If you want to use this an extra outpost, some editing is required.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this model in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Klingon build buttons
@reference=128
@tmaterial=default
delete the following line:
b_kbase gbkbase 0 0 128 128
next:
find the line just below:
@reference=64
add below that list:
b_kbase gbkbase 0 0 64 64
# Klingon wireframes
@reference=256
delete the following lines:
kbasew1 klingwireframe04 0 144 48 48
kbasew2 klingwireframe04 48 144 48 48
kbasew3 klingwireframe04 96 144 48 48
kbasew4 klingwireframe04 144 144 48 48
kbasew5 klingwireframe04 192 144 48 48
next:
find the lines:
@reference=128 (if not present, just add the reference)
add below that list:
kbasew1 wfkbase 0 0 128 128
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That should do it.