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Milkshape 3D General Questions

Majestic

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I have decided to attempt a new model. A simple one, a flying saucer. I was wondering is there anyway to get a geometrically round saucer?

I tried making a sphere and scaling it but it isn't quite round, this is a problem as the model is going to have 3 laters of saucers on top of one another.
 

EAS_Intrepid

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Remember that you can also increase the slices/stacks count on spheres!

If you are just modeling for no game purpose, try high slices/stacks combination to make a round object.
 

Syf

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Your doing a saucer... Ok, that's a simple one.

First off, a few things to remember. MS3D is a Game level rendering program. MS3D is limited in the maximum number of polies it can supprt on a single model. If you have a high end system, then 64,000 is the upper limit. If you are running a lower-than-high-end system, consider you max to be 32,000. If your doing a model for use in a game, 16,000 is the max number of polies. Also, one more note, the more polies you have, the higher risk of suffering a crash with the program.

Now, the maximum slices to get a "close to" perfect sphere is 32, as with 32 for the stacks. The basic shapes will not render any more than this. So, make a 32x32 sphere. Now, to increase this, you can open your tools menu, then open up the DirectX Mesh tools (if this is not installed on your ms3d, then go to the website downloads and get it, and install it). Now on the menu of that window, you have little "red triangles" marked 2x, 3x, 5x, and 7x. Now you can click the 2x icon. after a few seconds, the sphere will become a 64x64. DO NOT USE 3X, 5X, or 7X. You Will Suffer a crash if your system is not high end. Also, do not do the DirectX tool more then once, as each time, the slices and stacks it generates become a little more "out of sync" with the geometry of the sphere, and that's another quick tutorial to fix (however, if your system can handle it, then you can do the 2X twice. This will render a 128x128 - 31,744 poly sphere). You can use this on any shape. A saucer would be best made out of a cylinder.
 
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Majestic

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Thanks guys.

This is what I have come up with so far.



As any of you Doctor Who fans can see, this ship is the Dalek mothership from the Doctor Who episode of "The Parting of Ways" the last episode to feature Christopher Eccleston as the Ninth Doctor.

I am making this ship for Armada II and it currently stands at 1644 pollies. A little high I think.
 

Syf

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Not bad.

Looks like 24 slices. How many Stacks?
 

Majestic

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The main body was 24x24. The small domes and the bottom center done were 6x12.
 

Syf

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You could have used a 10x24 (or even an 8x24) for the main sphere. it would cut down the polies on it by over half. A 24x24 sphere has 1104 polies, as to a 10x24 has only 432 polies. The smo0thing effects will make the top and bottom look smooth still. A2 automatically smooths same texture polies together.
 

Majestic

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Syf said:
You could have used a 10x24 (or even an 8x24) for the main sphere. it would cut down the polies on it by over half. A 24x24 sphere has 1104 polies, as to a 10x24 has only 432 polies. The smo0thing effects will make the top and bottom look smooth still. A2 automatically smooths same texture polies together.

Ah okay. Never knew that.
 

EAS_Intrepid

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Majestic said:
Thanks guys.

This is what I have come up with so far.



As any of you Doctor Who fans can see, this ship is the Dalek mothership from the Doctor Who episode of "The Parting of Ways" the last episode to feature Christopher Eccleston as the Ninth Doctor.

I am making this ship for Armada II and it currently stands at 1644 pollies. A little high I think.

Syf already said it about the polygon count questions, so all I can say is:
Good work :thumbsup:
 

Syf

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Well, I look forward to the end results.

I really need to get my big tutorial put together. It will cover a lot of little things like this. Poly reduction is one of the most important parts of modelling game level models.
 

Majestic

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Well I am thinking about texturing this model and later going back and redoing the model when I have a little more experence, I want to get some pratice in with texturing.

How does one go about texturing a model, I simply have no idea on how to apply textures to a model. I know how to hardpoint and even create a very basic model, but texturing, I don't have the fogest.
 

Syf

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I will create a walk thru texturing tomorrow. It's not something that's quick.If you hurry during your learning, you'll miss out on some of the important issues. There are some tutorials out there, but not complete. I tried them all when learning the basics. there's a lot I had to figure out on my own. So, I want to create a good one. But I am too tired right now after working 12 hours. So, let me get back to you on that.
 

Majestic

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Syf said:
I will create a walk thru texturing tomorrow. It's not something that's quick.If you hurry during your learning, you'll miss out on some of the important issues. There are some tutorials out there, but not complete. I tried them all when learning the basics. there's a lot I had to figure out on my own. So, I want to create a good one. But I am too tired right now after working 12 hours. So, let me get back to you on that.

No rush Syf. ;)
 
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