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A2 fbattle2 2.0

Federation Dreadnought class wth edited mesh and textures.

  1. Aad Moerman
    The model and textures of the original file needed an update. It took longer than I thought, because besides the textures, I edited the moesh quite a lot.
    The file of fbattle2 may replace an existing file, so make a backup of the ODF and SOD files, just in case.
    Put the sod file into the sod folder. Put the battle2 odf file into the odf ship folder.
    Open te weapons odf folder --> open the Phasers folder and put the fb2phas and fb2phaso files in the folder. Now open the Photons folder and put the fb2phot, the fb2photono, the fbphot and the fbphotono files in the folder.
    Put the tga into the texture RGB folder. ( I include the MS3D files for those who are interested.)
    Open Bitmaps --> open Admiralslog --> open ShipImages and put the image there.
    ****************************************
    Open techtree file
    Open
    tech1
    under Federation ships add:
    fbattle2.odf 2 fyard2.odf fupgrade.odf // heavy battleship (Dreadnought class)
    ***************************************
    Open
    fulltech
    add under Federation:
    fbattle2.odf 0

    ****************************************
    Open Sprites --> open gui_global
    find:

    # Federation build buttons
    @reference=64
    add below that list:
    b_fbattle2 gbfbattle2 0 0 64 64

    find:
    # Federation wireframes
    @reference=128 (if not present, just add the reference)
    add below that list:
    fbattle2w1 wffbattle2 0 0 128 128

    ********************************************************************
    Open ODF-folder --> open station folder
    open fyard2
    add under the list of builditems
    buildItemXx = "fbattle2" ( The X stands for the next number on the list)
    *******************************************************************
    That's it!

    Images

    1. Image1.jpg
    marsneedswomen2008 likes this.