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Ideas for a Terran Empire Full Race Mod

T

thunderfoot

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Former MSFC Member
Well, between what Jetfreak and I have done, I believe it may be time to start thinking about the Terrans as a Full Race addon. There are very few things lacking right now. These are:

- Stations
- Special Weapons
- Non combat ships
- Science ship
- Build lists and AIPs

This is not a great deal of things to do, actually. Helps a lot that we're using meshes from others and such. So this is more of a kitbashed Full Race rather than something from scratch, like Dan's Vulcans or Achilles' Metathrans. These are the ideas I've been kicking around. Anyone wants to 'leap without looking', go right ahead. A2 modding seems to have lost this instinct. I'd like for it to be back with this one.

Stations: This may be the easiest part of this. There are more than enough variants to enable someone to cobble something together aand tweak the textures.

Special Weapons: I've some different ideas on this. I am currently viewing the Defiant class as a Special Weapon. She'll have all the goodies she normally does, except the Antimatter Mines will be replaced by a Cloaking Device. She'll also be the last ship accessible in the Tech List. You'll need everything else before you can build her and then you'll not have enough resources to build very many. I want Special Weapons only on the capital ships. Sovvys, Galaxies, Akiras, etc. Destroyers and light cruisers will not have specials.

Non Combat Ships: Oooh, the choices! A Prison ship for colonizing. A Prison ship for construction as well. Makes sense and gives a way to balance the race vis a vis others. Build times will be long and resource processing will be sloowww. If the only way you can get your miners to work is pistol whip them, then they are not going to be very efficient are they?

Science Ship: It is accepted that the Mirror Universe Starfleet is slightly more advanced than the Prime Starfleet. This is due more to starting earlier nd faster rather than better research practices. I cannot imagine the intelligentsia of the Empire are regarded with anything other than suspicion at best by the Empire. And non Terran, non Vulcan scientists would not be allowed to research anything at all without a pair of 'minders'. The Terrans do not innovate, they steal ideas from others and improve them. But this takes awhile. I'm thinking the Terran Science Ship should mount only two specials and both of these should be largely defensive in nature.

Build ists and AIP's: These should be variants of those we already have or have made. They should emphasize the Terrans aggressiveness and tendencies toward sneakiness, treachery and generally dirty fighting. Shouldn't too hard. Just watch a YouTube vid of how JetNova plays a game and write up what he does. including the exploits.

This is all I have right now. I strongly encourage anyone and everyone to contribute. No idea has been heard before enough times or is unusual enough to obvious enough to prevent it from being placed here. With the following exception:

I want to do this for Stock A2, not Fleet Ops. Yeah, I know Fleet Ops is cooler, faster, waaay better, and blah blah blah. But I don't play Fleet Ops. Not terribly interested in making a mod for a game I don't play. Not going to listen at all to any suggestion which goes like, "You could easily do this in Fleet Ops by simply using the Wonder Thingamajiggy! The Wonder Thingamajiggy solves all your modding problems! Even those you've not experienced yet! Because it's in Fleet Ops! Because Fleet Ops is cooler, faster, waaay better, and blah blah blah". If you're going to be a Stepford Modder and cannot look at anything any other way than through a pair of FO glasses, I'd rather you didn't post at all, please.
 

Adm_Z

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Considering the amount of people who actually can mod for FO, I don;t think that there could be a stepford group of us.:lol2: You could probably count us on two hands.:lol:

I think it sounds like a great idea. If I remember correctly, Teran ships had cloak, so I would suggest giving all the ships cloak, and some ships like the defiant phase cloak. It seems reasonable that their equivalence of section 31 would have perfected the technology.

There is an idea too. You should have a section 31 yard that builds your most ebil ships.:naughty:


I also think their ships should be slower, because the federation wouldn't have made the same advancements without mutual cooperation. They would have stolen torpedos from the klinkers, cloak from romulans, and warp from vulcans, but they wouldn't have expanded on them quite as much as if they had develop these on their own. their phasers wouldn't be super powerful, but I think they would use pulse weapons more.


