"In service, shortly after the Dominion war, the Aventine is used as an explorer."
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits: Original design of the Aventine by Mark Rademaker, a.k.a. Clawhammer.Visit his website at http://mark-rademaker.blogspot.nl
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.
All meshes, textures, etc are by me.
Federation Ship Names by Captain Maxwell.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open ARmada 2 ODF-folder --> open station folder
add under the list of builditems
buildItemXx = "faventine" ( The X stands for the next number on the list)
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Open techtree file
Open
tech1
under federation ships add:
faventine.odf 0 // explorer/battleship (Aventine class)
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Open
fulltech
add under the federationships:
faventine.odf 0
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Open Sprites --> open gui_global
find the lines:
# Federation build buttons
@reference=64
add below that list:
b_faventine gbfaventine 0 0 64 64
next:
find the lines:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
faventinew1 wffaventine 0 0 128 128
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That should do it.