- Joined
- 17 Apr 2006
- Messages
- 18,346
- Age
- 39
Hello all,
I'm back. I decided to create a new thread as I have made some changes since my harddrive and computer problems in terms of this mod.
Firstly, I like to announce nearly all the modelling is complete, I have 6 more ships to model, with some of those already nearly half complete. As per stations, I have one out of the 3 shipyards complete. That's it. I am not sure yet whether I am going to do research pods, or just have blank sods for them. In a nutshell not much left to do.
Now the major changes, I have split the Cardassians down the middle. Done it, they are now in half. I decided to do this as I only plan for now to do the Cardassians, I will certainly come back later and do a Dominion side, but for now it's only the Cardassians.
Note this is a post-Dominion war time-frame mod and I wanted a player to be able to play against someone, the stock races just don't cut it.
So we now have:
The Republic, is the officially recognised Cardassian state and is headed out of Cardassian Prime and run by the re-formed Detapa council. They have said good bye to the days of military dominance over the people and with assistance from the Federation have been able to feed and house all of it's citizens. With the people behind them they have made major strives in infrastructure and have formed a new military (under the jurisdiction of the Cardassian government) to protect their boarders. New advanced starship designs have almost been introduced and the Republic uses very few old designs if any in their forces. In essence they are prospering in a way no one thought possible. Basically give a little and get a lot back is what the Republic is doing.
The Union, is what remains of the old style military dominated and run Cardassian way of life. The Central Command, what remained of it after the Dominion war, found themselves ordered an a ill legit government to surrender their forces. This is something the Legate Metaul refused to do, the only surviving Cardassian Legate after the war, he ordered his forces to stand their ground. Seeing the Cardassian people behind the new government, Metaul felt betrayed and he with the surviving Cardassian Military retreated to several secret bases and backwater Cardassian systems, setting themselves up as an interdependent state. They reactive many abandoned facilities such as Empok Nor to use as bases and defensive outposts. As such the Union uses mostly outdated and obsolete designs with very few new designs. These new designs most came from Gul Dukat's secret base that he was operating and using to build a fleet to use against the Dominion at the right time. The Union is sort on resources, but their ships are cheaper and faster to build, but can't stand one on one with Republic forces.
So there we have it, two for one. I only have a couple of screenshots at the moment as I am still deep in setting this up. I do have basically all the models I have done hardpointed, but only currently have the Cardassian Union in-game.
Oh also I do plan to do at least a single campaign for this mod, overwriting the tutorial missions. I am doing this so players can still play the stock campaign, as like all my mods, I build them so they don't stuff up the campaign or stock game. I am looking at this as a guinea pig for Yesteryears as that mod will have a fully fledged campaign using four races like A1 did.
I'm back. I decided to create a new thread as I have made some changes since my harddrive and computer problems in terms of this mod.
Firstly, I like to announce nearly all the modelling is complete, I have 6 more ships to model, with some of those already nearly half complete. As per stations, I have one out of the 3 shipyards complete. That's it. I am not sure yet whether I am going to do research pods, or just have blank sods for them. In a nutshell not much left to do.
Now the major changes, I have split the Cardassians down the middle. Done it, they are now in half. I decided to do this as I only plan for now to do the Cardassians, I will certainly come back later and do a Dominion side, but for now it's only the Cardassians.
Note this is a post-Dominion war time-frame mod and I wanted a player to be able to play against someone, the stock races just don't cut it.
So we now have:
- The Cardassian Union
- The Cardassian Demographic Republic, Cardassian Republic for short or CDR.
The Republic, is the officially recognised Cardassian state and is headed out of Cardassian Prime and run by the re-formed Detapa council. They have said good bye to the days of military dominance over the people and with assistance from the Federation have been able to feed and house all of it's citizens. With the people behind them they have made major strives in infrastructure and have formed a new military (under the jurisdiction of the Cardassian government) to protect their boarders. New advanced starship designs have almost been introduced and the Republic uses very few old designs if any in their forces. In essence they are prospering in a way no one thought possible. Basically give a little and get a lot back is what the Republic is doing.
The Union, is what remains of the old style military dominated and run Cardassian way of life. The Central Command, what remained of it after the Dominion war, found themselves ordered an a ill legit government to surrender their forces. This is something the Legate Metaul refused to do, the only surviving Cardassian Legate after the war, he ordered his forces to stand their ground. Seeing the Cardassian people behind the new government, Metaul felt betrayed and he with the surviving Cardassian Military retreated to several secret bases and backwater Cardassian systems, setting themselves up as an interdependent state. They reactive many abandoned facilities such as Empok Nor to use as bases and defensive outposts. As such the Union uses mostly outdated and obsolete designs with very few new designs. These new designs most came from Gul Dukat's secret base that he was operating and using to build a fleet to use against the Dominion at the right time. The Union is sort on resources, but their ships are cheaper and faster to build, but can't stand one on one with Republic forces.
So there we have it, two for one. I only have a couple of screenshots at the moment as I am still deep in setting this up. I do have basically all the models I have done hardpointed, but only currently have the Cardassian Union in-game.
Oh also I do plan to do at least a single campaign for this mod, overwriting the tutorial missions. I am doing this so players can still play the stock campaign, as like all my mods, I build them so they don't stuff up the campaign or stock game. I am looking at this as a guinea pig for Yesteryears as that mod will have a fully fledged campaign using four races like A1 did.