I like the plan man, I can't wait to see the final product. And I"m glad to see you back in a modding mood!:lol2:
 
T

thunderfoot

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Considering the amount of people who actually can mod for FO, I don;t think that there could be a Stepford group of us. :lol2: You could probably count us on two hands. :lol:
I know, Z, I know. What are there, about ten or eleven people capable of modding for FO now? According what I read, the number of modders for FO sure seems a lot bigger. A great many people who play 'Leet Ops are awful quick on the trigger sometimes to point out the flaws in Stock A2 and then say, "...how this would work so much better and be easier to do in 'Leet Ops." Then, they sit back and wait on some poor gaffer to do all the work. Playtesting something for someone else ain't modding. It helps a great deal, but it ain't modding. Done and moving on.

I think it sounds like a great idea. If I remember correctly, Terran ships had cloak, so I would suggest giving all the ships cloak, and some ships, like the Defiant, phase cloak. It seems reasonable their equivalent of Section 31 would have perfected the technology.
The cloak thing is a good idea. Defiant class already comes standard with them.

There is an idea too. You should have a section 31 yard that builds your most ebil ships.:naughty:
Would an organization like the Terran Empire even try to have something like Section 31? Which is something like the CIA, KGB and some secret science lab all rolled into one? And if you were the Head of Section 31, why not just kill the Emperor and take over? Then disband Section 31 and kill off all of its members so no one can do the same thing to you? I'd rather stay away from super secret organizations which do not exist for now. Maybe later. Terrans are formidable enough without all the goodies something like this would give them.

I also think their ships should be slower, because the Federation wouldn't have made the same advancements without mutual cooperation. They would have stolen torpedos from the klinkers, cloak from romulans, and warp from vulcans, but they wouldn't have expanded on them quite as much as if they had develop these on their own. their phasers wouldn't be super powerful, but I think they would use pulse weapons more.
The engine thing may not work. A lot of what I am basing this on comes from Dark Mirror. In this book, Diane Duane writes the MU Ent-D is ,"horribly over engined". The one time Picard and the Prime Ent-D tried to outrun her, they were caught in a matter of minutes. I may make the Terrans less maneuverable as part of a balance issue. The pulse thing is a very good idea. Differentiates them from the Prime Starfleet more. I do not want the Terrans to be Starfleet in different uniforms but at the same time I want there to be common ground between them.


I like the plan man, I can't wait to see the final product. And I"m glad to see you back in a modding mood!:lol2:
This thread is for nothing more than to get some discussion started about the things such a mod would need. Doing the ships so far has been easy. Because Jetfreak is helping. And anything he touches goes gold by default. Doing this mostly for myself. If it gets good enough or enough people show interest, there may be a public release. But I do not consider it an 'official' mod unless it will be publicly released. Which if it is, will be only here at MSFC. We have things which no other site has and I fully intend to keep supporting this feature as long as I can.
 

kjc733

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A proper Mirror race sounds like a good idea to me. If someone runs with this I'll keep an eye out and drop my two pennith in with ideas. But please don't take that as me volunteering, I have enough issues to deal with at the moment.

The engine thing may not work. A lot of what I am basing this on comes from Dark Mirror. In this book, Diane Duane writes the MU Ent-D is ,"horribly over engined". The one time Picard and the Prime Ent-D tried to outrun her, they were caught in a matter of minutes. I may make the Terrans less maneuverable as part of a balance issue. The pulse thing is a very good idea. Differentiates them from the Prime Starfleet more. I do not want the Terrans to be Starfleet in different uniforms but at the same time I want there to be common ground between them.

I enjoyed (if that's the right word) Dark Mirror, in all honesty it made my skin crawl - Diane Duane is a very good writer (only just pegged by Diane Carey in my humble opinion). I actually disagree in some part about the lesser technical capabilities of an "evil" MU for one very good reason - most technological breakthroughs happen because of conflict. If someone didn't kick over the ant hills every now and then we wouldn't try to build stronger and better. The Mirror Universe is a very hostile place, and the Empire is trying to be the biggest on the block. The only way to do that, fighting wars on all fronts, is to maintain an edge. So I personnaly think that it's right for the MU Empire to be technologically more advanced in some areas (weapons, engines, shields) but admittedly this may be at the expense of expertese in other areas (fancy sensors for astronomy (although they'd probably good in the combat role ie ecm, eccm, esm etc), medical sciences, replicator technology, stuff that makes the good ol' Ent-D a cushy place to live).

