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Rel's house of 3d stuff!

Discussion in '3D Graphics and Art' started by Flowrellik, 10 Jan 2018.

  1. Flowrellik

    Flowrellik New Member

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    OK! I saw a little place here for 3d and I figured I'd show off some stuff here!
    So one of my hobbies is 3d design. I'm good with blender, sketchup, and sculptris. About a few months ago I began experimenting with UV and have done a series of different starships, starting with the Texas Class.
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    This ship is my personal take on the Texas Class OCL from Starfleet Battles and is my very first starship.
    Upon completion she was then imported into Star Trek Bridge Commander and was rendered by Jetfreak (Thanks bud!)
    (Jet's Render)
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    My second ship I've created was a Klingon ship: A redesign of the L-13 Fatman
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    (The next pic shows WickedZombie's D7. Used for scaling purposes)
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    What got me confused with this beast is the style of the ship. I figured I'd give it a hybrid feel of TOS/TMP era. Also in Bridge Commander, this monster of a Battleship, despite the menacing redesign, is sadly still a bit of a lemon to handle, essentially a bulked D7 with a carrier bay and more guns at the cost of speed and large size.

    UR-QUAN DREADNOUGHT WIP w. Fighter! (Connie by Gmunoz used for scale purposes)
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    This is only a taste of what I can create! Atm I am a part of a game dev team for a mecha game too and I have a Deviantart for some of my other artworks :).
    https://flowrellik.deviantart.com/
    I've done ships, Ive done mecha, I've done organic designs from people to animals to Kaiju and my wish is to aim higher in hopes of a professional 3d designer, maybe even learn backgrounds too :D
  2. Flowrellik

    Flowrellik New Member

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    I am uncertain if this counts as a double-post, but I've been working on this ship on and off for a long while now!
    ARES CLASS WIP. Made in Blender 3D, as accurate to scale as I can. Now I'm wondering whether I should go Axanar style or full blown TOS style hull. (Constitution class by Gmunoz and used for scaling only)
    Ares3.png Ares4.png Ares5.png Ares1.png Ares2.png
    kjc733, -RJB- and CABAL like this.
  3. CABAL

    CABAL << ■ II ▶ >> Staff Member Site Manager Star Navigator

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    Double posts are just fine so long as it's been long enough that you can't edit the previous post anymore. Or if you manage to hit the character limit.
  4. Flowrellik

    Flowrellik New Member

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    Ahhh ok :) Btw you like what I've made so far? I'm not sure how to mod Armada to made ships for it, but I can gladly give out the models for release, esp. in .Nif or .3ds format
  5. CABAL

    CABAL << ■ II ▶ >> Staff Member Site Manager Star Navigator

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    I do like it.:)You can post the raw models if you want to. Some of the folks around here even do conversions for use in Armada. Fair warning, if your stuff gets converted it will probably lose some detail since the engine can't handle more than a certain number of polys per model or polys on screen without drastically dropping speed. FO made some improvements to the renderer, but both values are still pretty low. I'm not a modeler, just a hardpointer, but I think the current target number of polys for a mid-to-large size ship in FO is 10,000.
  6. Flowrellik

    Flowrellik New Member

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    Well, in any case if it's decided I can go post then either in .3ds or .obj. Either one would work well :).
    Atm despite being sick, I'm lost on how to do the warp nacelles for the Ares. Axanar style or TOS..
  7. kjc733

    kjc733 Wibble Staff Member Forum Moderator Seraphim Build Team

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    That is a very good start, I look forward to seeing the finished product.
    You may wish to shrink it down slightly, the Ares saucer is actually a little smaller than the Connie.
    https://gundam1701.deviantart.com/art/Axanar-Ship-Chart-from-The-Light-Works-465842449

    When I did Ares I made the aft end of the nacelle hollow by extruding a core inwards. I then curved the polygons of the wall around in a cowling and put a ball in the middle.

    Attached Files:

  8. Aad Moerman

    Aad Moerman Community Member Community Member

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    Nice work, Flowrellik!

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