R
Ressikan
Deleted Due to Inactivity
Former MSFC Member
So I successfully converted a project from Milkshape to 3dsmax5, and was able to add bumpmaps.
The model is fully working, no flaws, no missing thingys. But its nevertheless useless.
Unfortunately I thought that I would be able to "Lock in" the hardpoints from the original model via utmv1. But instead of loading the edited 3dsmax .SOD it just crashed while loading. Is there ANY way to get hardpoints imported into 3dsmax5? Or do i have to recreate the 212 hardpoints? PLEASE tell me I don't!!
The model is fully working, no flaws, no missing thingys. But its nevertheless useless.
Unfortunately I thought that I would be able to "Lock in" the hardpoints from the original model via utmv1. But instead of loading the edited 3dsmax .SOD it just crashed while loading. Is there ANY way to get hardpoints imported into 3dsmax5? Or do i have to recreate the 212 hardpoints? PLEASE tell me I don't!!