- Joined
- 15 Aug 2009
- Messages
- 3,511
- Age
- 33
First off, I would normally do this myself but my video card is on the fritz and I'm currently stuck in software rendering mode so I can't really do any modding tests.
I made a couple of formulas meant to fulfill a similar function to FO's offensive and defensive values. The first is the Shield Rating, specifically meant to indicate how much punishment the shields can take before failing, using the max shield points and shield regen values. The second is the Weapon Rating, meant to indicate the collective damage per second over 30 second of the vessel's standard weapons (beams, pulses, torps) while ignoring any passive abilities or special weapons.
I would like somebody to please test the Shield Rating formula as I'm not sure that the resulting value is practical for judging shield strength. My main concern is that the current formula may exaggerate the effects of the shield regeneration value in combat. I would like to keep the regen value as part of the equation, but I may simplify it to just the max shield points if I can't get this to work.
I made a couple of formulas meant to fulfill a similar function to FO's offensive and defensive values. The first is the Shield Rating, specifically meant to indicate how much punishment the shields can take before failing, using the max shield points and shield regen values. The second is the Weapon Rating, meant to indicate the collective damage per second over 30 second of the vessel's standard weapons (beams, pulses, torps) while ignoring any passive abilities or special weapons.
I would like somebody to please test the Shield Rating formula as I'm not sure that the resulting value is practical for judging shield strength. My main concern is that the current formula may exaggerate the effects of the shield regeneration value in combat. I would like to keep the regen value as part of the equation, but I may simplify it to just the max shield points if I can't get this to work.
shield rating = ("shield points"+["shield points"-{"shield points"/"regen"}])*(4/5)
round to nearest whole number
round to nearest whole number