• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

[Help] MS3D Tutorials

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Just downloaded a copy of MS3D and had a quick play around. Seems straightforword in some respects, but it's different enough from maya that I can see frustrations ahead (zooming for example :rolleyes: )

Now I know that milkshape tutorials are probably everywhere (and I've already found a few), but does anybody have any that they recommend as being a good tutorial?
 

EAS_Intrepid

MSFC Staff Paramedic
Joined
23 Apr 2006
Messages
2,615
Age
35
Zooming can be done with the scroll-wheel on the mouse. The Shift-Key makes you zoom in or out faster.

As for tutorials: check the Milkshape website or the website of the makers of Ms3d, there ought to be a tutorial question.

If you have any questions, fire away! There are a few users who use Milkshape (including me) who can help you out.
 

-RJB-

Nyarlathotep The Crawling Chaos
Staff member
Site Manager
Master of Art
Walking Genocide
Joined
5 Aug 2007
Messages
1,262
Age
40
I'm going to sticky this thread up since it can be of help to other members down the line. :thumbsup:
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
I can only echo what Intrepid has said. But remember that the face tool and reverse face option in one of the drop down menu's are your best friend here. :)
 

K_merse

Star Trek: Evolution
Joined
22 Feb 2008
Messages
438
Is there a way in MS3D to cut a mesh and creating new vertices alongside the cut?
 

MajorPayne

Crewman 3rd Class
Joined
11 Jan 2012
Messages
120
That sort of function from my understanding uses boolean and as such theres no function in MS3d to do it.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
If you select the faces you want cut out and regroup them into another mesh group that might do what you want.
 

FahreS

w000000000000000t!!!!!!11 1oneeleven1
Joined
7 Aug 2008
Messages
329
Is there a way in MS3D to cut a mesh and creating new vertices alongside the cut?

you cant cut out any geometry, you can only cut out the polygons that are already there.
creating vertices alongside a cut is possible with the extrude option. Try it out and youll probably find out how it works in a short while
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
I've recently had to install MS3D on a new machine and I cant for the life of me remember how to install the plugins. I assumed it was just a case of dropping the files in the base folder but that didn't seem to work.
So what do I need to do to get the plugins to work (having the same trouble with the help files as well amusingly)?
 

Jetfreak

Filipino Expat
Staff member
Forum Moderator
Seraphim Build Team
Master of Art
Joined
22 Mar 2008
Messages
2,559
In my machine, all the plug-ins are contained in a folder called "Source' in the base directory:

C:\Program Files (x86)\MilkShape 3D 1.8.2\Source
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
That's where mine are, although I've installed 1.8.5 (beta). Maybe I should try 1.8.4 instead.
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
Is milkshape 3D still usable on windows 10?
Or is there another program now to use or plugins for 3D programs?
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Yes, I still use Milkshape v1.8.5 on my Windows 10 laptop.
The website has a number of plugins that allow import/export of specialist formats.
There are alternatives to Milkshape, for example Blender is a popular free modelling program. I'm not sure if there are plugins that allow export as sod format though.
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
Oh cool thanks for the info, yeah I use blender and 3D builder to fix 3D printing stuff mainly for cosplay. But still learning. I guess milkshape is my next program to get then.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Milkshape is very, very crude when compared to Blender. I don't know if Blender can be used to hardpoint and export sods, but that is the only reason to use Milkshape if you already use Blender. If Blender can do it (any Blender users please chip in here) then there would be no point to using Milkshape.
Oh, and feel free to create a thread about your 3D printing, I'm sure people would be interested to see.
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
Yeah there is no import or export plugin for blender, but I guess you could make it in blender, export as obj file and then import into milkshape to export as sod file.
I’ll look into find my printed stuff and get some photos up.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
I've personally reverted to version 1.8.4 as all the tools are way more stable and you get back the ability to d boolans.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,450
Age
41
Hello:
I've personally reverted to version 1.8.4 as all the tools are way more stable and you get back the ability to d boolans.
Oh for the Lords of Kobol that is why I was not able to use the Boolean Tool anymore! Thanks for the info :)
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Wait there's a Boolian tool in Milkshape? I never knew that.
I've never really had issues with 1.8.5 stability, but then I only use it for hardpointing.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,450
Age
41
Hello:
Wait there's a Boolian tool in Milkshape? I never knew that.
I've never really had issues with 1.8.5 stability, but then I only use it for hardpointing.
Yes, there are, but you have to download that separately from Milksape's webpage in the downloads section.

Those will not work in 1.8.5 as I could attest, but they should work in 1.8.4
 
Top