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[Request] StarGate & Mods Pretaining To It

swilson0907

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Of course I like StarGate alot and my favorite is Atlantis, I can't wait till the straight to DVD movie comes out.

I know it isn't Star Trek and may not fit directly into Armada but what is a game without mixing in other things that you like?

Well what I'm asking about is there any StarGate SG1, StarGate Atlantis & SGU mods available on any Armada related sites?

I've browsed many forums and sites related to Armada and really haven't found any. I have found that some people might be trying to create them but they are either stalled or stopped all together. I have even noticed that some of these mod creators aren't on all of these sites, well I don't think its important to know why or want to.

What I am trying to ask is mostly two things, is there any mods that have ships and stations for StarGate? (for stations, I don't mean just Atlantis, lol). It would be nice to locate some of these if there are.

I would like to know what all of you think and if you have come acrossed mods that would fit this catogory?
 

kjc733

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I've seen a Go'auld race mod which plays ok-ish (from memory it doesn't have any AIP though, I think I did my own), otherwise the only stuff I've found released are individual ships. Filefront has (for the tau'ri) a 302, 303 and 304, an Atlantis, and a few fan made ship types. I think there are three Ancient vessels and a puddle jumper. And Ori and Asgard ships (I haven't tried those though). As far as I know, if you want a Stargate mod you'll need to do what I did and download them seperately and build your own tau'ri race and modify the Go'auld full race mod.
 

swilson0907

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I've seen a Go'auld race mod which plays ok-ish (from memory it doesn't have any AIP though, I think I did my own), otherwise the only stuff I've found released are individual ships. Filefront has (for the tau'ri) a 302, 303 and 304, an Atlantis, and a few fan made ship types. I think there are three Ancient vessels and a puddle jumper. And Ori and Asgard ships (I haven't tried those though). As far as I know, if you want a Stargate mod you'll need to do what I did and download them seperately and build your own tau'ri race and modify the Go'auld full race mod.

A Goa'uld full race mod sounds fun. By any chance, where can I find it to download it?

I just finished downloading the individual StarGate ships at Armada2files, that includes the fan made ships too.

I'll see if I missed anything though.
 

Avon

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There is no Goauld full race that I know of, but several ships available on a2files. And even more goauld ships and a couple of stations on AFC.
 

kjc733

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There is, it's what my personnal SG install is based around. I can't find it on filefront but a quick search of ArmadaFleetCommand has a file called Stargate Goa'uld Addon v1.45 which is probably it.
 

swilson0907

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There is no Goauld full race that I know of, but several ships available on a2files. And even more goauld ships and a couple of stations on AFC.

I just found some of the stations that you mentioned I could find on AFC. I was wonfering if they are for Star Trek Armada I or Armada II, or both?


There is, it's what my personnal SG install is based around. I can't find it on filefront but a quick search of ArmadaFleetCommand has a file called Stargate Goa'uld Addon v1.45 which is probably it.

I found that file too and also downloaded. I think I can make a mixture of a race using all StarGate material and it could possibly turn out to be as acurate as possible.
 

swilson0907

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I just found out I can't edit my above posting since I posted it yesterday/early this morning. Can an admin if possible post this below the part of my post above that says:
I just found some of the stations that you mentioned I could find on AFC. I was wonfering if they are for Star Trek Armada I or Armada II, or both?

If a mod that is downloaded has an Add On Folder or the Readme mentions to place the files into that folder, does that mod work for Star Trek Armada II or is it only for Armada I? Would using these files/mod in Armada II be a bad idea or will the game still function accordingly?
 

Avon

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There is, it's what my personnal SG install is based around. I can't find it on filefront but a quick search of ArmadaFleetCommand has a file called Stargate Goa'uld Addon v1.45 which is probably it.
I stand corrected ;)

swilson0907 said:
If a mod that is downloaded has an Add On Folder or the Readme mentions to place the files into that folder, does that mod work for Star Trek Armada II or is it only for Armada I? Would using these files/mod in Armada II be a bad idea or will the game still function accordingly?

Yeah, sounds like its for Armada1 if it talks about an add-on folder. Should still work in Armada2, however. Especially if it's using Straxus' models from AFC as I've used them myself in Armada2 no problem. Just ignore the add-on references and put them in your odf folder.
 

swilson0907

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I stand corrected ;)


Yeah, sounds like its for Armada1 if it talks about an add-on folder. Should still work in Armada2, however. Especially if it's using Straxus' models from AFC as I've used them myself in Armada2 no problem. Just ignore the add-on references and put them in your odf folder.

