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[Mod] Yesteryears Updates

Majestic

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Gorgeous station :thumbsup:

Thanks, which one?

Do you have any images of some Gorn, Romulan, or Kzinti ships you're planning on using so I can get a feel for what the stations might look like?

Gorn concept image:
TNGgorn.jpg

As for the others, I am working with KJC on the Romulans currently, they'll have a BOP (Romulan) feel to them with some D7 influences and early Warbird influences.

The Kzinti aren't set in stone with the feel of their ships however it will be close to the Death Stalker from Season 5 of Enterprise. Perhaps a little like what FOAS did for his Mirak fleet.

ztop.jpg

I am planning on having the Kzinti be mainly asteroid bases considering the nature of them plus it would make them feel/look different to the other factions.

I am just after ideas at this point, they can be MS Paint images, sketches they don't need to be overly detailed. Just detailed enough to get the idea across. :)
 

dvatreknerd314

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Thanks, which one?



Gorn concept image:
View attachment 11294

As for the others, I am working with KJC on the Romulans currently, they'll have a BOP (Romulan) feel to them with some D7 influences and early Warbird influences.

The Kzinti aren't set in stone with the feel of their ships however it will be close to the Death Stalker from Season 5 of Enterprise. Perhaps a little like what FOAS did for his Mirak fleet.

View attachment 11295

I am planning on having the Kzinti be mainly asteroid bases considering the nature of them plus it would make them feel/look different to the other factions.

I am just after ideas at this point, they can be MS Paint images, sketches they don't need to be overly detailed. Just detailed enough to get the idea across. :)

Are you needing ideas on specific Gorn station concepts or should I just shotgun you with ideas?
 

Majestic

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Just shotgun me with ideas. While I have a few ideas any inspiration the community can give me would be a huge help.

Hellkite helped me a great deal when it came to my ENT Earth stations so learning from that experience I'd though many people here might be able to help in that regard for YY. :D
 

Majestic

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Yesterday despite fighting off a virus which is worse today I managed to get the engineering station finished and on top of that modeled and textured a workbee, which ended up a grand total of 50 poly's, a massive 2 poly's more than the FO model.

engineeringstation1a.png engineeringstation1b.png engineeringstation1c.png engineeringstation1d.png
workbee1a.png workbee1b.png workbee1c.png workbee1d.png

And some in-game images.

FOScreenShot_141124_125425.png FOScreenShot_141124_125441.png FOScreenShot_141124_125550.png FOScreenShot_141124_125817.png

FOScreenShot_141124_183312.png FOScreenShot_141124_183314.png FOScreenShot_141124_183318.png FOScreenShot_141124_183325.png

You all know what this means? One more Federation model and then all models for the Federation side are done. :D
 

Majestic

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Is anyone here proficient with FO weapons and weapon animations and wouldn't mind giving me a hand with trying to get TWOK Federation phasers to work in FO?

EDIT: I made some progress on this, however each time I zoom out the phasers look like TNG phasers and I have no idea why.

FOScreenShot_141127_134313.png FOScreenShot_141127_134316.png

Ordnance ODF code:
Code:
classlabel = "phaser"
sprite = "weapon_phaser"
radius = 10
flareradiusmultiplier = 1
flaresprite = "weapon_phaserflare"
lifespan = 0.99
shotspeed = 1e6
spriteduration = 0.5
shieldduration = 1.0
explosionhit = "fedW_phaserH"
explosionshieldhit = "fedW_phaserH"
damagebase = 10.565
 
damagevariance = 0
damagethreshold = 0
shieldcrewmodifier = 0
hullcrewmodifier = 0

Anyone have any ideas?
 
Last edited:

Rifraf

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Could it have something to do with the clipping planes in the ART_CFG file?
 

Majestic

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Could it have something to do with the clipping planes in the ART_CFG file?

It might be actually, the only thing that actually makes any sort of sense. When I am feel better (got this nasty virus knocking me around since Sunday) I will have a play with that and see what I can do.