Hmm, I think I may need to dig out my copy of Dark Mirror...

(And yes, that was a deliberate B5 referrence, but it suits the point I'm making)
 
T

thunderfoot

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Former MSFC Member
I tend to view the MU Starfleet as a warp drive equipped Roman Legion from the early days of the Roman Republic. The Romans were a very practical, pragmatic people. Roads were built to allow the legions to swiftly deploy to the frontiers of the Empire. If it gave the Romans an edge in combat, they spared no expense or effort to secure it or understand it completely. If it did not contribute in a direct and obvious way to victory, it was interesting but it would keep until later. They were engineers. And engineers view theory and research as something which is fun, but isn't really work. I know I am generalizing here and badly at that. But I think the theoretical and 'soft' sciences would be very much downgraded or accorded lesser importance within the Empire. One of the other things Diane Duane stated in Dark Mirror was the MU Ent-D had no Data, Dr Noonian Soong apparently having been arrested tried and shot for subversive activities.
 

Amateur

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I like the concept TFoot, can't see anything that would cause any major issues when it comes to stock either.

Few ideas I had just now. Feel free to ignore them :lol::

- What if the science ships had the borg technology assimilator as their special weapons? Then, as you say, they can steal other races tech to use against them.

- What if the mining station served as the prison (and the miners/freighters) rather than the constructor? The only reason I say this is because I doubt the Empire would want facilities such as yards and research stations to be built by slave labour. There's simply too many things that can go wrong or be used to sabotage expansion efforts.

- I like the pulse idea, and think it fits with the aggressive nature of the Terrans. Entirely selfish suggestion: what if the Defiant used phasers instead of pulses? Then it truly would be the 'mirror' and could be handwaved by saying that the Empire's enemies have reinforced their shields against pulse weaponry, but as a result have not developed sufficient protection against prolonged energy expenditure (beams).

Good luck though. If there's anything I've released you want to use (I doubt there is, but just in case...) feel free to do what you like with it :thumbsup:.
 
T

thunderfoot

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Thankyou for your generosity, Amateur! As to your ideas we'll certainly not ignore them! They are good and will generate some discussion. The Borg Assimilator idea is one I hadn't thought of. I did think about a variant of the Romulan Spy however.
 

Terra_Inc

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I want to do this for Stock A2, not Fleet Ops. Yeah, I know Fleet Ops is cooler, faster, waaay better, and blah blah blah. But I don't play Fleet Ops. Not terribly interested in making a mod for a game I don't play. Not going to listen at all to any suggestion which goes like, "You could easily do this in Fleet Ops by simply using the Wonder Thingamajiggy! The Wonder Thingamajiggy solves all your modding problems! Even those you've not experienced yet! Because it's in Fleet Ops! Because Fleet Ops is cooler, faster, waaay better, and blah blah blah".
That's right! It also solves diophantine equations for untalented maths students! :p

most technological breakthroughs happen because of conflict. If someone didn't kick over the ant hills every now and then we wouldn't try to build stronger and better.
Oh, don't even mention it. I'm basically Morden in lolcat form. (And even today, years after B5 has left the screen, people still don't understand that the right answer to "What do you want?" is "a cheezburger"!)
Though I would agree with the Shadow philosophy in this case. It's basically space darwinism. Technical development is either driven by curiosity or fear of the enemy, so if there is constant conflict in the mirror universe, it would encourage its denizens to achieve the aforementioned technical breakthroughs.


Awesome mod idea, btw. I guess you're going for a TNG setting, right? Here are a few things I thought of:

* If the Terrans use slave labor on some stations, are the slaves part of your crew pool? If not, then the crew cost for these stations should be low. If yes, have a starbase-like that steadily adds them to your crew pool.

* Trade stations. Even in a militarized culture, this could be of use. Why not re-interpret it as transporting supplies? You can get rid of Ferengi traders quite easily, which leaves only the Empire's freighters to dock at your stations.
 

