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[Request] Formula Testing

CABAL

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Star Navigator
Rogue AI technocrat
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First off, I would normally do this myself but my video card is on the fritz and I'm currently stuck in software rendering mode so I can't really do any modding tests.

I made a couple of formulas meant to fulfill a similar function to FO's offensive and defensive values. The first is the Shield Rating, specifically meant to indicate how much punishment the shields can take before failing, using the max shield points and shield regen values. The second is the Weapon Rating, meant to indicate the collective damage per second over 30 second of the vessel's standard weapons (beams, pulses, torps) while ignoring any passive abilities or special weapons.

I would like somebody to please test the Shield Rating formula as I'm not sure that the resulting value is practical for judging shield strength. My main concern is that the current formula may exaggerate the effects of the shield regeneration value in combat. I would like to keep the regen value as part of the equation, but I may simplify it to just the max shield points if I can't get this to work.

shield rating = ("shield points"+["shield points"-{"shield points"/"regen"}])*(4/5)
round to nearest whole number
 

CptBenSisko

The Emissary
Joined
2 Feb 2010
Messages
611
What are we using as a base? are we just making up numbers? What ship should we use as a baseline?
 

CABAL

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What are we using as a base? are we just making up numbers? What ship should we use as a baseline?

Probably two or more ships that are identical in all but shield value or regen value. As a base, perhaps something roughly equivalent to one of my cruisers; about 500-600 shield points and a regen of 2 with two weapons at about 20 damage each, the first one at a 2 second reload and the second at about a 6 second reload. 100% hit rate on both weapons, partially to minimize randomness during testing. Doesn't account for everything, but it should cover the averages.

Sorry, I probably should have covered that in the first post.
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Hm, but if your regeneration values drop below 1... and very much below 1... :cry2: . For instance, if a ship gets zero regeneration and must always regenerate at the yards, could end up being pretty crazy. :sweat:
 
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