The superstation may have lost the animation. I am not sure if this is the case, so be warned.
The mining station was intended for Zero Hour. For this item the following conditions apply:
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.
Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.
Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere.
- Contact: ash87uk@sky.com
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Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
For the romulan yard and superstation I created only new textures.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf files into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
#Romulan Wireframes
@reference=256
delete the following lines:
rminingw1 romwireframe04 0 144 48 48
rminingw2 romwireframe04 48 144 48 48
rminingw3 romwireframe04 96 144 48 48
rminingw4 romwireframe04 144 144 48 48
rminingw5 romwireframe04 192 144 48 48
ryardw1 romwireframe04 0 192 48 48
ryardw2 romwireframe04 48 192 48 48
ryardw3 romwireframe04 96 192 48 48
ryardw4 romwireframe04 144 192 48 48
ryardw5 romwireframe04 192 192 48 48
rsuperblw1 romwireframe05 0 192 48 48
rsuperblw2 romwireframe05 48 192 48 48
rsuperblw3 romwireframe05 96 192 48 48
rsuperblw4 romwireframe05 144 192 48 48
rsuperblw5 romwireframe05 192 192 48 48
rtradingw1 romwireframe06 0 48 48 48
rtradingw2 romwireframe06 48 48 48 48
rtradingw3 romwireframe06 96 48 48 48
rtradingw4 romwireframe06 144 48 48 48
rtradingw5 romwireframe06 192 48 48 48
rsensorw1 romwireframe05 0 48 48 48
rsensorw2 romwireframe05 48 48 48 48
rsensorw3 romwireframe05 96 48 48 48
rsensorw4 romwireframe05 144 48 48 48
rsensorw5 romwireframe05 192 48 48 48
rturretw1 romwireframe05 0 96 48 48
rturretw2 romwireframe05 48 96 48 48
rturretw3 romwireframe05 96 96 48 48
rturretw4 romwireframe05 144 96 48 48
rturretw5 romwireframe05 192 96 48 48
rturret2w1 romwireframe05 0 144 48 48
rturret2w2 romwireframe05 48 144 48 48
rturret2w3 romwireframe05 96 144 48 48
rturret2w4 romwireframe05 144 144 48 48
rturret2w5 romwireframe05 192 144 48 48
rorbitalw1 romwireframe06 0 0 48 48
rorbitalw2 romwireframe06 48 0 48 48
rorbitalw3 romwireframe06 96 0 48 48
rorbitalw4 romwireframe06 144 0 48 48
rorbitalw5 romwireframe06 192 0 48 48
rresearw1 romwireframe06 0 96 48 48
rresearw2 romwireframe06 48 96 48 48
rresearw3 romwireframe06 96 96 48 48
rresearw4 romwireframe06 144 96 48 48
rresearw5 romwireframe06 192 96 48 48
rresear2w1 romwireframe06 0 144 48 48
rresear2w2 romwireframe06 48 144 48 48
rresear2w3 romwireframe06 96 144 48 48
rresear2w4 romwireframe06 144 144 48 48
rresear2w5 romwireframe06 192 144 48 48
rupgradew1 romwireframe06 0 192 48 48
rupgradew2 romwireframe06 48 192 48 48
rupgradew3 romwireframe06 96 192 48 48
rupgradew4 romwireframe06 144 192 48 48
rupgradew5 romwireframe06 192 192 48 48
next:
find the line:
@reference=128 (if not present, just add the reference)
add below that list:
rminingw1 wfrmining 0 0 128 128
ryardw1 wfryard 0 0 128 128
rtradingw1 wfrtrading 0 0 128 128
rsuperblw1 wfrsuperbl 0 0 128 128
rresearw1 wfrresear 0 0 128 128
rresear2w1 wfrresear2 0 0 128 128
rupgradew1 wfrupgrade 0 0 128 128
rturretw1 wfrturret 0 0 128 128
rturret2w1 wfrturret2 0 0 128 128
rsensorw1 wfrsensor 0 0 128 128
rorbitalw1 wfrorbital 0 0 128 128
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That should do it.