For my SG install I use the Federation Defensive Satellite by Michael Raab (over on filefront, and using different weapons) as a combined weapons/sensor platform. I use the Asteroid Base as the main base/shipyard (over at AFC). As the tau'ri are a very research orientated race in the show, I duplicated the fed research stations and use the mine pod for all the research for ships/weapons (I dislike all the funny glowy pods). Special weapons include the Nuke and Missile pack by Draconis_sharp, which are probably the best missiles I have yet to find (accept they ignore shields, hence why the are a researchable special
) and seem to be designed for a stargate mod. Others include a duplicate of the fed Engineering team (Carter
) and my own point defence system. For the misc support ships that everybody forgets I use the 2001 Odyssey as a construction ship, the Botony Bay as a miner, and a Firefly as a cargo ship.
There is an Ancient weapons satellite from SGA downloadable from filefront as a MS3D file. As for other specific SG stations, I've never come across anything other than Atlantis. At least, not for A2, there are SG mods for other games that include shipyards, you could try to see if you could get the meshes from those.
I have seen screenshots of an A2 SG hyperspace window, but to my knowledge it's never been released. I think (and this is my hazy memory at work so I could be wrong) it was done by Chilitrek. If you do find something then please point me in that direction as I have other reasons to be interested in this.
For my StarGate install/Race in my game, I too have decided to use the Federation Defensive Satellite as one of my weapons, it is armed with Ancient Drones. Many weapons including the drones have been redone to either do more or less damage, I based the names for the copied/new weapons on their primary station. The drones for the satellite are bigger and fire at a longer distance than they do for ships. The Wraith ships all have the Hiveship Pulse Phasers but scaled down for the crusiers and also for the Darts.
Everything StarGate from the Ancients, Tau'ri, Asgard, Goa'uld, Replicators and Ori have been given to one race using the Ancients GUI at Armada2Files. The Wraith ships have from the series an organic component and there is only one race in the whole Star Trek Armada II game that also does, so its easy to guess that the Wraith ships have gone to Species 8472.
To make up for the lack of crusiers, scouts, destroyers, construction ships, colony ships and the other resource needed ships and stations, I have copied some ships to also exist as two varriants, some Goa'uld ships have become the mining stations and orbital stations. The O'Neil class has been duplicated to be the Construction ship. The Goa'uld Threader the reapair ship and so on. Atlantis is two things. I copied it and made one bigger and call it an "Atlantis-Type Starbase" the regualar Atlantis is considered a ship and still its standard size and is called "Atlantis-Type Cityship". This way, there aren't more then one ship or station bearing the name Atlantis twice. I still need to come up with a Trading Station and a Cargo ship. I too have the Nuke and Missel Special Weapons for my Tau'ri ships, the 303, Daedalus Class and non-cannon Tau'ri vessels have it, ok the 303 doesn't really have it or stronger weapons. The F-302 fighters have a scaled down version of the missels as their weapon. I like your idea of te Federation Repair Team, I would also think that Dr. Rodney McCay should be included.
I am still coming up with what should be researched at the research stations and right now I have been looking at every Armada II related site for a Hyperspace Window mod or something close to it.
I have downloaded the Ancient Weapons Satellite in MS3D form from Armada2files and I have seemed to not figure out how to hardpoint it yet but I did managed to make a nice textured second version of it accidentally that I didn't really intend to do so I also saved that as a second version. Both still need to be hardpointed but I don't seem to have the correct knowledge to that yet. Have you been able to get this station up and running? (Also, I was for my first time able to look into the downloads section here and found that there are very few StarGate mods here, but the ones that are are actually mostly all in MS3D form and I am going to attempt to try to complete them for myself since I've downloaded them already I can tell you that on is in .lwo format and I've tried to open it in MS3D but that didn't work, that model is a Station and is an Ancients Ground Base.
There is a package of models that were going to be with a mod that was called Parallels and were by a team member working on that mod by the name of Amateur. There were a few models that I already had in game but only two, one I didn't like and the rest still need to be converted from MS3D to SOD and made game ready, they need textures and hardpoints though.
As for the Hyperspace Window, I might decide to get in touch with Chiletrek to find out about his Hyperspace Window and see if it is available or if he'll let someone use it. No StarGate Mod (or race) is complete without being able to enter Hyperspace. I myself want to make ships from StarGate do it automatically instead of going to warp, but use it as if it was a regular means of travel besides sublight, and not as a Special Weapon. Could you by any chance send me a link to the screenshots that you are talking about that have this Hyperspace Window?
There is one other thing I would like to ask. Is there any StarGate sounds available? I don't mean like music for a race or anything like that, but I mean weapon effects and some ingame voiceovers?