Tryptic
Cadet Sophomore
- Joined
- 19 Jan 2017
- Messages
- 36
It's taken me the better part of 2 years to get to the point where I can easily add ships, but now that it's done, I can easily add new ships to my mod.
My plan is to make a second tech tree option, which you can select during game setup to enable community ships. This way I can add any and all ships or stations that people would like to see and use.
So, would you like to see your ship in game, and fly it around and kill things with it? If so, let me know what you've got and the general stats you want it to have and we'll work it into the next version.
In addition, I've added a Klingon warp-in ability to the mod proper, which calls in older ships from Klingon history. I could use some models for these specifically if anyone is interested.
My plan is to make a second tech tree option, which you can select during game setup to enable community ships. This way I can add any and all ships or stations that people would like to see and use.
So, would you like to see your ship in game, and fly it around and kill things with it? If so, let me know what you've got and the general stats you want it to have and we'll work it into the next version.
In addition, I've added a Klingon warp-in ability to the mod proper, which calls in older ships from Klingon history. I could use some models for these specifically if anyone is interested.