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New Weapon Idea, Not Sure How to Do It

dvatreknerd314

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So, I have an idea for a new weapon to replace the stock artillery torpedo. It would be a torpedo that would fire at a location and, upon reaching that location, would split into several torpedoes and go after various enemy targets. I'm thinking I can use some stuff from the ultritium burst weapon but I'm not sure. Does anyone have any ideas on how to do this?
 

CABAL

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Ultritium burst sounds right, but I think it may need to be a beam rather than a torp. If you make it a normal weapon rather than a special, you could try making two weapons: a basic artillery torpedo and an invisible ultritium based weapon with the same shot speed, fire rate, etc. Replace the beam weapon attached to the u-ball with a multi-targeting torpedo and see how that goes.

I can't remember how to do a multi-target weapon off the top of my head and Starbase 34 is down so I can't check.
 

kjc733

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Ahh, the old MIRV torpedo idea. I was going to look into that.
Ultritium is a good place to start. If you have the BSG HRM then I suggest you look at the nuke, just replace the shockwave weapons with a multi-fire torpedo. Basically Ion storm spawns ultritium spawns torpedoes.

Word of warning, any weapon being fired by this means will in effect be fired by a neutral party. Which means it'll target any and all sides (including the launching ship!). Of course, this made it perfect for simulating a nuclear weapon...
 

dvatreknerd314

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Well, that mostly worked, but the issue you mentioned where they attack everyone was still present :/
 

kjc733

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As I said, the object being created is essentially a third party not affiliated to any one side, so the usual target allies/enemy line won't work. I don't think there's a way around this without taking a completely different approach - if you find one please let us know!
 

dvatreknerd314

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I don't think I have many other options. I've tried to attach an ultritium object to the nebula flux ordinance which fired from something other than the nebula flux launcher but it did nothing. Tried to do the same with the artillery torpedo and it crashed the game. shotSpeed seems to be ignored by the Ultritium weapon so that didn't work. I've even thought about using the quantum singlularity effect to bring in a separate, tiny ship or something and have it fire things and then self-destruct, but that would have the same problem as this. I've also tried modifying the seek time/life time/omega turn values of regular torpedoes to try to get those to simulate the same effect, but it didn't work
 

CABAL

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If you're modding in FO, then I just figured it out! Have a replace weapon that spawns a child craft (use one of the fighter launch replace weapons as a base). The child craft would use a missile SOD and use a physics file that makes it unable to turn and would be equipped with only a replace weapon. The replace weapon on the 'missile' would be set to activate automatically after three or four seconds and replace it with a craft that looks like a fireball. The 'fireball' fires a number of missiles via cannonimp weapon before being removed from the game. The downside is that the 'missile' could be destroyed before the replace weapon explosion, but that could actually be a feature.
 

Zelph

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Destroyable projectiles would be fantastic. Being able to target drones - and I believe torpedoes - back in SFC 2 and SFC 2:OP was great fun. Made battles much more strategic.
 

dvatreknerd314

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With the fighter replace weapon you refer to, is that the one used to separate a carrier into the carrier and a ton of fighters?
 

CABAL

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Yep. The line replacementkeepowner = 1 will make it so that the firing vessel isn't replaced and it simply spawns the item defined by replacement0class0. replacement0class0position = x,y,z determines where the new ship spawns so it can appear to be firing from a hardpoint. The orientation can't be changed though so it can only be forward facing. fed_avalonFR.odf is the one used by the Avalon.
 

dvatreknerd314

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Ok, wasn't sure if it would work but those commands might work! Thanks!
 
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