Majestic

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It has been suggested by a few lines by Archer ("The Empire has existed for centuries!") that in the Mirror Universe the Terran Empire was originally the Roman Empire, as the Roman Empire never collapsed in the Mirror Universe and is the starting point to the divergence between the two realities. I personally liked the idea as it makes more sense in the entire Terran Empire thing.

However I won't comment on the actual mod, as you asked me not too.
 
T

thunderfoot

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It has been suggested by a few lines by Archer ("The Empire has existed for centuries!") that in the Mirror Universe the Terran Empire was originally the Roman Empire, as the Roman Empire never collapsed in the Mirror Universe and is the starting point to the divergence between the two realities. I personally liked the idea as it makes more sense in the entire Terran Empire thing.

However I won't comment on the actual mod, as you asked me not too.
'Et tu,, Brutus?' My comment about Stepford modders was not directed at you, if I offended, apologies. You are not a zealot about FO, you like it. But you do not like it to the exclusion of all else. One of the reasons I pulled FO from my 'puter was a series of online games where I was trying to learn the system and not doing a very good job of it. During a break in the action one of the FO people began commenting on how someone who made the Physics Project should be a better gamer than this. In as rude and unflattering a manner as possible. I'm fifty years old, with two kids and quite frankly, I do not need to put up with this sort of behavior from anyone. Least of all someone who also plays World of Warcrack( did not either misspell it!) when he isn't schmoozing thru his Momma's kitchen for munchies on one of his very infrequent forays out of the Man Cave in the corner of the basement of his parent's house.

Whyever should I make and share something with people like this?

And it certainly seems whenever a potential mod is discussed, people always want to know the same two things:

1.) Does it come with an auto installer?
2.) Is it a Fleet Ops mod?

No and no. And at this point you can actually see them lose interest. Like the people who made something for Stock A2 are less than important. Star Trek: Armada II is a fifteen year old game engine with a dwindling number of people who play and enjoy it. Fleet Ops, no matter how much kewel stuff is in it, is a derivative of said fifteen year old game engine. It is not stand alone. One must have a copy of A2 in order to play Fleet Ops. No A2 equals no Fleet Ops. There. The elephant in the living room is now out in plain sight.

But I digress. Gotten so good at thread jacking, I now can do it to myself with absolutely no adult supervision. Back on topic.

I tend to think the Terran Empire is an offshoot of the Roman Empire. From this viewpoint, a lot of the behavors and actions of the various Terrans we've seen and read about become much more sensible and in accord.
 

Starfox1701

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Are you going to work it from the prospective of the book, from TV, or somthing different?
 

Majestic

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'Et tu,, Brutus?' My comment about Stepford modders was not directed at you, if I offended, apologies. You are not a zealot about FO, you like it. But you do not like it to the exclusion of all else. One of the reasons I pulled FO from my 'puter was a series of online games where I was trying to learn the system and not doing a very good job of it. During a break in the action one of the FO people began commenting on how someone who made the Physics Project should be a better gamer than this. In as rude and unflattering a manner as possible. I'm fifty years old, with two kids and quite frankly, I do not need to put up with this sort of behavior from anyone. Least of all someone who also plays World of Warcrack( did not either misspell it!) when he isn't schmoozing thru his Momma's kitchen for munchies on one of his very infrequent forays out of the Man Cave in the corner of the basement of his parent's house.

Whyever should I make and share something with people like this?

And it certainly seems whenever a potential mod is discussed, people always want to know the same two things:

1.) Does it come with an auto installer?
2.) Is it a Fleet Ops mod?

No and no. And at this point you can actually see them lose interest. Like the people who made something for Stock A2 are less than important. Star Trek: Armada II is a fifteen year old game engine with a dwindling number of people who play and enjoy it. Fleet Ops, no matter how much kewel stuff is in it, is a derivative of said fifteen year old game engine. It is not stand alone. One must have a copy of A2 in order to play Fleet Ops. No A2 equals no Fleet Ops. There. The elephant in the living room is now out in plain sight.

But I digress. Gotten so good at thread jacking, I now can do it to myself with absolutely no adult supervision. Back on topic.

