MrVulcan
Crewman 2nd Class
- Joined
- 17 Aug 2011
- Messages
- 142
Can you load the model in storm? Try animating a point helper rather than the strobe light itself. For example, your hierarchy might look like:
In the above:
This is a silly mistake on my part that has to do with how I process the node names during export. Unfortunately, I'm away from my modding machine at the moment and can't provide a quick fix.
Note: you can view animations in storm3d without having to load up the game.
Code:
geometry
-mesh_01
-mesh_02 (animated)
-pivot_01 (animated)
--mesh_03
--emitter_01
--strobe_01
lights
-strobe_02
-emitter_02
-pivot_03 (animated)
--strobe_03
--emitter_03
In the above:
- mesh_02 has animation directly applied to the mesh. That is, keyframes are defined for this mesh.
- mesh_03, emitter_01, and strobe_01 do not have keyframes (not directly animated), but are attached to pivot_01, which is animated. Everything that is attached to pivot_01 will move, rotate and scale along with pivot_01.
- same idea with everything that is attached to the lights node. However, until I resolve this problem, animation should not be applied to a single strobe or emitter directly. To animate strobe_03 and emitter_03, animation keframes must be defined for pivot_03, not strobe_03 or emitter_03.
- strobe_02 and emitter_02 are not animated
This is a silly mistake on my part that has to do with how I process the node names during export. Unfortunately, I'm away from my modding machine at the moment and can't provide a quick fix.
Note: you can view animations in storm3d without having to load up the game.