Thanks. :D
 

CABAL

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A quick check of the FO fleetops.spr file and textures folder makes me think it's the texture LODs. weapon_phaser is a stock FO weapon sprite that references weapon_phaser.tga. When you zoom out, the scaled down weapon_phaser_1.tga and weapon_phaser_2.tga pop in to take its place. Changing the texture name or making texture LODs for your phasers should fix the problem.
 

Majestic

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A quick check of the FO fleetops.spr file and textures folder makes me think it's the texture LODs. weapon_phaser is a stock FO weapon sprite that references weapon_phaser.tga. When you zoom out, the scaled down weapon_phaser_1.tga and weapon_phaser_2.tga pop in to take its place. Changing the texture name or making texture LODs for your phasers should fix the problem.

Thanks that was it. my bad. I should have thought of that myself, I'll just blame this virus I have to save face. :lol2:

Now to just refine the animation to make it more smooth and flowing and I will be all set.
 

Cborg1700

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Looking very good there, also liking the Excalibur, it looks like the HUGE ship we saw in the latest Star Trek movie dwarfing it's smaller cousin.
 

Majestic

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Looking very good there, also liking the Excalibur, it looks like the HUGE ship we saw in the latest Star Trek movie dwarfing it's smaller cousin.

Thanks mate, I took extra care to scale the Excelsior to the Constitution as accurately as possible. I used size charts off ex-astris-scientia to scale them. I also scaled the Miranda and K'tinga as closely as possible, a lot of attention to detail was put into the scaling on the various units. The Oberth might be the only unit (canon) not to scale.

The Excelsior is the 3rd largest Federation vessel as well, so I wanted an emphasis on power and advancement. She is using the most advanced technology in the fleet. The rest are using the more tried and tested Constitution tech, the Excalibur uses a mix of the two.
 

Majestic

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what about the remastered tos gorn ship

Thanks, however I never liked that design, nor the SFB Gorn designs or the SFC Gorn. I will be sticking with a mix of the abandoned DS9 Gorn and the Gorn Syf designed. :)
 

dvatreknerd314

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Now I know that MSFC stands for lol.

I kinda like these designs. What's interesting is the concept for the DS9 Gorn can believably be an advancement on the SFB Gorn designs if you look at how TOS Romulan ships changed between the Bird of Prey and the D'Deridex.

Is this for a new version of YY that's intended for FO or did the original never get done?
 

Cborg1700

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I like these Gorn designs, can't wait to see them dished out as this mod rolls on!
 

Majestic

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Now I know that MSFC stands for lol.

Originally, now it's just MSFC and doesn't stand for anything. :thumbsup:

I kinda like these designs. What's interesting is the concept for the DS9 Gorn can believably be an advancement on the SFB Gorn designs if you look at how TOS Romulan ships changed between the Bird of Prey and the D'Deridex.

Yeah it's a possibility. Glad you like them. Syf did a fantastic job on them. It was like his baby, he found the rejected design and then made an entire fleet out of them. Hence why I have put the Gorn as the last faction I will do. I'm hoping he'll come back and work on YY before I touch them. We'll see.

Is this for a new version of YY that's intended for FO or did the original never get done?

This was the original A2 version that wasn't released. All the models I still have get released as teasers, pre-releases before I release the new version factions. The Federation are already released ship wise and the other factions will be released as the other factions come close to release.

I like these Gorn designs, can't wait to see them dished out as this mod rolls on!

Thanks mate, glad you like them. :D
 

Majestic

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Kind of like how KFC no longer legally stands for Kentucky Fried Chicken and is just KFC.

Hmmm... Maybe we should expand into the Chicken deep fried fast food market.

MSFC vs KFC aka Marinated Seasoned Fried Chicken vs Kentucky Fried Chicken. :lol2:
 

Majestic

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A little update, I am a lot better now, About 95% over the bug. It however has pushed me behind schedule with both the mod and my assignments.

I probably won't get much if anything else done on Yesteryears this year, with Christmas and Camping just around the corner.

While having the bug I lacked the energy to texture the re-worked Starbase for the Federation I did. It wasn't a total waste as I started on some Klingon stations rather than doing nothing at all. So there is that.

