Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Federation wireframes
@reference=256
delete the following lines:
fsensorw1 fedwireframe06 0 0 48 48
fsensorw2 fedwireframe06 48 0 48 48
fsensorw3 fedwireframe06 96 0 48 48
fsensorw4 fedwireframe06 144 0 48 48
fsensorw5 fedwireframe06 192 0 48 48
fturretw1 fedwireframe06 0 48 48 48
fturretw2 fedwireframe06 48 48 48 48
fturretw3 fedwireframe06 96 48 48 48
fturretw4 fedwireframe06 144 48 48 48
fturretw5 fedwireframe06 192 48 48 48
fturret2w1 fedwireframe06 0 96 48 48
fturret2w2 fedwireframe06 48 96 48 48
fturret2w3 fedwireframe06 96 96 48 48
fturret2w4 fedwireframe06 144 96 48 48
fturret2w5 fedwireframe06 192 96 48 48
fsuperblw1 fedwireframe06 0 144 48 48
fsuperblw2 fedwireframe06 48 144 48 48
fsuperblw3 fedwireframe06 96 144 48 48
fsuperblw4 fedwireframe06 144 144 48 48
fsuperblw5 fedwireframe06 192 144 48 48
forbitalw1 fedwireframe07 0 0 48 48
forbitalw2 fedwireframe07 48 0 48 48
forbitalw3 fedwireframe07 96 0 48 48
forbitalw4 fedwireframe07 144 0 48 48
forbitalw5 fedwireframe07 192 0 48 48
fresearw1 fedwireframe07 0 96 48 48
fresearw2 fedwireframe07 48 96 48 48
fresearw3 fedwireframe07 96 96 48 48
fresearw4 fedwireframe07 144 96 48 48
fresearw5 fedwireframe07 192 96 48 48
fresear2w1 fedwireframe07 0 144 48 48
fresear2w2 fedwireframe07 48 144 48 48
fresear2w3 fedwireframe07 96 144 48 48
fresear2w4 fedwireframe07 144 144 48 48
fresear2w5 fedwireframe07 192 144 48 48
fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48
next:
find the lines:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
fresearw1 wffresear 0 0 128 128
fresear2w1 wffresear2 0 0 128 128
fupgradew1 wffupgrade 0 0 128 128
forbitalw1 wfforbital 0 0 128 128
fturretw1 wffturret 0 0 128 128
fturret2w1 wffturret2 0 0 128 128
fsensorw1 wffsensor 0 0 128 128
fsuperblw1 wffsuperbl 0 0 128 128
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That should do it.