- Joined
- 17 Apr 2006
- Messages
- 18,367
- Age
- 39
It seems this week has been Intrepid galore, first Dan's awesome retexture of P81's Intrepid now this.
This model was originally a SFC3 model and was exported to A2 by Ryan and Fhares. I really liked the model (which for a time was being used in ZH I believe) but found 2700+ pollies for a light cruiser to be insane. Well I set out to change that, my modelling skills are very poor but over the last few days have increase quite a bit due to the Dominion stations work I have been doing for the TNG mod I am making.
Well back to the Intrepid, I used the DirectX tools in milkshape to get it low as possible, as always with them I lowered it as low as I could without any mesh damage. But as usual some of the textures were screwed up. Instead of simply retexturing the screwed up texture part (which I initally attempted but didn't work) I did a partical rebuild using the original part as a guide. The part I am refering to is the platform where the shuttle bay sits on.
Anyway after much regrouping, duplicating, retexturing and what not I got the end result. A good looking Intrepid class at 1625 pollies that uses 3 512 texture maps (done by Ryan).
I was wanting a lower poly count but I am happy with the result none the less. Getting more than a 1000 pollies off the model I think was a good effort for myself personally. I have yet to get permission to release this but if I can it will be included in the MSFC Dom Mod and if requested released here. If I can't get permission I will convert the SFC3 model and remap the textures myself and copy over the work I have done on this model.
This model was originally a SFC3 model and was exported to A2 by Ryan and Fhares. I really liked the model (which for a time was being used in ZH I believe) but found 2700+ pollies for a light cruiser to be insane. Well I set out to change that, my modelling skills are very poor but over the last few days have increase quite a bit due to the Dominion stations work I have been doing for the TNG mod I am making.
Well back to the Intrepid, I used the DirectX tools in milkshape to get it low as possible, as always with them I lowered it as low as I could without any mesh damage. But as usual some of the textures were screwed up. Instead of simply retexturing the screwed up texture part (which I initally attempted but didn't work) I did a partical rebuild using the original part as a guide. The part I am refering to is the platform where the shuttle bay sits on.
Anyway after much regrouping, duplicating, retexturing and what not I got the end result. A good looking Intrepid class at 1625 pollies that uses 3 512 texture maps (done by Ryan).
I was wanting a lower poly count but I am happy with the result none the less. Getting more than a 1000 pollies off the model I think was a good effort for myself personally. I have yet to get permission to release this but if I can it will be included in the MSFC Dom Mod and if requested released here. If I can't get permission I will convert the SFC3 model and remap the textures myself and copy over the work I have done on this model.