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Yesteryears Weaponary

Majestic

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More decisions to make.

I am at a point where I am looking into the weaponary, I have watched all but the first TMP era movies over the fast few weeks. I noticed that the Federation starships use pulse phasers. I want to know if you guys want me to keep it canon and do the same or have beam phasers instead?

Also Klingon disruptors, do you want red or green? I am thinking of going with red with the exception of the Bird of Prey disruptors. But I want to know your thoughts.

Of course the Romulan disruptors will remain green. ;)
 

Paul

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hmm . why not have some ships have pulse phasers , others with the weaker beam type ? . remember pulse phaser weaponry is more powerful due to the amount of energy in the concentrated bolts

Klingons , well red would look kinda good for em ;) .

romulans i agree , they always where the greenish type :D
 
T

TM150

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I think the mod msu be keep he most cannon as posible so I said that:

Federation.- Pulse phasers that are the common one as well remember the "color" of these beams the where blue yellow and even sometimes red I dunno why this.

Klingon.- All red they are bloody :p

Romulan.- As always all green.
 

Syf

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Are the romulans going to have plasma torpedoes like in TOS.
 

Majestic

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Syf said:
Are the romulans going to have plasma torpedoes like in TOS.

Indeed they will. Its there main weapon. ;)
 
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Majestic

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TM150 said:
I think the mod msu be keep he most cannon as posible so I said that:

Federation.- Pulse phasers that are the common one as well remember the "color" of these beams the where blue yellow and even sometimes red I dunno why this.

Klingon.- All red they are bloody :p

Romulan.- As always all green.

Romulans will have green disruptors but only pulse ones no beams for them. The Klingons will have red and green weaponary. The Federation will have the typical orange phasers and red/orange photons.

Paul said:
hmm . why not have some ships have pulse phasers , others with the weaker beam type ? . remember pulse phaser weaponry is more powerful due to the amount of energy in the concentrated bolts

Klingons , well red would look kinda good for em ;) .

romulans i agree , they always where the greenish type :D

Actually thats only in TNG era about the pulse phasers being more powerful Paul. In TMP era pulse weaponary is what pretty much all ships had. I am still unsure weather or not I will use pulse, beam or a mixture of the two for the Federation.

I have made some screenshots with some new tesxtures that I have included. I still need to get permission for a few of them, but here is what I got.

Hint: Look at Federation Photons, Phasers, Shield impacts and explosions/shockwaves.


Romulan Ambush!


We lost the Hood. Regroup at sector 392.


USS Legacy firing phasers and photons.


"There's another starship coming in, it's the Enterprise!" (NCC-1701-B)


We just lost the USS Venture (Ulyssus class), target all fire on the following targets!


Coolant leak! Warpcore breach in 2 minutes, all hands get to the lifeboats!


Warpcore breach in progress.

Please note the weapons aren't assigned to the correct hardpoints yet so you may see some phaser fire coming from impulse engines etc.
 
T

TM150

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Ey majest my Enthernet is quite slow right but faras I can see....

The shields are the stock.. MAN use the Elrond ones!!!!!!!!!!!1 theay are so amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ahhh beatiful shields....
 

Majestic

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TM150 said:
Ey majest my Enthernet is quite slow right but faras I can see....

The shields are the stock.. MAN use the Elrond ones!!!!!!!!!!!1 theay are so amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ahhh beatiful shields....

:confused: They are Elronds shields, his orange ones.
 

Syf

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Majestic said:

We just lost the USS Venture (Ulyssus class), target all fire on the following targets!

Hey..What's the idea!:lol2:

Looking good there Majestic.
 
T

TM150

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Majestic said:
:confused: They are Elronds shields, his orange ones.


:lol2: HEHE he have posted a pack of shields whit a very cool "wave" effect and is not only orange is in blue yellow red I'f im not wrong, well if they are the shilds I dont see the wave effect of the hit. here is the link! http://armada2.filefront.com/file/Blue_Shields;70823 There is not screenshot but there is a POTD whit that shields.
 

Majestic

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TM150 said:
:lol2: HEHE he have posted a pack of shields whit a very cool "wave" effect and is not only orange is in blue yellow red I'f im not wrong, well if they are the shilds I dont see the wave effect of the hit. here is the link! http://armada2.filefront.com/file/Blue_Shields;70823 There is not screenshot but there is a POTD whit that shields.

I am already using them. I am using his orange ones in the pack. :rolleyes:
 
T

TM150

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I don't see any pick whit shields being hitted there is one but I only see and mark (orange) not a wave.
 