Ok Avon, thank you for the heads up. From what you suggested about going to AFC, I found a few individual mods that I was sceptical about using but now I think should try them out. Maybe I should pre-seperate any ODF files in the Add-on folder to their seperate folders in the mod (ships - ships and so on).
 

swilson0907

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I was wondering if there are any models that fit these descriptions possibly either for the Ancients or the Tauri, or built by the SGC and the US Military.

1) A Special shipyard for building the Daedalus Class starships
2) Midway Station (seen in StarGate Atlantis)
3) An Ancients Shipyard, possibly used to build the Aurora Class and the Destiny Class
4) Detection Arrays for the Ancients and their Weapon Satellite Systems
5) Ori Starbases and shipyards
6) Hyperspace Windows (and possibly textures) that aren't special weapons but actually able to be done automatically in game like warp is for the traditional Star Trek races.

(More possibly coming later)
 

kjc733

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For my SG install I use the Federation Defensive Satellite by Michael Raab (over on filefront, and using different weapons) as a combined weapons/sensor platform. I use the Asteroid Base as the main base/shipyard (over at AFC). As the tau'ri are a very research orientated race in the show, I duplicated the fed research stations and use the mine pod for all the research for ships/weapons (I dislike all the funny glowy pods). Special weapons include the Nuke and Missile pack by Draconis_sharp, which are probably the best missiles I have yet to find (accept they ignore shields, hence why the are a researchable special :D ) and seem to be designed for a stargate mod. Others include a duplicate of the fed Engineering team (Carter :D ) and my own point defence system. For the misc support ships that everybody forgets I use the 2001 Odyssey as a construction ship, the Botony Bay as a miner, and a Firefly as a cargo ship.

There is an Ancient weapons satellite from SGA downloadable from filefront as a MS3D file. As for other specific SG stations, I've never come across anything other than Atlantis. At least, not for A2, there are SG mods for other games that include shipyards, you could try to see if you could get the meshes from those.

I have seen screenshots of an A2 SG hyperspace window, but to my knowledge it's never been released. I think (and this is my hazy memory at work so I could be wrong) it was done by Chilitrek. If you do find something then please point me in that direction as I have other reasons to be interested in this.
 

swilson0907

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For my SG install I use the Federation Defensive Satellite by Michael Raab (over on filefront, and using different weapons) as a combined weapons/sensor platform. I use the Asteroid Base as the main base/shipyard (over at AFC). As the tau'ri are a very research orientated race in the show, I duplicated the fed research stations and use the mine pod for all the research for ships/weapons (I dislike all the funny glowy pods). Special weapons include the Nuke and Missile pack by Draconis_sharp, which are probably the best missiles I have yet to find (accept they ignore shields, hence why the are a researchable special :D ) and seem to be designed for a stargate mod. Others include a duplicate of the fed Engineering team (Carter :D ) and my own point defence system. For the misc support ships that everybody forgets I use the 2001 Odyssey as a construction ship, the Botony Bay as a miner, and a Firefly as a cargo ship.

There is an Ancient weapons satellite from SGA downloadable from filefront as a MS3D file. As for other specific SG stations, I've never come across anything other than Atlantis. At least, not for A2, there are SG mods for other games that include shipyards, you could try to see if you could get the meshes from those.

I have seen screenshots of an A2 SG hyperspace window, but to my knowledge it's never been released. I think (and this is my hazy memory at work so I could be wrong) it was done by Chilitrek. If you do find something then please point me in that direction as I have other reasons to be interested in this.


For my StarGate install/Race in my game, I too have decided to use the Federation Defensive Satellite as one of my weapons, it is armed with Ancient Drones. Many weapons including the drones have been redone to either do more or less damage, I based the names for the copied/new weapons on their primary station. The drones for the satellite are bigger and fire at a longer distance than they do for ships. The Wraith ships all have the Hiveship Pulse Phasers but scaled down for the crusiers and also for the Darts.

Everything StarGate from the Ancients, Tau'ri, Asgard, Goa'uld, Replicators and Ori have been given to one race using the Ancients GUI at Armada2Files. The Wraith ships have from the series an organic component and there is only one race in the whole Star Trek Armada II game that also does, so its easy to guess that the Wraith ships have gone to Species 8472.

