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federation ships and stationpack

FO-A2 federation ships and stationpack 1.0

No permission to download
This folder contains the Federation mining and trading station the mining freighter, the cargoship, the colonyship and construction ship.
All items, except the construction and colony ship, were intended for Zero Hour project, which was cancelled.
For these items the following conditions apply:
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.
Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.
Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere.
- Contact: ash87uk@sky.com
##################################################

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects.
All meshes, textures, etc are by me.
Constructionship animatian, texture and ODF edited by apoclaydon/blade.
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf ship files into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf station files into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Armada2 Sprites --> open gui_global
find the lines:
# Federation wireframes
@reference=256
delete the following lines:
ffreightw1 fedwireframe03 0 192 48 48
ffreightw2 fedwireframe03 48 192 48 48
ffreightw3 fedwireframe03 96 192 48 48
ffreightw4 fedwireframe03 144 192 48 48
ffreightw5 fedwireframe03 192 192 48 48
fminingw1 fedwireframe05 0 96 48 48
fminingw2 fedwireframe05 48 96 48 48
fminingw3 fedwireframe05 96 96 48 48
fminingw4 fedwireframe05 144 96 48 48
fminingw5 fedwireframe05 192 96 48 48
fcargow1 fedwireframe03 0 48 48 48
fcargow2 fedwireframe03 48 48 48 48
fcargow3 fedwireframe03 96 48 48 48
fcargow4 fedwireframe03 144 48 48 48
fcargow5 fedwireframe03 192 48 48 48
fcolonyw1 fedwireframe03 0 96 48 48
fcolonyw2 fedwireframe03 48 96 48 48
fcolonyw3 fedwireframe03 96 96 48 48
fcolonyw4 fedwireframe03 144 96 48 48
fcolonyw5 fedwireframe03 192 96 48 48
fconstw1 fedwireframe03 0 144 48 48
fconstw2 fedwireframe03 48 144 48 48
fconstw3 fedwireframe03 96 144 48 48
fconstw4 fedwireframe03 144 144 48 48
fconstw5 fedwireframe03 192 144 48 48
ftradingw1 fedwireframe07 0 48 48 48
ftradingw2 fedwireframe07 48 48 48 48
ftradingw3 fedwireframe07 96 48 48 48
ftradingw4 fedwireframe07 144 48 48 48
ftradingw5 fedwireframe07 192 48 48 48
next:
find the line:
@reference=128 (if not present, just add the reference)
add below that list:
ffreightw1 wffreight 0 0 128 128
fminingw1 wffmining 0 0 128 128
fcargow1 wffcargo 0 0 128 128
fcolonyw1 wffcolony 0 0 128 128
fconstw1 wffconst 0 0 128 128
ftradingw1 wfftrading 0 0 128 128
********************************************************************

That should do it.
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Author
Aad Moerman
Downloads
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Views
158
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