• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Majestic's Star Wars Modelling Thread

Rifraf

I know just enough to be a danger to myself
Joined
25 Aug 2013
Messages
1,222
Age
51
I love it. To me a lot of these types of designs including the Carrack Cruiser and such just seem so generic/unorthodox, however I love their unconventional design. Great job

Thanks Jetfreak, I plan to make a Assault Cruiser based around the Dreadnaught as well. It will probably be something like this:

http://img1.wikia.nocookie.net/__cb20071217030513/starwars/images/0/02/AssaultFrigate-SOTGse.jpg

I just need to finish my Nebulon B model first before I start on that one.
Loving this even more. :) Awesome design.
 
Last edited by a moderator:

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
I love it. To me a lot of these types of designs including the Carrack Cruiser and such just seem so generic/unorthodox, however I love their unconventional design. Great job

I am doing a Carrack corvette for the Empire. I call it a corvette as that is what it is, classification in Star Wars is very inconstant and doesn't make a lot of sense like why they would modify a Dreadnaught (cruiser) into a frigate which basically brings it down a peg also makes no sense. Hence why it is going to be the Assault Cruiser, named by me appropriately.

I also plan to do the Assault Frigate MK II for the frigate line for the Rebels, though I will probably drop the MK II from the name. :D

Loving this even more. :) Awesome design.

I thought you might, not quite the Nebulon B2 but has similar characteristics. A nice compromise on my part. It will be more advanced than the Dreadnaught, lighter armour but more weaponry and shielding.
I ever liked the Dreadnought :thumbsup::clap::excited:

Thanks mate. :D
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
classification in Star Wars is very inconstant and doesn't make a lot of sense like why they would modify a Dreadnaught (cruiser) into a frigate which basically brings it down a peg also makes no sense.
To be fair, 'frigate' has no consistent historical meaning, ranging from small, light ships to the biggest and baddest ships of the time. The rest of the time the Star Wars writers don't have much excuse. Star Destroyer, for instance, is based entirely on the shape rather than tonnage, armament, fighter compliment, speed, or role. The others were likely based entirely on how cool they sounded.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
To be fair, 'frigate' has no consistent historical meaning, ranging from small, light ships to the biggest and baddest ships of the time. The rest of the time the Star Wars writers don't have much excuse. Star Destroyer, for instance, is based entirely on the shape rather than tonnage, armament, fighter compliment, speed, or role. The others were likely based entirely on how cool they sounded.

I have noticed that with my research a few years back, I usually like to place them in a more escort small vessel role and thus you'll noticed in a lot of my work that frigates come before destroyers and cruisers in the fleet line up. It's just where I think they fit best and works well for both Trek and Wars.

I too have noticed a lot of the naming seems to be on what is cool rather than what is practical. I look at having and naming the assault frigate mk 1 to assault cruiser and placed in the cruiser section, and having the assault frigate mk 2 as the assault frigate in the frigate section helps to differentiate them better. Plus hey, it's all considered non-canon now anyways since Disney bought Star Wars.
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
Plus hey, it's all considered non-canon now anyways since Disney bought Star Wars.
I'm pretty sure that George Lucas' position was always that the things that weren't the movies took place in an alternate time-line.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Well he used to have to sign off on everything, whether it was a game or a novel, over the years I think he started to forget what he said was and wasn't, like how he used to say only a lightsaber could block another lightsaber yet in episode 3 we see those droids blocking sabers with metal staffs.

I just go my own way like I do in Trek and it has worked for me thus far with few complaints. :D
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
It's been a while, about time Rifraf and I fix that wouldn't you say?

With the release of episode 7 at the end of the year, Rifraf contacted me about trying to get this mod complete. I agreed and went through what I had in models, and also have made some new ones. Focusing on the Rebellion at the moment, here are the latest models from the MSFC Shipyards. :D

XQ1 Platform, the Rebel outpost. Counterpart to the released Imperial version.
_reb_platform1a.png _reb_platform1b.png _reb_platform1c.png

A rebel research station
_reb_resear1a.png _reb_resear1b.png _reb_resear1c.png

Rebel shipyard for corvettes and frigates
_reb_yard1a.png _reb_yard1b.png _reb_yard1c.png

Rebel resource station
_reb_resource1a.png _reb_resource1b.png _reb_resource1c.png

I have tried to make the rebels feel rag tagged much unlike the Imperial. The use of asteroids is one such method I have incorporated into this. Another is to try and keep their stations simple in design, unlike the more elaborate Imperial versions, and finally a little kitbashing, very evident in the last station. The Rebels use what they have at hand, including salvaging destroyed structures and re-purposing them.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
They all look great. Something else you can look at is defined alien designs. Like a mon cal yard, a verpine resarch station, bothan sensor platforms, corelian trade stations. the fleet is a wid mix of human and other cultures. The stations could reflect that too
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Like a mon cal yard, a verpine resarch station, bothan sensor platforms, corelian trade stations. the fleet is a wid mix of human and other cultures. The stations could reflect that too

I do agree, it should reflect this, the biggest issue is finding examples of such designs to get a feel of each species design aspects.

I already have a sensor station so the bothan are out, I was planning on doing (well almost completed modeling on) a Corellian research station.

If you or anyone have any concept art/images etc of Mon Calamari yards or Verpine stations I would appreciate them being posted here as attachments or you can PM me the links. :D
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
Well you could check the second dark empire comic. They hit Mon calamari in that one. Bothens have an assault cruiser. And man caps and veprine built the being. Berlin are insects with a hive mind and living asteroids I think
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
For the main rebel yard I was going to make a updated version of the shipyard from SWFC/X-wing Alliance.