I tend to think the Terran Empire is an offshoot of the Roman Empire. From this viewpoint, a lot of the behavors and actions of the various Terrans we've seen and read about become much more sensible and in accord.

No offence at all taken, I was one of the earlier modders of the Armada Engine (that are still around) starting off in A1 back in around 2000, so with A2 having mod it for nearly 10 years now I have a habit of not playing Stock A2 mods now, no matter how good they are as I find myself bore with A2, Fleet Ops has just given me a bit of fresh air on a old game, it's just a Mod for A2 but it gives me options I have been craving for almost a decade now. I refrained from commenting as I knew my comments no matter what would probably be seen as one of those annoying FO FanBoys, the ones that even the great FO members are ashamed to admit play FO. Those guys peeve me off as well, like the one that said what he said to you, that was totally out of line and having the personal problems I have, I would've if the person said that to me in person, well lets just say if he just got an ear full he would consider himself smiled upon from up above.

But yes, I think the Roman Empire offshoot is the most appropriate and logical way to accept the Terran Empire and why they do what they do.
 
T

thunderfoot

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Are you going to work it from the prospective of the book, from TV, or something different?
I've never seen the DS9 or the Ent Mirror episodes. All I have to go on is the TOS episode, what I've read at Memory Alpha, and what people have told me about the DS9 and Ent episodes. So, I am already firing blindly in the dark, guided by only the faintest of sensor locks. Some will like it. Enough where they D/L if I release it. Most will dislike it and take a glee filled, spiteful delight in publicly pointing all the things I am doing wrong. As loudly and as often as possible. To as many people as possible.
 

Starfox1701

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So this is more Thunderverse Mirror rather then the uber tastless rabid badies from DS9 and ENT. So you mentioned the Roman Republic earlier; that mean this Empire still has klingons and romulans to fight or they already gone. I ask because a strong foe would help keep a strong army. But deafeating 2 strong foes might make an army arrogant and prone to less enovation. I know I ask too many questions:oops:
 
T

thunderfoot

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In Dark Mirror, the Earth Romulan War ended with a Terran fleet above Romulus and the Rihannsu committing mass suicide rather than being defeated and made a subject race. The Klingons fought hard and well, but in the end the Terrans simply wore them down with overwhelming numbers and they surrendered unconditionally. I am amused by the "Thunderverse Mirror" remark, though.

Amateur suggested the Borg Assimilator special weapon as part of the specials for the Terrans. ADM_Z suggested the Terrans feature pulse weapons. Both excellent ideas. Anyone else have some suggestions such as these?
 

Majestic

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Blue pulses instead of orange? It's all I got atm.
 

Adm_Z

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And it certainly seems whenever a potential mod is discussed, people always want to know the same two things:

1.) Does it come with an auto installer?
2.) Is it a Fleet Ops mod?

I like how all of my large scale mods will both be for FO, and have an auto-installer. My personal viewpoint is to cater to the people. I like FO, so I mod for FO. People like my mods, so I keep releasing. More people get to play them(and download them) if they have an auto-installer, which is extremely easy to make. So, I make mods for FO with auto-installers.

That being said, I tend to be more tolerant of the idiots than most people. I know they are everywhere, and unavoidable, so I just figure that, if I still enjoy what I"m doing, I will mod for the people who appreciate my work, rather than the lesser group that will nitpick, and be, well, idiots. And, if said idiots suddenly ask for help on how to do something, I will gladly to help them out. However, That is not why I am there. I"m not modding for the nitpickers who rate things 1/10 for no reason and don't download files(and then ask for help later), I"m there for the people who actually know how to appreciate work, and can give you constructive criticism. Regardless of what you may think, the vast majority of people who play FO are like this. It is only 5 out of the 20 of the people who play online and actually post on the forums who we see ruining it for the rest of us. This is just my opinion Thunder, and I know it won't change yours, but I just want you to remember next time you throw down and stomp all over the FO community that your friends are a part of it trying to make it better, and there are many there who enjoy our work, regardless of what the outspoken say. As you learn in a rudimentary statistics class, the opinions of the outspoken do not reflect the views of the general public.


