Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
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I can download some of the things I have released over the years. But I do have way too much stuff I was never able to release in time.Sorry to hear you lost your models Chiletrek! Can you download many that you have released?
The secondary hull is been a pain! Then I remembered it is for my custom Trek-verse so frak-it, I'll see what can I get done .Ares class would be cool.
I really hope so.in any case, as I have learned from experience, anything you build now will be better
Thank you very much! I now need to work in all other bioships! ... I am thinking I might give the destroyer and scout a separate texture file with some details changed.Amazing work mate
Thank you kindly!. As you once told me, organic shapes tend to go high in polygons O_O ... the Cruiser has 3670 polygons and the Support Cruiser has 4828 polygons... but I really want them to look much better than my first models.Those are some very nice builds Chiletrek, you should be very proud. I'd be interested to know the poly count. From careful examination I suspect that they aren't as high as one might suspect, in which case it is some very, very nice work.
One suggestion, the textures are very nice, but its very clean and crisp. It's an organic ship from fluid space, I'd suggest dirtying them up a little, maybe some mottling. If you look at your own skin you'll see all sorts of imperfections (if you don't then go find a modeling agency and sign up!)
Thank you very much! .Very nice mate.
Thank you! And it seems it should be alright as long as we don't go over 5000 polygonsfor mass-buildable capital ships.About what I suspected. Remember that my "low poly" Intrepid has 4600, you have made excellent use of the polygons on this design
Thank you kindly . Now I am working on the Scout, I never really liked the stock version of it, so I am looking for ways to make it better.Loving all this work you've been doing mate