I might try for something more original now. Call it a Mon Calamari yard, although the examples I have seen online don't look very Mon Calamari which I think I will do the same. Nothing saying that their stations are the same in design style as their ships.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
Well the stick with Mon cal is organic looking but not necessarily ocean looking though I believe that the blisters for surface equipment is another hallmark of Mon cal design. There doesn't seem to be a specific color palette. In general most SW yards seamlessly to take a less is more approach to the slips and in xwing and some of the other fighter games I have even seen small ad hoc bases done as a few freighters surrounded by random containers.
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,647
Mon%20Calamari%20yards_zpskqwjhsqi.png


Mon Calamari yard
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,449
Age
41
Hello:
I can fully understand why Rebels need to use everything they can get. But that is also useful because stations on asteroids would be harder to pick on sensors than those huge and shiny Imperial stations :) .

Bases on asteroids are something I would like to try for some of my factions too.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Well the stick with Mon cal is organic looking but not necessarily ocean looking though I believe that the blisters for surface equipment is another hallmark of Mon cal design. There doesn't seem to be a specific color palette. In general most SW yards seamlessly to take a less is more approach to the slips and in xwing and some of the other fighter games I have even seen small ad hoc bases done as a few freighters surrounded by random containers.

Thanks mate, that does give me some ideas. Especially the idea of old freighters etc being turned into structures.

Mon%20Calamari%20yards_zpskqwjhsqi.png


Mon Calamari yard

Thanks mate, nice concept, I might incorporate ideas of that into my rebel shipyard.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Imperial Starbase is completed, minus the hardpointing and lightmaps on the texture. I had to make the size of the texture 4096px to work, however I plan to reduce the size of the texture before sending it off to Rifraf.

ImperialStarbase_01.png ImperialStarbase_02.png ImperialStarbase_03.png ImperialStarbase_04.png

It even has a bay to build ships, and I plan to hardpoint it so it has a docking point as well. Not sure if that will be used in the mod but it will be handy for anyone who wants to use the model for alternative purposes.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Well, the Rebels currently have the upper hand in corvettes, this simply won't do, won't do at all. Time for Imperial Engineers to get to work.

To be honest I totally forgot about this ship. My bad! I found it searching through my models files and decided to finish modeling it and today I mapped and textured it.

This is the Carrack class, those familiar with the now defunct expanded universe will know of this class, it served during the Clone Wars and was used heavily by the Empire. Designed to be used as escorts and anti-fighter and anti-pirate units. The Tartan eventually was designed and built to replace it.

This is an early Imperial corvette in-game much like the Rebel Marauder and CR70 classes.

ImperialCarrack01.png ImperialCarrack02.png ImperialCarrack03.png ImperialCarrack04.png

Here are some images to show the size and design differences with the Tartan.

ImperialCarrack05.png ImperialCarrack06.png ImperialCarrack07.png

Now there are so many designs for the Carrack out there and to be honest none really took my fancy. So I did a kind of blend design, taking elements from several, and included my own style to come up with this.

I hope you all like her. :D
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
I always intended to give the DP10 Gunship to the Zhan Consortium, with the Rebels having the DP20.

I did a quick play around in Photoshop and this is the result.

Consortium_DP10.png Consortium_DP10b.png Consortium_DP10c.png

Opinions?
 

Rifraf

I know just enough to be a danger to myself
Joined
25 Aug 2013
Messages
1,222
Age
51
Oh wow. Textures look great. I like the brown/dirty/rusty color. Seems very fitting to me for the Consortium. :thumbsup:
 

MajorPayne

Crewman 3rd Class
Joined
11 Jan 2012
Messages
120
Impressive stuff Maj. Good colour schemes on most but I really think that whoever thought up the boring grey colour scheme for the imperials should have been shot!! :)
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Oh wow. Textures look great. I like the brown/dirty/rusty color. Seems very fitting to me for the Consortium. :thumbsup:

Thanks. :D

I thought so. I wanted them to be easily identifiable from the other factions but also look more run down.

Impressive stuff Maj. Good colour schemes on most but I really think that whoever thought up the boring grey colour scheme for the imperials should have been shot!! :)

Thanks MAP. I agree, they are plain/ I did my best to give the texture a bit of activity with the aztec patterns etc.

The Consortium is my favourite faction so I can guarantee they won't be plain. Provided we get to doing them, currently only the Rebels and Empire are planned. The Consortium might show up in an expansion or something. :D
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Imperial Broadside gunship has been completed. It's larger than other factions corvettes but has more armour, more powerful missiles and is of course slower.

imperialBroadside_01.png imperialBroadside_02.png imperialBroadside_03.png imperialBroadside_04.png imperialBroadside_05.png
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,132
Age
34
Great work Maj! :thumbsup: Gotta love the Imperial Navy.
(The Broadside reminds me a bit of the VRA ships from Sigma, btw.)
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,312
Age
39
Great work Maj! :thumbsup: Gotta love the Imperial Navy.
(The Broadside reminds me a bit of the VRA ships from Sigma, btw.)

Thanks mate, well you shouldn't be disappointed with the mod's Imperial faction then. :D

I like it! Your own design?

No the design in it's stock form actually appears in Episode 1, the Imperial version appears in the new cartoon series which I haven't seen yet.
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
(The Broadside reminds me a bit of the VRA ships from Sigma, btw.)
I didn't even notice until you pointed that out. I should play more Sigma, apparently.
 
Top