Back to the subject, I wonder if you could create a tactic similar to the tortoise manuver the romans did where they put all their shields around them and stuck their spears out and ran at an enemy.:lol: Or sat there and waited for the enemy to drive their chariots into it.

roman-army-041.jpg


mindsheet_01.jpg

You could make a fusing weapon and fuse your ships together, because ships can't actually get that close, or just make a formation in the shape of a cube I suppose.:sweat:

You could also make a weapon that simply boosted the shields of all nearby vessels, because they expand their shields around the entire fleet. I don't know if you can make the shields all be affected by the same weapons, but I"m sure you can figure something out.
 

kjc733

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I'm not listening to all this *puts fingers in ears* lala lala LALA

It's been a long time since I read the book, but if I recall the Ent-D was carrying some pretty hefty weapons of mass destruction type firepower. So perhaps a doomsday "retribution" weapon like thaleron technology?

Also people have been mentioning slaves, so what about means of disabling ships?
 
T

thunderfoot

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Alrighty then! I have a tenative list of ships and some basic ideas for how the support services should go.

Non Combat Ships - Same as Feds. May make some new skins for them but they are identical in all the ways that matter.
Stations - These too will be identical in all the ways that matter.

Assault Ship - Lakota class Refit S.W. - Transport Attack and Commando Teams. Lakotas are much bigger than Iwo Jimas so they should be able to carry more Marines and MACO teams.
Battleship - Galaxy class S.W. - Undecided. I am sure something suitably nasty will occur to me
Battleship 2 - Ambuscade class S.W. - Undecided. Something which benefits a fleet would be good. Something which benefits the offensive combat power of a fleet would be better.
Cruise1 - Akira class S.W. - Burst Fire Torpedoes
Cruise2 - Steamrunner class S.W. Energy - Dissipator
Cruise3 - Intrepid class S.W. - None
Frigate - Excelsior class S.W. - Shield Enhancer
Destroyer - Defiant class S.W. - Cloak
Destroyer2 - Nova Class S.W. - None
Scout - Danube class S.W. - None but will have better sensors and the DS9 weapons package.
Science ship - Oberth class S.W. Phase Cloak, Shield Disruptor, Sensor Jammer
Super Weapon - Sovereign class S.W. Starbase pulse and Starbase torpedoes(Yes they're in Stock) I intend to tweak this one into a formidable ship which can consider taking on a whole fleet if it handled correctly. These will be the strategic weapon of the Terran Starfleet

All ships will be slightly faster but will turn at one grade slower than their Prime counterparts using the Physics Project gradients. I need to take the Stock Fed GUI and recolor it to Imperial Crimson(yeah, I could have said red but it sounds Ebiller this way, lol). A race ODF which defines the Terrans. They will use slave labor and press gangas for resource gathering so it will take them a bit longer to match Prime Feds for the same amount of materials. Buildlists and AIP's to do. I want them to take longer to build each ship and each ship to be more expensive. So may go back and tweak each ship slightly so they are stronger on a per unit basis. And that's the whole shebang.

Anyone see anything wrong wth this or anything they'd like to suggest as an alternative?
 

Styer_Crisis

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i'm tired and did not read through the entire thread, so for give me if this has already been sugjested:

if anyone ever played the ultimate dominion mod, i always liked the portal station idea. and to execute the idea abiet more perfectly:

I would have two stations for this, first a portal rescearch station that allows the building of the gate, and the allowance of better ships through the portal.
Tech tree would be like this:

Terran Portal rescearch station
Dimension gate (TPRS needed)
Destoryer
Increase gate enegry level 1(TPRS rescearch)
Small cruiser
small support
Increase Gate enegery level 2
Arty ship
Frigate
Increase Gate enegry level 3
low tech battleship
High tech support


I would even go so far as to have a special type of resource, a type of enegry to allow ships through the gate, so its more beliveable, but if that not possible, then just use pure dil, cuz the enegry needed to gate stuff in
 

Starfox1701

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Alrighty then! I have a tenative list of ships and some basic ideas for how the support services should go.

Non Combat Ships - Same as Feds. May make some new skins for them but they are identical in all the ways that matter.
Stations - These too will be identical in all the ways that matter.

