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It means the same thing here.A stud in Australia means you're hot and sexy so thanks mate.
Great work I like the one that's an Excelsior study model. Is that your Ingraham Class?
Thanks everyone. I'm currently working on the Miranda upgrade weapon which is giving me some issues.
That's the Excalibur class, a original design by me, basically my version of the Lexington.
Ah that makes since The KA Lexington is a nice ship but is not to everyones taste
i like your great model of the Okinawa class frigate
I think all the races should have a shuttlebay on all their ships that are bigger than a runaboutI think all Feddie ships should have a shuttlebay even a small one.
I need Yesteryears! Please please continue to work on it!!!
I like the setup. What is the AOE and shot speed on the Dreadnaught's artillery like? Could it be used to break up a fleet or is it exclusively a base-buster weapon?
I think all the races should have a shuttlebay on all their ships that are bigger than a runabout
Looks good Majestic. Great idea on scrapping the scout and giving that duty to a larger more useful ship. Well thought out groundwork to start from.
I like the change with the scout duties going to the Frigate. You automatically created a ship that the AI can scout with, but can also now raid and perform some general attack duties since it has reasonable health and weapons instead of just sit there in one spot and provide line of site. Opens up game play a bit. That's kind of what Cabal said about thinking outside the box.
I have a question though. Are you primarily making your mod for player vs player or player vs AI? Reason I ask and what I struggle with for a personal mod is because it's hard to balance both together so if you have PvP will it play well in single player?
If for PvAI how do you get the AI to use your well laid out ship classes that serve certain roles and purposes to play in a style remotely close to what you imagined? I guess the ultimate challenge is to get the AI to use your work in a manner that's even close to human behavior. Obviously you decide what the AI builds and how fast to build it and can even generally make it perform in a way that approximates human behavior, but it's still just kind of build, attack, build, attack.
I always do my mods for single player action so have to struggle with these great ideas and then implement them in such a way that the AI can use them in a reasonable manner and still have the mod be something close to what I imagined.
Here I go again thinking about what we saw on screen but are you having phaser strips on your fed ships or the ball type phasers we are used to for the ships of this era? If the ball type wouldn't say a Connie have 3 double sets on the upper and lower saucer fore, port and starboard? I'm just wondering and don't mean to sound like a nuisance