EAS_Intrepid

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Hm... spacecraft movements are done by rotation control thrusters. I don't think that you have to worry too much about unstable aircraft configurations (like most of todays jetfighters, I've I am not mistaken). A starfighter probably could not be controlled without computer aided reaction control anyway.

RCS thrusters might be placed on the nose and wingtips of Amateur's fighter.
The Space Shuttle's wings are for athmospheric flight only.
 

Hellkite

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Reaction control system

RCS thrusters points wing on the wing tips and on nose to and bottom and thrust vectoring nozzles on the main drives ports

The little things that would make it really function in the real world ;)
 

Amateur

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My thanks :ty:

Something a little like these?

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Two on either side of the nose and one on each wing (top/bottom).
 

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Hellkite

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aftrcs.png


the yellow are thruster points

that would give you maximum control in 3d space they would need to be mirrored on the under side as well

note the wing tip thruster need to be at angled at 45 degrees

(Sorry for the crudity of the drawing I did it fast and in paint of all things LOL)
 

Amateur

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Better than anything I could do in paint :thumbsup:

Thank you kindly for the drawing. Quick question, the ones on the middle of the fuselage; could they be doubled up?

So, for instance, instead of:

|-"-|

it'd be:

|"-"|

The way I've mapped the model makes it a lot easier to do it that way you see.
 

Hellkite

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yep they could be
 

Amateur

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I'm just going to leave these here... :D

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