To make up for the lack of crusiers, scouts, destroyers, construction ships, colony ships and the other resource needed ships and stations, I have copied some ships to also exist as two varriants, some Goa'uld ships have become the mining stations and orbital stations. The O'Neil class has been duplicated to be the Construction ship. The Goa'uld Threader the reapair ship and so on. Atlantis is two things. I copied it and made one bigger and call it an "Atlantis-Type Starbase" the regualar Atlantis is considered a ship and still its standard size and is called "Atlantis-Type Cityship". This way, there aren't more then one ship or station bearing the name Atlantis twice. I still need to come up with a Trading Station and a Cargo ship. I too have the Nuke and Missel Special Weapons for my Tau'ri ships, the 303, Daedalus Class and non-cannon Tau'ri vessels have it, ok the 303 doesn't really have it or stronger weapons. The F-302 fighters have a scaled down version of the missels as their weapon. I like your idea of te Federation Repair Team, I would also think that Dr. Rodney McCay should be included.

I am still coming up with what should be researched at the research stations and right now I have been looking at every Armada II related site for a Hyperspace Window mod or something close to it.

I have downloaded the Ancient Weapons Satellite in MS3D form from Armada2files and I have seemed to not figure out how to hardpoint it yet but I did managed to make a nice textured second version of it accidentally that I didn't really intend to do so I also saved that as a second version. Both still need to be hardpointed but I don't seem to have the correct knowledge to that yet. Have you been able to get this station up and running? (Also, I was for my first time able to look into the downloads section here and found that there are very few StarGate mods here, but the ones that are are actually mostly all in MS3D form and I am going to attempt to try to complete them for myself since I've downloaded them already I can tell you that on is in .lwo format and I've tried to open it in MS3D but that didn't work, that model is a Station and is an Ancients Ground Base.

There is a package of models that were going to be with a mod that was called Parallels and were by a team member working on that mod by the name of Amateur. There were a few models that I already had in game but only two, one I didn't like and the rest still need to be converted from MS3D to SOD and made game ready, they need textures and hardpoints though.

As for the Hyperspace Window, I might decide to get in touch with Chiletrek to find out about his Hyperspace Window and see if it is available or if he'll let someone use it. No StarGate Mod (or race) is complete without being able to enter Hyperspace. I myself want to make ships from StarGate do it automatically instead of going to warp, but use it as if it was a regular means of travel besides sublight, and not as a Special Weapon. Could you by any chance send me a link to the screenshots that you are talking about that have this Hyperspace Window?


There is one other thing I would like to ask. Is there any StarGate sounds available? I don't mean like music for a race or anything like that, but I mean weapon effects and some ingame voiceovers?
 

kjc733

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Correction, Score1_UK not Chile. Go to the FF A2 forum and do a search for hyperspace, some images on Score's threads.

I haven't even downloaded the satellite as I've only recently started to play with milkshape, and i figure better to walk before running. And I'm more interested in converting the Righteous right now ;-)

Interesting you chose 8472 for the wraith, just because they are organic ships doesn't mean they are suited. I actually used the romulans as there shipyards seemed a better matgh to me (ignoring colour).

Sounds, I haven't seen much in the way of. There was a BC304 over on ff which had sounds for an engine boost special, may be suitable for the fighters. Might have had sound for the missile launch too, been a while since I looked. Otherwise, again, see if other game mods have ideas.

lwo - lightwave
 

swilson0907

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Correction, Score1_UK not Chile. Go to the FF A2 forum and do a search for hyperspace, some images on Score's threads.

I haven't even downloaded the satellite as I've only recently started to play with milkshape, and i figure better to walk before running. And I'm more interested in converting the Righteous right now ;-)

Interesting you chose 8472 for the wraith, just because they are organic ships doesn't mean they are suited. I actually used the romulans as there shipyards seemed a better matgh to me (ignoring colour).

Sounds, I haven't seen much in the way of. There was a BC304 over on ff which had sounds for an engine boost special, may be suitable for the fighters. Might have had sound for the missile launch too, been a while since I looked. Otherwise, again, see if other game mods have ideas.

lwo - lightwave


So far on the file front forums, I am finding only dead (long since dead) threads on anything related to StarGate. It appears that Score1_UK isn't around anymore but I have seen a post from him in 2009, so really my original thoughts of him being gone for 4 years is kind of wrong, maybe?

I have sent a PM to both people creating StarGate mods that I found on File Front, but I might not get replies, both appear to most likely gone.

I did find the picture you were talking about though and its perfect, just exactly what I have been looking for in a Hyperspace Window and from what I was reading, it may even work as I was hoping it would!

I'm actually trying to rush myself at points, I'm actually leaping right in to MS3D head first and true it might be a mistake but you learn through making mistakes.

I have the Engine Boost if you mean Military Thrust, and F-302 fighters also have it. I got the missels and nuke too, I scaled down the missels and also gave them to the F-302s too.

