Rifraf
I know just enough to be a danger to myself
- Joined
- 25 Aug 2013
- Messages
- 1,206
- Age
- 51
The STA2 Upgrade Project 2014 is a complete stand alone Stock Armada II mod for Fleet Operations originally based upon, but taking a step further the work done by Blade in STA2 Classic for Fleet Operations and has turned into a continuation/progression of the original Upgrade Project released about 5 years ago by Freyr. This mod takes the base Armada 2 game and uses the stock 1.1 patch and the Midnight Universe mod as a base to spiff up the graphics and updates about 99% of all ship/station/object/effect/background models and textures with far superior versions using works from those around the Armada/Fleet Ops community like redone Borg, Cardassian ships (stations by Dan1025,) Federation, Klingon, and Romulans by Aad_Moerman, Species 8472 by Chiletrek, explosion and shield effects by the Fleet Operations team and much more.
Also new is the addition of omni directional lighting* to enhance the lighting effects of each maps atmosphere. You'll see ships light up when next to mining moons, latinum nebula and also when firing pulse or torpedo weapons. (*The omni lights as worked on by Freyr and Medafusion, but never released weren't directly compatible with the FO engine so I actually just altered the light settings already on the moons/latinum nebs thanks to a bit of code by Cabal. I may release updated maps in the future that have all the various nebula lit with omni lights, however this may be too performance intensive on the engine as some maps have a huge amount of them. (I've put this last idea on the back burner for now.)
In the interest of better game play I've further modified the Instant Action AI, build lists and physics files along with the RTS_CFG, ART_CFG and some of the various ODF's to make it look better and hopefully play a little better without straying much (hopefully not too much) from stock play. I've changed the lighting effects of all stock maps and I've left the single player campaign intact as well as included the ideas and in most cases the work of the Improved Single Player Campaign mod from stock A2 to make the missions more challenging.
Also new is the addition of omni directional lighting* to enhance the lighting effects of each maps atmosphere. You'll see ships light up when next to mining moons, latinum nebula and also when firing pulse or torpedo weapons. (*The omni lights as worked on by Freyr and Medafusion, but never released weren't directly compatible with the FO engine so I actually just altered the light settings already on the moons/latinum nebs thanks to a bit of code by Cabal. I may release updated maps in the future that have all the various nebula lit with omni lights, however this may be too performance intensive on the engine as some maps have a huge amount of them. (I've put this last idea on the back burner for now.)
In the interest of better game play I've further modified the Instant Action AI, build lists and physics files along with the RTS_CFG, ART_CFG and some of the various ODF's to make it look better and hopefully play a little better without straying much (hopefully not too much) from stock play. I've changed the lighting effects of all stock maps and I've left the single player campaign intact as well as included the ideas and in most cases the work of the Improved Single Player Campaign mod from stock A2 to make the missions more challenging.
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