Syf

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Have faith TM. It's there. Maybe it's the perpesctive or something. If Majestic says he's using them, I believe him.;)
 

Majestic

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There are two versions of Elronds shields, single and double. I had his old shields installed which were single so I just replaced the blue with the orange textures. I will be installing the double one at a later date. ;)
 
T

TM150

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Majestic said:
There are two versions of Elronds shields, single and double. I had his old shields installed which were single so I just replaced the blue with the orange textures. I will be installing the double one at a later date. ;)
:lol2: See I knew that thye werent !! Well they where but not the busines! :lol2:
 

Majestic

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They are still his shields just one version of them.
 

Majestic

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Hello all, I need some feedback here.

I am currently deciding weather or not to include special weapons and if so how many per race.

I myself don't use many at all but I know others do.

Heres the drift.

1. Do you want special weapons included?
2. If the above is yes, how many would you like to see per race? (I don't intent to have many classes to have them).
3. Examples of the type of special weapons you would like to see.
 

Paul

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Hmm i dont use em alot as well but they are handy when defending your base against strike fleets

1. Yeah , they are handy ;)
2. 3-4 should do it :) ,
3. Hmm how about a Barrage weapon ( Triggers your ship to fire all weapons at the target for a few seconds , a few torp savlos and a lot of phasers to ensure massive damage ) ? , also a defensive weapon would be great ( fires a photon , it explodes short of the target and disables there sensors and weapons for a few second allowing you to flee )
 

Majestic

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I like some of those ideas Paul, I may actually use them.

Also I have decided to only allow three special weapons per race, spread out throughout the fleet so only three classes will have them.

There will be two offensive weapons and one defensive weapon per race.

Suggestions on weapon ideas is still needed. ;)
 

Lord_Trekie

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Perhaps have a cruiser of some kind with a modified point defense weapon? Make it more limited so it can only stop so many torpedos?
 

Paul

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Hmm , i think that could work , ive been thinking trekie and if you dont mind have thought of a way such a weapon could be done

In TOS , all Federation ship used Laser weapons but those where replaced by the newer , more destructive Phaser weapons when they got the massive refits ( TMP ) . The laser weapons might still be on a few ships but on a smaller scale and could be used to destroy incoming warheads like PALAX fire naval warships use ( tho not so many miss shots , say it can fire a few beams , each has a chance of missing the warhead or destroying it with a direct hit ) , that would balance it so there is never a 100% chance it would work .

But its your idea trekie , this is just how i thought such a weapon could work in TMP era .

OCC : Man for some reason im thinkin of other weapons that could be used then , never had this before but no new idea's yet . But i could come up with ways they could fit into the era :D
 

Majestic

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Paul said:
In TOS , all Federation ship used Laser weapons but those where replaced by the newer , more destructive Phaser weapons when they got the massive refits ( TMP ) .

Actually thats not correct, in TOS the Federation ships used phasers and it was only in the original pilot, "The Cage" did Starfleet use lasers.
 

Paul

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Did they ? . Dont think so but ive never watched a complete ep ( lol , before my time ) so ill give in on this

Still that doesnt really change the explaination :) . The lasers would only be a lot smaller than i had thought ;) . Better for the weapon :D
 
M

Muad'Dib

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Question about weapons

I looked over the weaponry thread to see if this was answered there; and though it was actually one of the focuses of discussion, I couldn't find a definitive decision posted so I thought I'd ask.

Since this is primarily a TMP mod, I was wondering if you had decided to use the Federation's canon pulse phasers featured in ST II:WoK. Naturally there are two types; the standard and the 'Megaphasers' seen mounted on the aft arch of the USS Reliant.

I really hope you are planning to put in the pulse phasers, frankly I've never liked TMP mods using beam phasers on Fed ships, though that's just my own tastes.

I also wanted to ask about the shields. In the TMP era movies, shields were very different to the TNG periods. Though shields were used to reinforce hulls and absorb damage, they weren't actually visible when activated. When a ship was hit, the strike would actually impact the ship's hull and leave damage as opposed to the 'bubble' effect of TNG and beyond.

Did you ever consider using the no bubble shields? Obviously still have shields on the ships but have weapons impact the hull plating and show off damage effects (Textures along the hull) which would get fixed with repairs.

I know the mod might be too far advanced to implement these things, they may be too difficult to pull off or perhaps it doesn't fit with what the team wants to do, but as a fan of TMP battles, I've always hoped for a more authentic looking mod than phaser beams and bubble shields.
 

Majestic

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I looked over the weaponry thread to see if this was answered there; and though it was actually one of the focuses of discussion, I couldn't find a definitive decision posted so I thought I'd ask.

There is no harm is asking, Syf and myself enjoy it when members of the community enquire about the mod, it shows us that our hard work is appreciated as making a mod is a major commitment, a commitment that Syf and I take seriously and are determined to complete.

