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[Help] Registry Removal

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
Is anyone here good at removing registries on nearly any texture? I simply want production versions of certain ships. A few on this site being among them. I guess it is simply the fact that ships with names on them must be a hero ship... and it has been that way to me for some time. I can try to work with it. Though if no one minds. It'd be a useful partnership in my modding career. I will give any and all due credit if I release the material.

The main reason I ask for help is mostly because of too many complications trying to do it myself.

For Starters... I guess any of these would help:
Jetfreak's Flourish
Jetfreak's Mantis
Insignia Class
Jetfreak's Aquiscent Class
Galaxy Class EVO
Dan's Dauntless

I am patient... as I am already tied with some work myself. Just that it'd really save me several hours a day trying to photoshop them out. And my photoshop is not the best either.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
:lol2: I'm actually working on 3 of those. I'll let you have them when I"m done.

that is the flourish class, EVO, and Aquiescent class
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Actually, Dan was kind enough to include registry-less textures in the download from ff.:thumbsup:
 

ISS_Enterprise_D

NCC-1701-D
Joined
11 Apr 2010
Messages
537
Direct links aren't allowed here at MSFC. Just search up the EVO in A2FF, and you should find it. They aren't in a seperate download, they come with the whole package :thumbsup:
 

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
Direct links aren't allowed here at MSFC. Just search up the EVO in A2FF, and you should find it. They aren't in a seperate download, they come with the whole package :thumbsup:

Note taken.... I also found one on this site... the only diff seems to be a poly reduction. Now... I guess the only thing left for this girl is a bump map. Which of course I'll make myself.... somehow.
 
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