The alpha is still on track however, maybe a tad delayed but only by a couple of weeks. No release date, I don't want to add the pressure, but it's not far off. I have the starbase to texture and a heap of graphic and coding work then I should have a playable release for you all.

Loving that station man. Fantastic work as always.

Thanks mate. The starbase should knock your socks off then. :D
 

Majestic

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I'd thought I would take some time out to show how I finally got to getting the design I did for the 3rd research station that I posted previously.

Here is an image of the station:
engineeringstation1d.png

While the 1st research station was easy, being the Regula space lab seen in TWOK, and the 2nd was a re-design/update of the science station from Armada 1/2. The 3rd proved to be a challenge. I wanted it to fit with the previous two designs but also have it's own unique feel about it. You can image considering how different Regula and the science station are that this proved to be a challenge.

I am no good at drawing, either by hand or with computer so my concept phase is to make models, using quick mock-up models that are rough, and not refined but give me enough to see whether the design will work or not.

research station concepts.png

In the above image (click on it to see a larger view or right click and open in a new tab) you'll see 5 designs, 1-5 numbered accordingly.

  1. My first attempt. It was inspired by the regula station and was abandoned rather quickly as it didn't feel right nor bring enough to the table.
  2. Clearly the orbital office from TMP, which Regula was a modified version of. It ended up being too high poly with all the office lab cylinders and so was also abandoned rather quickly as well.
  3. Another heavily inspired Regula station, but designed to look different. This was a serious contender but was also rejected after a night or two of sleep.
  4. Originally designed as a research station it eventually became a defense/heavy turret design. This station was rejected twice for two roles, the first as it didn't fit with what I wanted and secondly the heavy defense turret role was abandoned feeling too aggressive for the Federation.
  5. The last mock-up I recall doing for the research station. This design clearly shows an evolution towards what became final. It felt too small height wise but the large saucer was retained in the final version. I abandoned a lot of the regula elements from this design and merged ideas from the science station as well as some new ideas that ultimately worked.
The amount of rejects for this station was quite small, however it did prove worth the time and effort as the final model I really liked. The Starbase which is yet to be completed trumped this design with the amount of rejects I had. They will be shown after the final station is completed.
 

Rifraf

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I really like your research station designs you've come up with. Do the solar panel assemblies spin around the station like the stock A2 second Fed research station or are they stationary?
 

dvatreknerd314

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I really like your research station designs you've come up with. Do the solar panel assemblies spin around the station like the stock A2 second Fed research station or are they stationary?
It'd be fun to see a station have an included vomitorium
 

Majestic

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I really like your research station designs you've come up with. Do the solar panel assemblies spin around the station like the stock A2 second Fed research station or are they stationary?

It is intended to have them spin (on the science and engineering station at least). It probably won't happen in the first release but I am hoping in the second to get bump maps and animations done for the mod.

Many models are being designed with animations in mind. The Caldwell class for example has doors that will open in the second release as well.

Fantastic design man! Also love seeing the design progression here.

Thanks I'd thought I would post it and show the process I go through to get to a final design. Very rarely do I hit it right off the bat. I hope it shows how much modelling work I do to get to a final design. :D

I'll probably do the same with the starbase once it is finished.
 

Majestic

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Nothing big, but I have changed the resources in YY to reflect the final versions. Take notice of the icons in the screenshots.

FOScreenShot_141213_160209.png FOScreenShot_141213_160218.png FOScreenShot_141213_160505.png FOScreenShot_141213_160509.png

I have also taken the last two days to map the Starbase (it still needs texture positioning/scaling etc) and taken several passes (the first was too much of a grind) at the Federation ship and research techtree. I am yet to do weapons. I will probably be making another pass/change next year.

This is my last update for at least 2-3 weeks. I doubt there will be anymore progress on the mod until after the Christmas break, probably late January or early February at the earliest.
 

dvatreknerd314

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Was remaking an old starbase of mine and realized it might work great as a Gorn station
 

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