Assault Ship - Lakota class Refit S.W. - Transport Attack and Commando Teams. Lakotas are much bigger than Iwo Jimas so they should be able to carry more Marines and MACO teams.
Battleship - Galaxy class S.W. - Undecided. I am sure something suitably nasty will occur to me
Battleship 2 - Ambuscade class S.W. - Undecided. Something which benefits a fleet would be good. Something which benefits the offensive combat power of a fleet would be better.
Cruise1 - Akira class S.W. - Burst Fire Torpedoes
Cruise2 - Steamrunner class S.W. Energy - Dissipator
Cruise3 - Intrepid class S.W. - None
Frigate - Excelsior class S.W. - Shield Enhancer
Destroyer - Defiant class S.W. - Cloak
Destroyer2 - Nova Class S.W. - None
Scout - Danube class S.W. - None but will have better sensors and the DS9 weapons package.
Science ship - Oberth class S.W. Phase Cloak, Shield Disruptor, Sensor Jammer
Super Weapon - Sovereign class S.W. Starbase pulse and Starbase torpedoes(Yes they're in Stock) I intend to tweak this one into a formidable ship which can consider taking on a whole fleet if it handled correctly. These will be the strategic weapon of the Terran Starfleet

All ships will be slightly faster but will turn at one grade slower than their Prime counterparts using the Physics Project gradients. I need to take the Stock Fed GUI and recolor it to Imperial Crimson(yeah, I could have said red but it sounds Ebiller this way, lol). A race ODF which defines the Terrans. They will use slave labor and press gangas for resource gathering so it will take them a bit longer to match Prime Feds for the same amount of materials. Buildlists and AIP's to do. I want them to take longer to build each ship and each ship to be more expensive. So may go back and tweak each ship slightly so they are stronger on a per unit basis. And that's the whole shebang.

Anyone see anything wrong wth this or anything they'd like to suggest as an alternative?

Good base I like and sounds like fun. I fianlly had som ideas for yea
Galaxy - Assualt tractor beam that can hold any ship to be boarded of pounded ( Enterprise did this to the Stargazer in "The Battle" Borg bore with no crew beam over)
Intrepid _ rapid fire phasers (2 sec beam life, 1.5 sec wait between shots, uses small amount of spec energy to put a time limit on it)
Sovereign - regenerative shields (high recharge or borg regen weapon this is actuall supose to be on the prime version as well as the Prometheus class)
Nova - Jump drive powered with demitional being corpes (see Voy Equinox I and II use Borg Interceptor jump drive)
Ambuscade - ECCM and ECM systems (Klingon weapon enhancer and romulan Jammer)

what yea think
 

kjc733

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For the Galaxy I keep going back to thinking about the Deflector dish weapon seen in the Best of Both Worlds... that and the statement that they had to evacuate the lower half of the saucer because of the radiation it gave off...
 

kjc733

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For those that haven't read Dark Mirror, here's a description of the Enterrprise.

It was Enterprise. But not .his Enterprise. It was a dark gray, even enlarged, a gunmetal color, cool and unfrly. The design was overtly the same--the great sloped disk of the primary hull, the nacelles, the secondary hull, all where they should be. But the secondary hull seemed larger; the nacelles were raked farther forward, and lower. The primary hull's curve was deeper and now had a frowning look about it. If ships had expressions, this one had its eyes narrowed. It was a cruel look, and intimidating. Just visible, because of the rake of the primary hull, were the characters ICC 1701-D ISS ENT-- The rest was curved away out of sight.

Edit - apologies, the correct functioning of the spoiler tags seems to be eluding me
 
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Majestic

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I fixed it up for you KJC, next time just use the button in the editor, 2nd last button and it will do all the work for you.
 
T

thunderfoot

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See? If you guys haven't read Dark Mirror, you don't know what you're missing! "Ill-met by starlight, indeed."

Update: I shall be leaving Sunday for business in Dallas. I'll be there until Friday nd then return home Saturday. So if no one hears from me over the next week, just be thankful for the break, lol.
 

K_merse

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Back tot he topic: Why don't you use your Nova instead of the Oberth as a science ship?
 
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