If there was a full Wraith Race, I would use the Wratih like that and not have them incorporated into Species 8472. There is a Wraith GUI at Armada2Files, but it really doesn't do much unless you want to use it for an existing race. I don't even know what other Wraith ships would look like to even make more. Their starbase/stations could resemble the one Shepard had Todd (or Tayla, depending how you look at it) crash into the facility that the Wraith were using a ZPM to power so they could produce more warriors.
 
Last edited:

Amateur

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Not of much help to you at the moment, but I've a few Stargate models here that I intend to texture, finish up and release soon.

Not entirely sure what I've got (not looked in that folder for a while) but I intend to get some stuff done over the weekend :)
 

swilson0907

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Not of much help to you at the moment, but I've a few Stargate models here that I intend to texture, finish up and release soon.

Not entirely sure what I've got (not looked in that folder for a while) but I intend to get some stuff done over the weekend :)

Thank you, its great to hear that! From the models I've seen of your's, your great at designing StarGate ships and I can't wait to see what you have instore for future release.
 

Majestic

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Not of much help to you at the moment, but I've a few Stargate models here that I intend to texture, finish up and release soon.

Not entirely sure what I've got (not looked in that folder for a while) but I intend to get some stuff done over the weekend :)

I hope that includes any older Parallels models, I think some of them many here would love to see completed rather than just meshes in the mesh section of the download area. :)
 

swilson0907

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I hope that includes any older Parallels models, I think some of them many here would love to see completed rather than just meshes in the mesh section of the download area. :)

I agree with you Majestic, and I have downloaded those meshes and I have been still having a few problems in the Hardpoint areas. I would love to see the meshes here completed rather than meshes, it will allow me to practice on one mesh and learn better hardpointing ways.

Also, I have gotten a Super Wraith Hiveship from File Front for Star Trek Bridge Commander, I think. There is an Atlantis model, and a Wraith Cruiser, the meshes are included, could they be transfered to SOD since I have the MS3D models. Would the textures be useable?
 

swilson0907

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This one isn't a mod request but a request to kind of change the looks of something in game.

The StarGates when they are built are like the wormholes and a ship flies downward when entering it. Instead of this being done, I was wondering how could I get a StarGate to be straight up so it would look like its on the surface or like the StarGates in the Pegusas Galaxy that were able to be flown through.

What is the coding to make a stargate look upright in the game (almost like the starbases are)?
 

kjc733

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As far as I know (and many have asked this at one point or another), it can't be done. Sorry
 

kjc733

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Unless...
it may be possible to cheat. Now I'm not an expert in meshes, but is it possible to build a gate that stands upright, use a texture (possibly animated?) for the wormhole, and have a ship built inside the gate itself. That way when ship construction is finished it just appears to come through the wormhole.
 

Amateur

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I hope that includes any older Parallels models, I think some of them many here would love to see completed rather than just meshes in the mesh section of the download area. :)

Sort of, some of the models I'll probably end up touching up. I've learned a few tricks since then that may improve them.

This one isn't a mod request but a request to kind of change the looks of something in game.

The StarGates when they are built are like the wormholes and a ship flies downward when entering it. Instead of this being done, I was wondering how could I get a StarGate to be straight up so it would look like its on the surface or like the StarGates in the Pegusas Galaxy that were able to be flown through.

What is the coding to make a stargate look upright in the game (almost like the starbases are)?

Well, it is quite easy to make a stargate stand up (rotate the model and whatnot), but that's not the problem you see. The armada engine is very, very strict in places - and one of those is wormhole-type objects. Ships are hardcoded to fly up and down rather than just straight through; no matter how the wormhole is orientated.

Rotating the model then, would only result in a ship flying through the seventh chevron. On the plus side, it would be quite hard to see a vertical stargate from a top-down view; so at least it's easy to see one with it orientated flat.

Unless...
it may be possible to cheat. Now I'm not an expert in meshes, but is it possible to build a gate that stands upright, use a texture (possibly animated?) for the wormhole, and have a ship built inside the gate itself. That way when ship construction is finished it just appears to come through the wormhole.

Hmm...I'll go through this in stages if you don't mind :)

Yeah, it'd be easy to make a gate upright; animated texture I'm not sure about, the 8472 cocoon - for example - has one, but that might be hardcoded. Of course, we could use a sprite to do it; but that will always orientate itself to the player and look odd at many angles.

Ship building in a gate is, again, easy. Only problem is that compared to the size of a stargate ships are quite large. Two solutions - have a massive stargate (supergate :D); but that will still be quite thin and still look a little odd. Or, and this is a big or, make use of some of the advanced coding in fleetops to build a blank SOD that, after a set time, transforms into the ship that's been built.

