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Play your ships in Fleet Operations (TM)

Tryptic

Cadet Sophomore
Joined
19 Jan 2017
Messages
36
It's taken me the better part of 2 years to get to the point where I can easily add ships, but now that it's done, I can easily add new ships to my mod.

My plan is to make a second tech tree option, which you can select during game setup to enable community ships. This way I can add any and all ships or stations that people would like to see and use.

So, would you like to see your ship in game, and fly it around and kill things with it? If so, let me know what you've got and the general stats you want it to have and we'll work it into the next version.

In addition, I've added a Klingon warp-in ability to the mod proper, which calls in older ships from Klingon history. I could use some models for these specifically if anyone is interested.
 

CptBenSisko

The Emissary
Joined
2 Feb 2010
Messages
611
I can hook you up with my retextured Wicked Zombie KTinga Class battlecruiser
 

Jetfreak

Filipino Expat
Staff member
Forum Moderator
Seraphim Build Team
Master of Art
Joined
22 Mar 2008
Messages
2,564
If I may plug our homegrown talent, Majestic has a sizeable Klingon fleet :salute:

 

Tryptic

Cadet Sophomore
Joined
19 Jan 2017
Messages
36
That would certainly be useful, although I currently find myself in an odd limbo, where I can propose all of the projects I have going on, but cannot upload or download any files even if people are willing to share them. So we'll need to discuss random things until I hit the magic 30 messages, I suppose.
 

CptBenSisko

The Emissary
Joined
2 Feb 2010
Messages
611
i watched this video early tonight.. very impressive Tryptic... i haven't quite reached the point of needing to edit hundreds of odfs at one time.. nor do i plan for it to get that far.. i want to have my SFC mod be more simplistic and have ships share a lot of underlying files..
 
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