Styer_Crisis
Zero APM Gamer, And i can still own you
- Joined
- 9 Mar 2011
- Messages
- 368
- Age
- 29
Or semi recessed weapons bays, that way the missiles can just be textured into a slight box.
As for the mesh (you can make it a solid mesh by pressing "5" in maya, and back to wireframe with "4", will make it easier to see what's flat and what's not) from your earlier shots the area inboard of the wing looks reasonably flat, so you could probably remove edges from there too. Part of the problem I think is starting with a sphere, I always find cubes are easier to keep control of the count with.
View attachment 5541
Also are you sure of your poly count? That number there says 646 for half the mesh, which means a total of 1300ish for the full one, and 2600ish in milkshape?
Yeah, sphere is my prefered starting base, and yep i checked, poly in milk is lower than the straight equation for the conversion from maya to milk, but there still some off screen items i'm working on too.