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[Help] Importing Hardpoints

R

Ressikan

Deleted Due to Inactivity
Former MSFC Member
So I successfully converted a project from Milkshape to 3dsmax5, and was able to add bumpmaps.
The model is fully working, no flaws, no missing thingys. But its nevertheless useless.
Unfortunately I thought that I would be able to "Lock in" the hardpoints from the original model via utmv1. But instead of loading the edited 3dsmax .SOD it just crashed while loading. Is there ANY way to get hardpoints imported into 3dsmax5? Or do i have to recreate the 212 hardpoints? PLEASE tell me I don't!!
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
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17 Apr 2006
Messages
18,367
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39
Unfortunately I think you need to re-create the hardpoints as hardpoints don't convert into 3D Max from MS3D.
 

Chiletrek

Warriors from Fluidic Space
Staff member
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Toaster
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22 Oct 2006
Messages
3,522
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42
Hello:
I agree with Majestic, because the fact of exporting into a 3ds file erase all hardpoints. At least that is what happens when I convert from Milkshape.
 
R

Ressikan

Deleted Due to Inactivity
Former MSFC Member
Thx for you answers guys!
I think I will recreate them when I have a some freetime.
 
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