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Star Trek: Defense Line (Developing a new ST RTS game)

Discussion in 'Star Trek Games' started by u.s.s.sovereign, 22 Jul 2016.

  1. Defiant

    Defiant New Member

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    New mining station by TUB_Husker.
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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  2. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey, looks fantastic ingame :), but work the bumb map, I don't see the bumb :(
  3. Defiant

    Defiant New Member

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    I have problems with shaders. I can use another shader, but I need new lightmaps. It's using different system.
    Your:
    [​IMG]
    I need:
    [​IMG]
    I will use this shader if you can create new maps.
  4. TUB_Husker

    TUB_Husker Community Member Community Member

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    Ah, ok, I send this in the next days.
    Are the bumbmaps ok?
  5. Defiant

    Defiant New Member

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    Yes, they are.
  6. Defiant

    Defiant New Member

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    Assimilated U.S.S.TEMPEST in nebula...
    [​IMG] [​IMG] [​IMG] [​IMG]
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  7. MrVulcan

    MrVulcan Community Member Community Member

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    Liking how the nebula is an actual dust cloud in which you can hide a ship. Also, I really like the sharper lighting on the last few screenshots. Is this an effect of the nebula (shadows from nebula?) or just a different light setup?

    I suspect this is low priority, and already on the to-do list.. The map grid lines are a bit fuzzy, detracting from the whole scene. Are you planning on making these look sharper by rendering them as simple lines (instead of texture-based)?
  8. Defiant

    Defiant New Member

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    The nebula consists of particles. Each particle takes its position in 3D space. This allows to hide the ship visually. The nebula doesn't cast shadows.

    I'm not doing to change the grid. Another type of it can be much less convenient.
  9. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    Hello everyone!

    We have solved some critical errors. Now all systems work fine and we have something for you to try.
    This is an example battle for ships’ physics tests. In this combat, the Federation fleet will try to recapture a planet, captured by the Borg. The flagship is USS SOVEREIGN. In the centre of the map you can see the debris of the Federation base. The Collective forces consists of assimilated Starfleet ships and a cube. First of all we advise you to destroy the cube.

    The Pause Menu is under reconstruction, so it doesn’t work. If you can hear no sounds or music press F5. To exit the test press Alt + F4.

    As we do not have our own composer, music is from PC game ‘Earth 2160’.

    Download: https://drive.google.com/file/d/1unmZ-q8ZwgUS9-VhswYj0E1tDsamo16f

    [​IMG]
    [​IMG]
    [​IMG]
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  10. Chiletrek

    Chiletrek Warriors from Fluidic Space Community Member

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    Hello:
    It sure looks like you've been busy. I am curious about the poly-count limits you can have per ship :plan:
  11. Defiant

    Defiant New Member

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    Not more than 10000 poly on the ship.
  12. Chiletrek

    Chiletrek Warriors from Fluidic Space Community Member

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    Ohh? 10000 per ship? Your game is powerful indeed... maybe similar to FleetOps? :) . Of course I reckon spammable ships must remain much lower than that.
  13. Defiant

    Defiant New Member

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    10000 is the maximum. Normal - 3000 - 5000.
  14. Chiletrek

    Chiletrek Warriors from Fluidic Space Community Member

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    Hello:
    That's still great, and useful for all of us to know :) .

    Keep it up!
  15. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey looks fine, X-Mas I send a huge update. Reduced lights on, new self illumination maps, the new Excalibur and Regula Station.

    Unity can handle 350k Polys (vert), the limitation is defined by your Graphic-Card. The Counts of Textures and her Resolution is more important.
  16. Defiant

    Defiant New Member

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    Excalibur class.
    [​IMG] [​IMG] [​IMG] [​IMG]
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  17. CABAL

    CABAL << ■ II ▶ >> Staff Member Site Manager Star Navigator

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    I really like how the Borg components are randomized a bit. Much better than Armada's system of having them all look the same.
  18. Defiant

    Defiant New Member

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    Model by our friend TUB_Husker.
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