T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
Well, between what Jetfreak and I have done, I believe it may be time to start thinking about the Terrans as a Full Race addon. There are very few things lacking right now. These are:
- Stations
- Special Weapons
- Non combat ships
- Science ship
- Build lists and AIPs
This is not a great deal of things to do, actually. Helps a lot that we're using meshes from others and such. So this is more of a kitbashed Full Race rather than something from scratch, like Dan's Vulcans or Achilles' Metathrans. These are the ideas I've been kicking around. Anyone wants to 'leap without looking', go right ahead. A2 modding seems to have lost this instinct. I'd like for it to be back with this one.
Stations: This may be the easiest part of this. There are more than enough variants to enable someone to cobble something together aand tweak the textures.
Special Weapons: I've some different ideas on this. I am currently viewing the Defiant class as a Special Weapon. She'll have all the goodies she normally does, except the Antimatter Mines will be replaced by a Cloaking Device. She'll also be the last ship accessible in the Tech List. You'll need everything else before you can build her and then you'll not have enough resources to build very many. I want Special Weapons only on the capital ships. Sovvys, Galaxies, Akiras, etc. Destroyers and light cruisers will not have specials.
Non Combat Ships: Oooh, the choices! A Prison ship for colonizing. A Prison ship for construction as well. Makes sense and gives a way to balance the race vis a vis others. Build times will be long and resource processing will be sloowww. If the only way you can get your miners to work is pistol whip them, then they are not going to be very efficient are they?
Science Ship: It is accepted that the Mirror Universe Starfleet is slightly more advanced than the Prime Starfleet. This is due more to starting earlier nd faster rather than better research practices. I cannot imagine the intelligentsia of the Empire are regarded with anything other than suspicion at best by the Empire. And non Terran, non Vulcan scientists would not be allowed to research anything at all without a pair of 'minders'. The Terrans do not innovate, they steal ideas from others and improve them. But this takes awhile. I'm thinking the Terran Science Ship should mount only two specials and both of these should be largely defensive in nature.
Build ists and AIP's: These should be variants of those we already have or have made. They should emphasize the Terrans aggressiveness and tendencies toward sneakiness, treachery and generally dirty fighting. Shouldn't too hard. Just watch a YouTube vid of how JetNova plays a game and write up what he does. including the exploits.
This is all I have right now. I strongly encourage anyone and everyone to contribute. No idea has been heard before enough times or is unusual enough to obvious enough to prevent it from being placed here. With the following exception:
I want to do this for Stock A2, not Fleet Ops. Yeah, I know Fleet Ops is cooler, faster, waaay better, and blah blah blah. But I don't play Fleet Ops. Not terribly interested in making a mod for a game I don't play. Not going to listen at all to any suggestion which goes like, "You could easily do this in Fleet Ops by simply using the Wonder Thingamajiggy! The Wonder Thingamajiggy solves all your modding problems! Even those you've not experienced yet! Because it's in Fleet Ops! Because Fleet Ops is cooler, faster, waaay better, and blah blah blah". If you're going to be a Stepford Modder and cannot look at anything any other way than through a pair of FO glasses, I'd rather you didn't post at all, please.
- Stations
- Special Weapons
- Non combat ships
- Science ship
- Build lists and AIPs
This is not a great deal of things to do, actually. Helps a lot that we're using meshes from others and such. So this is more of a kitbashed Full Race rather than something from scratch, like Dan's Vulcans or Achilles' Metathrans. These are the ideas I've been kicking around. Anyone wants to 'leap without looking', go right ahead. A2 modding seems to have lost this instinct. I'd like for it to be back with this one.
Stations: This may be the easiest part of this. There are more than enough variants to enable someone to cobble something together aand tweak the textures.
Special Weapons: I've some different ideas on this. I am currently viewing the Defiant class as a Special Weapon. She'll have all the goodies she normally does, except the Antimatter Mines will be replaced by a Cloaking Device. She'll also be the last ship accessible in the Tech List. You'll need everything else before you can build her and then you'll not have enough resources to build very many. I want Special Weapons only on the capital ships. Sovvys, Galaxies, Akiras, etc. Destroyers and light cruisers will not have specials.
Non Combat Ships: Oooh, the choices! A Prison ship for colonizing. A Prison ship for construction as well. Makes sense and gives a way to balance the race vis a vis others. Build times will be long and resource processing will be sloowww. If the only way you can get your miners to work is pistol whip them, then they are not going to be very efficient are they?
Science Ship: It is accepted that the Mirror Universe Starfleet is slightly more advanced than the Prime Starfleet. This is due more to starting earlier nd faster rather than better research practices. I cannot imagine the intelligentsia of the Empire are regarded with anything other than suspicion at best by the Empire. And non Terran, non Vulcan scientists would not be allowed to research anything at all without a pair of 'minders'. The Terrans do not innovate, they steal ideas from others and improve them. But this takes awhile. I'm thinking the Terran Science Ship should mount only two specials and both of these should be largely defensive in nature.
Build ists and AIP's: These should be variants of those we already have or have made. They should emphasize the Terrans aggressiveness and tendencies toward sneakiness, treachery and generally dirty fighting. Shouldn't too hard. Just watch a YouTube vid of how JetNova plays a game and write up what he does. including the exploits.
This is all I have right now. I strongly encourage anyone and everyone to contribute. No idea has been heard before enough times or is unusual enough to obvious enough to prevent it from being placed here. With the following exception:
I want to do this for Stock A2, not Fleet Ops. Yeah, I know Fleet Ops is cooler, faster, waaay better, and blah blah blah. But I don't play Fleet Ops. Not terribly interested in making a mod for a game I don't play. Not going to listen at all to any suggestion which goes like, "You could easily do this in Fleet Ops by simply using the Wonder Thingamajiggy! The Wonder Thingamajiggy solves all your modding problems! Even those you've not experienced yet! Because it's in Fleet Ops! Because Fleet Ops is cooler, faster, waaay better, and blah blah blah". If you're going to be a Stepford Modder and cannot look at anything any other way than through a pair of FO glasses, I'd rather you didn't post at all, please.