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I wanted to get some thoughts on research. Specifically I am thinking of reducing the research of chassis and weapons and things like that and just making the research be by era for the most part. Each era will take say 15 minutes or so to research so you'll only have access to the ships in each era to play with until research is done. You may win the game in any ear if you beat the enemy so there's no guarantee you'll reach the final era.
I may use a second research option to research specific ships while researching eras so you keep getting access to better ships while in each era. Sure you can build the best ship in each era, but they'll be expensive so you won't always be able to field lots of the best ship. I just wanted to get some opinions on this and see what others thought.
Both. There's a Star Destroyer variant that's a dedicated carrier, for instance, but usually a ship just has a fighter compliment.I have to admit, I'm not a SW lore expert - are there dedicated carriers in the SW 'verse? Or do capital ships just carry a complement of fighters?
I'm on my laptop with no A2, but A1 had a 'director's cut' option somewhere that caused ships to keep on the move while firing rather than sitting still. Some of the ships, like destroyers, even had patterns to follow cited in their ODFs. Maybe A2 still has that buried in an H file or something?I just wish they would have made A2 where ships don't stop and shoot stuff. It all would have looked so much better if they ships kept moving about while shooting and such.