Since this is primarily a TMP mod, I was wondering if you had decided to use the Federation's canon pulse phasers featured in ST II:WoK. Naturally there are two types; the standard and the 'Megaphasers' seen mounted on the aft arch of the USS Reliant.

I really hope you are planning to put in the pulse phasers, frankly I've never liked TMP mods using beam phasers on Fed ships, though that's just my own tastes.

We do want to make the mod as canon as possible while still being a fun and enjoyable experience to play. Currently only retextured stock phasers for the Federation are ingame, and much of the coding is yet to be completed. Rest assured, I would like to see pulse phasers for the Federation and I will certainly attempt to implement them. It all depends on how it looks and plays in the end.

I also wanted to ask about the shields. In the TMP era movies, shields were very different to the TNG periods. Though shields were used to reinforce hulls and absorb damage, they weren't actually visible when activated. When a ship was hit, the strike would actually impact the ship's hull and leave damage as opposed to the 'bubble' effect of TNG and beyond.

Did you ever consider using the no bubble shields? Obviously still have shields on the ships but have weapons impact the hull plating and show off damage effects (Textures along the hull) which would get fixed with repairs.

Thats a difficult one, giving the damage textures would be hard to do as each model is different and I am not to sure we could get the damage textures to work right.

I will have to look into that, so far our main goal is to get the majority of the models completed, hardpointed and ingame as well as getting the sounds, GUI's, buildbuttons and wireframes completed. In other words in the arty style stuff while at this stage only doing the basic coding completed.

But once we get up to the serious coding stage I will look into both the shields and phaser issues.

I know the mod might be too far advanced to implement these things, they may be too difficult to pull off or perhaps it doesn't fit with what the team wants to do, but as a fan of TMP battles, I've always hoped for a more authentic looking mod than phaser beams and bubble shields.

Not at all, we still have a lot to do including the majority of the coding effects. As far as difficulty that may be one of the set backs that may stop us from doing what you have suggested that or it doesn't look right.

If we have time and we decide to use beam phasers instead of pulse I will see about a small addon that replaces beams with pulse for those who want more authentic looking battles. ;)
 

Syf

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Also, let's not forget that a lot of things we modders would like to do are just not possible with A2. It's a matter of we'll try and try, but in the end, if the game is hardcoded in a specific way, it may prevent some things we'd like to have.

Thank you for your interest in our mod. We will do our best, that I can assure you.:thumbsup:
 
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Muad'Dib

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Thanks for the responses. I know a lot of things are limited, that's why I was curious what was available.

I don't know if you checked it out Majestic, but in a2files there's a TMP pulse phaser for the Feds, they are not animated so it ingame they appeared like they were standing still but perhaps looking how it works can assist you in making your own somewhere down the line. Or heck just put a variation of the Defiant phasers like I did.

I use I shield sod which eliminates the bubble effect ingame, I don't remember where I got it if from B5A2 or elsewhere, but even though all my ships are shielded when they are hit, weapons hit their hulls not an energy shield. Maybe you can use a similar method should you be interested at some point.

Thnx again for the info, love all the screenies you've shown recently.
 

Majestic

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Your welcome, glad to help a follower of the mod out.

Yes I recall the blank sod used in B5A2, you just see the exploasions when weapons hit the shields.

I actually have a few ideas for the pulse phasers. I will be trying it out on the Tholians first. But if it works and looks good I will post screenshots of it in one of the updates that I do. But I will look into the file you suggested. Thanks!

Love the screenshots so far? Thanks but wait till you see the Gorn. :silence: :lol:
 

Syf

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I myself am interested in getting a canon feel to the weapons and shields. So, you can be assured, we are looking into it. Right now, the hard work is being done, that is making the models and getting them ingame. Along with the other parts like the other graphics. Just keep a watch for updates and more pics.
 
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kepuli

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Hmmm... If I remember correctly in the film Wrath of Kan either of the ships, Reliant or Enterprise had their shield raised when they took hits.. In first battle Enterprise didn't raise her shields before Reliant opened fire, enterprise still thought that reliant was friendly. Later in that battle when enterprise give some hits back, Reliants shield were down because Kirk and Spock hackered the Reliants control system with override command.
In final duel they were in mutara nebula were shields were useless..So both of them took direct damage to hull.

But but.. In ST6 shield weren't bubble type, but damage to hull was only black "marks", hull breach occurred when enterprises shields were collapsed.

And if compare these to battles: In ST2 enterprise suffered major system damage just after few phaser hits and in ST6 ship took several photon torpedo hits before shield collapsed..:)
 
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