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Star Trek: Defense Line (Developing a new ST RTS game)

u.s.s.sovereign

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That's a pretty interesting idea. Can objects cast shadows onto other objects?

Yes, of course.

ooh, proper dynamic lighting instead of glow maps. Has it's pros and cons though, just means you need to test maps extensively.

Hm, we are testing our prototype maps, but now the main goal is to complete saving system to allow players save game.
 

CABAL

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Yes, of course.
Great! That's strangely rare in strategy games for some reason, particularly ones set in space. I think even Homeworld HD doesn't have it, though I could be mistaken.
 

u.s.s.sovereign

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Great! That's strangely rare in strategy games for some reason, particularly ones set in space. I think even Homeworld HD doesn't have it, though I could be mistaken.

Hope, we would be able not to let it down. There are so much difficulties. The DL development is like the Helm's Deep battle in fact. But we are working on a playable version with working saving system.
 

marsneedswomen2008

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Hence my comments about lighting. It may seem more realistic to have dynamic lighting, but it may put off potential players if it becomes a hindrance on darker maps. Well, there's always beta testing for that ;) .
 

CABAL

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Hence my comments about lighting. It may seem more realistic to have dynamic lighting, but it may put off potential players if it becomes a hindrance on darker maps. Well, there's always beta testing for that ;) .
A little bit of ambient light probably wouldn't hurt, but I really do like the idea of a primary on-map light source.
 

u.s.s.sovereign

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Hence my comments about lighting. It may seem more realistic to have dynamic lighting, but it may put off potential players if it becomes a hindrance on darker maps. Well, there's always beta testing for that ;) .

Thank you for feedback. We will return to this issue while the next demo is released.

A little bit of ambient light probably wouldn't hurt, but I really do like the idea of a primary on-map light source.

Cabal, maybe you're right. We will discuss the matter of combining dynamic and ambient lighting in game. Thank you!
 

MrVulcan

Crewman 2nd Class
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17 Aug 2011
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142
Very nice progress. Great looking planets, and very happy that you are working with dynamic lighting.

I promised a while back to look into save-game issues for you, and did a bit of reading into the subject. I'm still a bit short on time to dedicate myself to the matter, but perhaps it would be beneficial to have a discussion between your code team and myself?

Likewise with the build animations. There may be a fairly straight forward procedural solution that wouldn't require much new artwork. At best I might be able to get something working in 3dsmax, but I'm not familiar enough with Unity. Again, I would be happy to discuss some possibilities here with the team. Let me know how we can chat.

Cheers
 

u.s.s.sovereign

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Very nice progress. Great looking planets, and very happy that you are working with dynamic lighting.

I promised a while back to look into save-game issues for you, and did a bit of reading into the subject. I'm still a bit short on time to dedicate myself to the matter, but perhaps it would be beneficial to have a discussion between your code team and myself?

Likewise with the build animations. There may be a fairly straight forward procedural solution that wouldn't require much new artwork. At best I might be able to get something working in 3dsmax, but I'm not familiar enough with Unity. Again, I would be happy to discuss some possibilities here with the team. Let me know how we can chat.

Cheers

Thank you very much! About saving system we have nearly solved the matter. So, you'll be able to test a working prototype in the next demo

About building animations - this issue is still not solved. I'll think how to communicate you and our programmer. Maybe you together would be able to solve the problem. Thank you!
 

u.s.s.sovereign

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First sight of Klingon faction. D-53 class Bird-of-Preys in fight.
6x3UiVUqGE4.jpg
 

kjc733

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Glad to see this is making steady progress.
(Although I'm not that fond of the design or the mesh)
 

u.s.s.sovereign

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Glad to see this is making steady progress.
(Although I'm not that fond of the design or the mesh)

Thank you very much! You see, we have to use models, that are created for us by fans who wants to help. If we find another model for a starship and it would be better that the one in game, we will replace it. If anyone wants to help modelling - we will be very pleased, because there are a lot of stuff to model.
 

kjc733

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Well, please feel free to use my B'Gin BoP, and I'm sure there'd be no objection to you using the Warfang fighter or D6. Just let me know and I'll dig out the original meshes.
 

u.s.s.sovereign

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Well, please feel free to use my B'Gin BoP, and I'm sure there'd be no objection to you using the Warfang fighter or D6. Just let me know and I'll dig out the original meshes.

Thank you very much! I'll discuss it with our team leader. B'Gin BoP; Warfang fighter or D-6 - I understood.
 

kjc733

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Whilst I built all of the meshes, the B'Gin is all my work, the D6 and Warfang were textured by Jetfreak, and the Warfang was designed by Hellkite. There are A2 versions of each in the Resources area.
 

u.s.s.sovereign

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Whilst I built all of the meshes, the B'Gin is all my work, the D6 and Warfang were textured by Jetfreak, and the Warfang was designed by Hellkite. There are A2 versions of each in the Resources area.

I understood, thanks! The Klingon faction is still under construction, so we're gathering together all the parts of it.
 
T

TUB_Husker

Deleted Due to Inactivity
Former MSFC Member
The Nagasaki Class. I decided that the lenght of the Beowolf Class is 3/4 from the Defiant (120m).
So is the Nagasaki 900 meters long.
Galaxy and Nagasaki:
naggal1.jpg
Nagasaki:
Nagasiki.jpg
 

Aad Moerman

Senior Chief Petty Officer
Sleeping in the Light
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Interesting. An unusual design of the nacellepylons.
 
T

TUB_Husker

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Former MSFC Member
Interesting. An unusual design of the nacellepylons.
The nacelles didn't fit properly to the ship, so I made new ones. The Texture is Galaxy Style, so I modelled Galaxy like nacelles.

galnag1.jpg galnag2.jpg
 

u.s.s.sovereign

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Some news:
The builder ship’s model and textures are remade by Aad Moerman. Look at the screenshot: you can see Atlantia class (builder ship) model. We also recreated some physics. Now vessels react more realistically to torpedoes when their engines are broken down. If a ship loses her crew, she turns neutral and starts to drift through space. We added players’ colours as well. Because of star system’s size, mini map has two modes. The local mode shows the space around player’s camera. The global mode shows the whole star system and massive objects (starbases, planets, etc.).
_6p_A7lmy24.jpg
 
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TUB_Husker

Deleted Due to Inactivity
Former MSFC Member
Yes, here is a comparision of the side view. Galaxy 643m and nagasaki 900m:
side2.jpg
 
T

TUB_Husker

Deleted Due to Inactivity
Former MSFC Member
Hey,
I modeled the Nagasaki Class in relation to the Beowolf and Galaxy. I decided that the Beowolf is 3/4 of the Defiant with 120 meters. I do a mistake, I use the Fleet Charts of ex-astris-scientia. But the Defiant is 170 meters, so is the Beowolf smaller, 1/2 of the Defiant.
 
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