Adm_Z
Gettin' down and GUI!
- Joined
- 23 Nov 2009
- Messages
- 2,745
Merry Christmas everyone! Yep, that's right, the file has been sent in! This version is the beta, and as such contains a few bugs which I need help to fix. I draft you! the MSFC community to help me fix these problems. Included in the mod is a list of things for the beta testers(you all) to keep in mind. I will post that list below and elaborate. I really need help fixing the known bugs, so please read the list.
Known bugs:
Wandering warpin ships. Sometimes ships wander before arriving at their start location.(seems to only be acclamators though )
AI doesn't use bombers correctly(they can, they just never target capital ships)
Fighter launch button are in the wrong order. Should be V-wing, arc-170, Y-wing, then refuel.
Ships stop firing when ranked up or fighters are launched.
AI does not fire on human capital ships when bombers are present.
Ships do not fire automatically when told to move.
Avatars might not be lined up properly(please report this too)
Things that need testing:
AI ship warp times. Too soon, to late?
Fighter/bomber strength, OP, UP?
AI fighter numbers. Too high?
Credits- ship costs, rankup values and fighters.
Other maps. At this point, I have only tested on small two player maps.
Multiplayer not yet tested.
Ideas for 1.0:
Should I impliment a Hyperspace jump feature for ships to move around the map?
Should I give the option to upgrade your ship buying options to allow you to jump new ships to any point on the map.
Other buying options ideas?
Again, this is just the beta and I want to get the 1.0 out ASAP, but I can only do that with your help!
Known bugs:
Wandering warpin ships. Sometimes ships wander before arriving at their start location.(seems to only be acclamators though )
AI doesn't use bombers correctly(they can, they just never target capital ships)
Fighter launch button are in the wrong order. Should be V-wing, arc-170, Y-wing, then refuel.
Ships stop firing when ranked up or fighters are launched.
AI does not fire on human capital ships when bombers are present.
Ships do not fire automatically when told to move.
Avatars might not be lined up properly(please report this too)
Things that need testing:
AI ship warp times. Too soon, to late?
Fighter/bomber strength, OP, UP?
AI fighter numbers. Too high?
Credits- ship costs, rankup values and fighters.
Other maps. At this point, I have only tested on small two player maps.
Multiplayer not yet tested.
Ideas for 1.0:
Should I impliment a Hyperspace jump feature for ships to move around the map?
Should I give the option to upgrade your ship buying options to allow you to jump new ships to any point on the map.
Other buying options ideas?
Again, this is just the beta and I want to get the 1.0 out ASAP, but I can only do that with your help!