- Joined
- 17 Apr 2006
- Messages
- 18,367
- Age
- 39
I am pretty new with lightmaps and recently I have been getting this very strange error that happens 90% of the time.
I lightmapped some textures and applied them to the models and 9/10 times I test them in Storm3D the entire model except the lightmaps are black. I checked the textures and they were saved correctly (32bits/pixel and uncompressed) yet they still seem to not work right. It also seems to be only certain textures and the thing is that they do on occasion work. Then at times others won't.
Does anyone have any ideas what the problem is I use the !lambert_texturenamel_!opaque tag and when I attempted to use the !phong_texturename_!opaque tag the model appeared grey with only lightmap appearing. I checked the materials and made sure the Ambient, Diffuse, Emissive and Specular settings were set right like I have used on all previous models and they are.
I lightmapped some textures and applied them to the models and 9/10 times I test them in Storm3D the entire model except the lightmaps are black. I checked the textures and they were saved correctly (32bits/pixel and uncompressed) yet they still seem to not work right. It also seems to be only certain textures and the thing is that they do on occasion work. Then at times others won't.
Does anyone have any ideas what the problem is I use the !lambert_texturenamel_!opaque tag and when I attempted to use the !phong_texturename_!opaque tag the model appeared grey with only lightmap appearing. I checked the materials and made sure the Ambient, Diffuse, Emissive and Specular settings were set right like I have used on all previous models and they are.