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Star Trek: Defense Line (Developing a new ST RTS game)

Discussion in 'Star Trek Games' started by u.s.s.sovereign, 22 Jul 2016.

  1. Defiant

    Defiant New Member

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    New mining station by TUB_Husker.
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Majestic, Jetfreak and CABAL like this.
  2. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey, looks fantastic ingame :), but work the bumb map, I don't see the bumb :(
  3. Defiant

    Defiant New Member

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    I have problems with shaders. I can use another shader, but I need new lightmaps. It's using different system.
    Your:
    [​IMG]
    I need:
    [​IMG]
    I will use this shader if you can create new maps.
  4. TUB_Husker

    TUB_Husker Community Member Community Member

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    Ah, ok, I send this in the next days.
    Are the bumbmaps ok?
  5. Defiant

    Defiant New Member

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    Yes, they are.
  6. Defiant

    Defiant New Member

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    Assimilated U.S.S.TEMPEST in nebula...
    [​IMG] [​IMG] [​IMG] [​IMG]
    u.s.s.sovereign and CABAL like this.
  7. MrVulcan

    MrVulcan Community Member Community Member

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    Liking how the nebula is an actual dust cloud in which you can hide a ship. Also, I really like the sharper lighting on the last few screenshots. Is this an effect of the nebula (shadows from nebula?) or just a different light setup?

    I suspect this is low priority, and already on the to-do list.. The map grid lines are a bit fuzzy, detracting from the whole scene. Are you planning on making these look sharper by rendering them as simple lines (instead of texture-based)?
  8. Defiant

    Defiant New Member

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    The nebula consists of particles. Each particle takes its position in 3D space. This allows to hide the ship visually. The nebula doesn't cast shadows.

    I'm not doing to change the grid. Another type of it can be much less convenient.

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