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Fo Borg Models Poly Count

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Adm_Z

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But the Borg models in FO are a tad too high poly and do cause me lag, it's one of a few reasons I don't like playing games with Borg in it.

Can I venture a guess that another is because they remind you of Crisis?:lol2: Believe me when I say I understand the sentiment. However I usually look at it diferently. Almost all my AI games are against the borg... And I usually win...by a lot.:D
 

Dominus_Noctis

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Hm, if I recall correctly the Borg vessels in FO aren't that high poly - don't think any of them go above 6-7k (Diamond is up there), and there are other vessels of other factions that are higher or quite close (like the Intrepid). The reason behind the lag should be the meshes due to the ancient render...
 

Majestic

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Hm, if I recall correctly the Borg vessels in FO aren't that high poly - don't think any of them go above 6-7k (Diamond is up there), and there are other vessels of other factions that are higher or quite close (like the Intrepid). The reason behind the lag should be the meshes due to the ancient render...

Actually not to argue a point or anything I imported some of the Borg models to check and found that they range in values with the Cubes being over the 10k mark.

FO Models said:
Cube 10269
Tactical Cube 11845
Diamond 5672
Sphere 5516
Assimilator 7153
Freighter 5103
Collective Matrix 9759
Intrepid 5358
 

CABAL

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That would certainly explain the lag when Borg ships explode, lol.
 

dinosaurJR

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But... doesn't FO use LODs? therefore the poly count you are getting is all of the LODs together? only one LOD at a time is rendered IIRC?:confused:
 

Adm_Z

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:lol: Haha, wow. My topic post is off topic.:lol2:

As far as I was aware, the borg models aren't too high poly for the engine, but their multiple mesh groups and serious bumpmapping causes problems for most systems.

However, if they are using LOD's that explains why they lag when they explode. All of a sudden they switch to full detail and break apart when they might have been extremely low detailed from your distance.
 

Dominus_Noctis

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Interesting - are you sure those numbers are correct? I haven't asked Optec yet about his models, I just asked Zeich what he remembered of Borg polies (that's where I got the Diamond thingy) :sweat:

Another interesting thing is of course you can get a ton of Intrepids on the screen (or Centaur, or any other 5-6k unit) and not get lag complaints...but one Cube exploding will cause complaints :D

Yup, LODs are used - the mesh groups are certainly to blame for the lag on explosions, as the software render still engages to make those explosions.

If you strip high poly ships of meshes and test them in FO you'll find it's quite hard to tax the system. Conversely if you load a 100 poly unit up with meshes... you'll find you can laaaag the sssyyyystem sooo much :angel:
 

Adm_Z

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I wonder if the LODs were removed from the borg cube that it might actually improve system lag... Unfortunately I don't think milkshape can import FO models correctly....
 

Dominus_Noctis

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I'm not sure, but I wouldn't think so - FO switches to a software render for the explosions, and I don't believe the LODs would affect that much... this is all me talking out of my arse though. Doca and Optec know infinitely more about this and are working to fix it with Megadroid though :yum:.
 

CABAL

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It could partially be a delay with the model switching from being controlled by one renderer over to the other, but since it doesn't affect other models, I think it's more likely the number of pieces the ships break into. In stock A2, ships tended to split into two or three big pieces when they explode, but in FO they usually break into a few more pieces. The Borg ships especially since they tend to disintegrate rather than break.
 

Styer_Crisis

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Can I venture a guess that another is because they remind you of Crisis?:lol2: Believe me when I say I understand the sentiment. However I usually look at it diferently. Almost all my AI games are against the borg... And I usually win...by a lot.:D

Zaxxon, you killin mi borg? Shame, just sad:lol2:

I'm not sure, but I wouldn't think so - FO switches to a software render for the explosions, and I don't believe the LODs would affect that much... this is all me talking out of my arse though. Doca and Optec know infinitely more about this and are working to fix it with Megadroid though :yum:.

yeah, as far as what i remember reading and talking to you about, the software render is to blame, that and the borg ships textures don't help either.
 

Adm_Z

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You consider ISD's and battlestars "Bla Bla" huh? I"ll have to remember that when you want to download my mods.:naughty:

Look at that I"m off topic again... off topic in an off topic off topic thread... whose begining post is off topic... :confused:


As far as I can remember I don't lag around borg cubes except when they explode. I still think removing all the added meshgroupes for lods and such is worth a shot.
 

Styer_Crisis

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Look at that I"m off topic again... off topic in an off topic off topic thread... whose begining post is off topic... :confused:
.

Well thats what you get when you mix Flopsers with a thread about FO,

and removing the mesh groups should work, but don't quote me on that
 
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thunderfoot

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"We are the Borg!"

Yeah, riiight. Buncha Cylon wannabes. Frakkin' Fake Toasters. :naughty: Can't even take out one species with multiple tries spread over numerous episodes and films. Call us when you get the Feds to cut and run blindly away from everything they've ever known to escape you. *yawns*

Migawd man, what's next? Gummi tl'Ingans? Ersatz Rihannsu? lmao
 

Majestic

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Interesting - are you sure those numbers are correct?

I said I just imported them and they don't seem to be using lods at all. But hey don't what to believe me that's fine I really couldn't care. I was just trying to correct a mistake. I may as well just lock this thread.
 
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