THis file contains 2 cruisers.
The K'kron a new class of fast cruisers.
The Bloodwing is an older class, but still in service.
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Important Note:
Make a backup of your existing files, just to be safe!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Original Models Design: Don "Cleeve" Woligroski, visit his website at www.staryards.com.
All meshes, textures, etc are by me.
The ODF files are edited stock files
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF shipfolder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
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Open ARmada 2 ODF-folder --> open station folder
open kyard
add under the list of builditems
buildItemXx = "kkron" ( The X stands for the next number on the list)
buildItemXx = "kbloodwing" ( The X stands for the next number on the list)
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Open techtree file
Open
tech1
under
add under: KLINGON SHIPS
kkron.odf 0 2 kyard.odf kresear.odf // strikecruiser (k'kron Class)
kbloodwing.odf 0 2 kyard.odf kresear.odf // cruiser (bloodwing Class)
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Open
fulltech--> look for the list of klingon ships and stations
add under the last item:
kkron.odf 0
kbloodwing.odf 0
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Open Sprites --> open gui_global
find the lines:
# Klingon build buttons
@reference=64
add below that list:
b_kkron gbkkron 0 0 64 64
b_kbloodwing gbkbloodwing 0 0 64 64
next:
find the lines:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kkronw1 wfkkron 0 0 128 128
kbloodwingw1 wfkbloodwing 0 0 128 128
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That's it!