The Bringer of Death Class was build by the Imperial fleet as a response to the enormous battleships of
the Dominion. Only a few of these giants saw active service.
The Voodieh class share many features with the Negh'var class. Slightly more powerful , the Voodieh is a formidable enemy.
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Credits:
Borg textures: Yacuzza
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use these ships in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF shipfolder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
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Open techtree file
Open
tech1
under Klingon ships add:
kbod.odf 2 kyard2.odf kupgrade.odf // battleship (Bringer of Death class)
kvood.odf 2 kyard2.odf kupgrade.odf // battleship (Voodieh Class)
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Open
fulltech
add under Klingon:
kbod.odf 0
kvood.odf 0
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Open Sprites --> open gui_global
find:
# Klingon build buttons
@reference=64
add below that list:
b_kbod gbkbod 0 0 64 64
b_kvood gbkvood 0 0 64 64
find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kbodw1 wfkbod 0 0 128 128
kvoodw1 wfkvood 0 0 128 128
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Open ODF-folder --> open station folder
open kyard2
add under the list of builditems
buildItemXx = "kbod" ( The X stands for the next number on the list)
buildItemXx = "kvood" ( The X stands for the next number on the list)
Please note: To fit the giant kbod into the yard, you need to change the ScaleSOD = 3.0
This line is that the bottom.
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That's it!