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Star Trek: Defense Line (Developing a new ST RTS game)

Discussion in 'Star Trek Games' started by u.s.s.sovereign, 22 Jul 2016.

  1. OpetJa

    OpetJa Community Member Community Member

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    in what fomat are models made?? is going to be possible to make models for game??
  2. TUB_Husker

    TUB_Husker Community Member Community Member

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    Looks very nice. The Planets are really good. Mh, and the new Starbase-Models are finished.
  3. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    Thanks! We're really very busy with some Ai and subsystems stuff. Hope there will be something good to show in a few days.

    Hmm, what exactly do you mean? We can use any format, but the best fit is .max and .3ds.
    If you're taking about modding, now we haven't worked no this subject. It's a very difficult issue in Unity 3D engine, but when the game is ready we would be able to try to solve it.

    Great to hear from you! Hope you're fine and you project goes well. What planets are you talking about? Textures I sent you or on the screen? By the way, I created some more textures and will send you today.
  4. Defiant

    Defiant New Member

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    Ladies and Gentlemen! Today, I'd like to congratulate my brother Arsen Bagdasarov (u.s.s.sovereign) with his birthday. He's 25 years old now. He has done so much for the project. The Defence Line would look completely different without his work. He is a texture artist in our team, however, he has created tech trees for game factions, ships abilities (they're still to be scripted) and more. Happy Birthday, Arsen Bagdasarov (u.s.s.sovereign)!
    This video took three days to be completed.
    Used models:
    U.S.S.SOVEREIGN - Ed Giddings (ship name and registry are redone by me).
    U.S.S.CONSTITUTION - Gene Kim-Eng (ship name and registry are redone by me).
    U.S.S.DEFIANT - Jonas Ljungberg.
    U.S.S.AMBASSADOR - Kenny_Z (ship name and registry are redone by me).
    U.S.S.AKIRA - Ian Bremner.
    U.S.S.INCURSION - Star Trek Armada 2.

    TUB_Husker, Chiletrek and CABAL like this.
  5. Chiletrek

    Chiletrek Warriors from Fluidic Space Community Member

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    Hello:
    Very nice video, Defiant! :D .

    Also, Happy Birthday captain!
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  6. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    Thank you very much, Defiant!
  7. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    We have corrected ships sizes.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
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  8. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    Ladies and gentlemen! Today we celebrate the "two-year-and-two-days" birthday of our project! Yes, I am two days late. However, we did a lot of work since the last year.

    Here is the list of our achievements:
    1) We created the new interface system (all the controls are now located on the MSD panel);
    2) The UI moved to the other interface system. More complicated though has more functions;
    3) In-game physics was changed;
    4) The Ai is now recovered and upgraded (as it died our while I was working on physics);
    5) A huge amount of starships and stations are added to our armada. Thanks to all the modellers who created a great stuff. A special thanks to TUB_Husker, who made a marvellous work for our project.
    This video is made by me. You will see something (or someone) you to meet in the complete game. In addition, you'll see Klingon and Romulan starships:

    https://www.youtube.com/watch?v=aipaL_kTP8c
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  9. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    A new planet by u.s.s.sovereign.
    Screenshot by u.s.s.defiant.
    [​IMG]
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  10. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    Now that is gorgeous. How do yo go about making planet textures?
  11. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey, I watched the Video, I like it, but
    a little thing that I don't like is the strength of specular. I think specular equal Zero for Asteroids are Ok, for Ships specular less than 20 is Ok. The use of Specular is good when you use specular maps, but without maps it isn't good.
    Usually, your planets are fantastic.
  12. Defiant

    Defiant New Member

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    Specular have only a color option. I cann't create specular maps.
    [​IMG]
  13. MrVulcan

    MrVulcan Community Member Community Member

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    If I'm not mistaken, the alpha channel of the image is being used as the "strength" of the specular map; transparent = no specular, opaque = very shiny. See the source dropdown for specular.

    Also, if you use a different rendering mode, or a different shader entirely, you might find an option that lets you select a specular map.

    There seem to be many nice options for adding easy detail like heightmap and detail mask. Used in moderation, these really help in making things look stunning.
  14. Defiant

    Defiant New Member

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    I can add specular map, but I haven't it. Models have been created by another people. Our team hasn't texture-makers. We can create only textures of planets. I know about alpha channel. Maybe in the future we will create specular map, heightmap and detail mask.
  15. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey, I believe you must choose a another Shader, see the red marked area
    lClRpW9z6jo.jpg
    Or, the simple method, set the colour to black
  16. Defiant

    Defiant New Member

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    I have only this shader, and shader without specular settings. I'll try to set black, but we need someone how can create specular maps.
  17. Defiant

    Defiant New Member

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    Thank you for new star base model.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]
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  18. Aad Moerman

    Aad Moerman Community Member Community Member

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    Impressive!
  19. Majestic

    Majestic Life's a garden. Dig it! Staff Member Administrator

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    That's beautiful, is the starbase upgradable?
  20. Defiant

    Defiant New Member

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    Star base has 3 levels.
    1
    [​IMG]
    2
    [​IMG]
    3
    [​IMG]
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  21. Defiant

    Defiant New Member

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    New Nova class model.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG] [​IMG]
    [​IMG]
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  22. TUB_Husker

    TUB_Husker Community Member Community Member

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    Hey,
    looks fine. To the Mesh, original is the mesh from Add Moerman's Nova Class.
    I edited the mesh and add a bit more details and draw a new texture.
  23. Defiant

    Defiant New Member

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    Thank you. Now I'm working with Sovereign and Steamrunner models.
  24. TUB_Husker

    TUB_Husker Community Member Community Member

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  25. Defiant

    Defiant New Member

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    Thank you for models. I'll add them into the game soon.
  26. u.s.s.sovereign

    u.s.s.sovereign Community Member Community Member

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    We have upgraded the Federation faction with wonderful new models, thanks to TUB_Husker.
    Here are some screenshots of assimilation and damage tests with these ships.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
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  27. TUB_Husker

    TUB_Husker Community Member Community Member

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    Oh man, I must reduce the lighten windows.
    Hey, use you sprites for damage and borg parts, or is this a texture?

    Saber, Akira, Prometheus follow. Luna, Intrepid must be textured. Excalibur is in work.
    To the Excalibur, can I model the ships with a few Interpretations?
    Last edited by a moderator: 12 Sep 2017
  28. Defiant

    Defiant New Member

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    Borg elements are textures.
    I think you can create your Excalibur model as you want.
  29. Defiant

    Defiant New Member

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    New Akira class and Saber class models.
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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  30. Defiant

    Defiant New Member

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    Working with maneuvers...
    [​IMG] [​IMG]
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