Chiletrek!! Long time no see, my good friend! Of course I did the the Vipers and Raptors as you've suggested. To do them any other way makes them hard to see and use. This has gone from me doing a quick collection of already available ships to something of a compilation mod with contributions by a lot of people. I think everyone ought to be recognized for the things they've so generously contributed to what a lot of people will think is "my" mod. It is not "my" mod. I actually did what I normally do, which is sit still and be quiet while all the real modders did the important stuff. Right now, I'll have to list the credits in a separate page so I can fit everyone in. In case some do not know who did what, I'd like to publicly acknowledge those whom have helped me out.
Coxxon - without the wonderful things he did first, no BSG stuff of this quality would be available anywhere.
Backstept and Kreeargh - for the Cygnus. Liked her the first time I saw Backstept's beautiful rendition over at SciFi Meshes.
Mike McKeon - He did a great many conversions to A2 of Coxxon's work. He also did a lot of the ships which most people would not bother with.
Starfleet Kid - Way way back he did a class odf for a battlestar when we were discussing BSG stuff. He then very generously gave it to me for no reason other than he could. Hard to fail at anything with support from people such as he is. The version in the mod is pretty much the same one he did all those long months ago. The changes are minor details only.
Majestic - Has let me pretty much have my own way with his PRP BSG ships. It is easy to find ships which are straight conversions from SFC or BC. It is hard to take those conversions and render them down into something which the A2 game engine will use without complaint. Harder still to keep them so accurately resembling what we have come to know and like.
EAS_Intrepid - For Solaria, a beautiful ship which Maj then made look spectacular. If I am ever lucky enough to command a Colonial Battlestar, I really, really hope she is a Solaria class. Ooops. Before I forget, he gave me, gratis, the verah kewel Jump Drive sound effect. Rrrocks, dude! Vielen Dank!
Jetfreak - Admiral's Log pics. Texture tweaks. Advice. Hey, this is Jetfreak we're speaking of here. When he opens PhotoShop on his 'puter, pixels around the globe sit up and take notice.
kjc733 - Along with EAS_Intrepid, he suggested the Assault Marines Special Weapon. This is what I am finishing up this weekend for inclusion. A great idea. He has also taken one of the earliest versions of the mod and whipped it into something playable. A lot of the small adjustments and improvements you'll see in the Half Race Mod are his.
Rake - For putting out the Weapons Mod. By examining what he did, and how he put things together, I was made smarter about how weapons work. The Colonial Pulse weapons are inspired by his work.
Freyr - for planting the idea A2 does not have to have fixed bases. Prodded me into doing my best to keep everything mobile.
Lastly, but most certainly not least, Chiletrek! For spending hours and hours answering my questions about how to do things, even when he obviously had other things to do. Without his advice and encouragement, I'd have never done a first mod, let alone tried something such as this. He is as true a friend as anyone could wish for. His character and integrity are shining examples to the rest of us. His sense of humor and fun helps to keep me from taking A2 or myself too seriously. Pretty important stuff, this not being too serious about things. Because he is the one who got me interested in BSG in the frst place and helped make my first efforts so much better, I'd like to say thank you in a special way. The BSG Half Race Mod is hearby dedicated to my friend Chiletrek. Everyone should be fortunate enough to have someone like him around when they first start modding a game.