Hmm...that may come across as a little harsh. Not intended, I have to say -it was a good idea that, sadly, the A2 Dev's have prevented us from following :cry:

Swilson, any work that I get done I'll be posting in this thread:

My Somewhat Random Low Poly Stuff - MSFC

So feel free to look/comment :)
 

kjc733

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Hmm...I'll go through this in stages if you don't mind :)

Yeah, it'd be easy to make a gate upright; animated texture I'm not sure about, the 8472 cocoon - for example - has one, but that might be hardcoded. Of course, we could use a sprite to do it; but that will always orientate itself to the player and look odd at many angles.

In that case, just a standard texture, means the gate always looks like it's on, but so be it.

Ship building in a gate is, again, easy. Only problem is that compared to the size of a stargate ships are quite large. Two solutions - have a massive stargate (supergate :D); but that will still be quite thin and still look a little odd. Or, and this is a big or, make use of some of the advanced coding in fleetops to build a blank SOD that, after a set time, transforms into the ship that's been built.

Agreed, big ships, small gates, not necessarily practical. Other ideas I had (and rejected) were somehow hiding the ship within a box that looks like space... or something :confused:

Which got me thinking, the gate could be built onto (or in) the end of a station, like the Midway base. So the ship is hidden from view whilst being built and then exits through the Stargate into view. It wouldn't be a Stargate on its own, and would look odd for big ships, but it could be done for puddlejumpers or darts.

Hmm...that may come across as a little harsh. Not intended, I have to say -it was a good idea that, sadly, the A2 Dev's have prevented us from following :cry:

Hey no problem. But if I listened every time someone said something was impossible I'd never get anything done :lol2:
 

Atlantis

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Why not use the coding from the 8472 fludic gate? It does precisely what you need for this, if you're using it as a yard.
 

kjc733

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It's been a while since I played 8472, but doesn't that still come up out of the map?
 

swilson0907

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I guess what I was hoping for isn't possible then, because I still was looking to use the StarGate as a StarGate but mostly I'm playing the game as it loads as a grid, sometimes I switch views and I was just hoping the StarGates could actually appear as if they were standing straight up and a ship (small like Puddle Jumpers for Pegasus and Milky Way Galaxy StarGates and bigger like the Ori SuperGate for larger and heavier ships).

I see that will be impossible now thanks to your posts.

Here is another idea I have; this is for colonization of planets.

Say a race like the Ancients colonized a planet and since they are the creators of the StarGates and a ship went ahead of the Destiny planting StarGates onto planets, would it be possible since each race has their own colonization pod file for after a planet is colonized by the Ancients, for a StarGate (possibly the Pegasus StarGate) appear near the planet.

This way some StarGates could be built where ever the player wants them, but others are near planets and can be used as say ways to get to planets quicker if their being attacked or as a way to escape destruction?
 
T

thunderfoot

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Have you looked at the Borg Transwarp Gate? Since it is a SOD based special weapon, it should be easy to get it to appear vertically. The premonition special weapon also appears in game vertically and is SOD based as well. Might want to check these out before you give up completely.
 

swilson0907

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Have you looked at the Borg Transwarp Gate? Since it is a SOD based special weapon, it should be easy to get it to appear vertically. The premonition special weapon also appears in game vertically and is SOD based as well. Might want to check these out before you give up completely.

Is it possible to transfer this type of thinking to an object that works as a wormhole though?

I'm kind of confused on what you are trying to say Thunderfoot, because from what I'm understanding from the other posts is that the ships are hardcoded to fly through wormhole like objects by flying downward, they won't use the StarGate the right way if I set it vertically unless there is a way to fix that too.
 
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thunderfoot

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I did not know about the fly downward thing. I hardly ever use wormholes and Borg gates. I did get the Tranwarp Conduit to function as a Jump Drive in the BSG Half Race Mod. Galactica and Co. do not go vertical when they Jump. I was only trying to be helpful. Since I am not doing so, I will stop trying.
 

swilson0907

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I did not know about the fly downward thing. I hardly ever use wormholes and Borg gates. I did get the Tranwarp Conduit to function as a Jump Drive in the BSG Half Race Mod. Galactica and Co. do not go vertical when they Jump. I was only trying to be helpful. Since I am not doing so, I will stop trying.

Thank you very much for trying Thunderfoot. I hope that it will be possible to get this idea to work. I'll see if your idea has a work around though to possibly work.

What about my other idea with/after colonizing a planet?
 
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