Rifraf
I know just enough to be a danger to myself
- Joined
- 25 Aug 2013
- Messages
- 1,236
- Age
- 51
I was reading some old threads over at AFC and kept seeing people state that A1 was more challenging. I know a lot of people liked it better and having only played A1 once and not remembering much about it even I know A2 leaves a lot to be desired.
So I'm curious why people think it's better/more challenging? Was it the AI? The build list order? The game play mechanics? All of the above?
Things I recall are that you only had 4 races with a small number of ships each, only harvested dilithium, there was no colonizing, and you build officer quarters at the starbase. Did you accumulate crew or was it all officer based?
I was thinking for a mod in A2 to get rid of colonizing and instead use one of the research stations to build pods to get more crew similar to the idea of officer quarters. Does anyone recall if there were costs to build officer quarters?
So I'm curious why people think it's better/more challenging? Was it the AI? The build list order? The game play mechanics? All of the above?
Things I recall are that you only had 4 races with a small number of ships each, only harvested dilithium, there was no colonizing, and you build officer quarters at the starbase. Did you accumulate crew or was it all officer based?
I was thinking for a mod in A2 to get rid of colonizing and instead use one of the research stations to build pods to get more crew similar to the idea of officer quarters. Does anyone recall if there were costs to build officer quarters?