• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Enterprise E Refit Joint Problem

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
Ok, I am in the process of making a canon Enterprise E refit from Nemesis. I can't seem to keep the joints rotated once I rotate them, and the model is upside down when you are zoomed in, and then uprights it-self when you zoom out a bit. Can anyone tell me how to fix this or possibly fix it for me?
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,354
Age
39
I encountered the same problem. I found it had to do with rotating the joints so from then on I didn't rotate the joints. Its a bumber as I wanted to rotate joints so weapons would fire corrctly from them.

Perhaps Syf or Intrepid may know something as they are the most experienced with modelling here.
 

Syf

Lost Finder
Star Fighter
Joined
21 Apr 2006
Messages
7,129
Age
49
What 3D rendering program are you using? MS3D is the only thing I can help with.
 

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
Yes I am using MS3D. I can send you all the files if you want.

EDIT: Versions 1.7.7a and 1.7.9 if that means anything.
 
Last edited:

Syf

Lost Finder
Star Fighter
Joined
21 Apr 2006
Messages
7,129
Age
49
As far as rotating joints:

You can rotate a "parent" joint, but not a "child" joint. So this means you can add a joint to the Harpoints "node" joint (Call it joint00 - or something like that) then add another joint to it (use the regular "h_hp" node sequencing). You can rotate the one in between the Hardpoint node and the hp node. This should allow for the direction to be changed for that hp. However, it is very tricky to get working right after exporting to SOD format. MS3D's exporter is not really supposed to be able to do that.

As far as the zooming...
Do you have the Mesa drivers installed to your MS3D.
If not... Install them.
If you do have them... Then remove them.
 

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
ok, so I would have to do something like this to the hierarchy?

h_hardpoints
joint00​
h_hp01​
h_hp02​
...

or do you mean this...

h_hardpoints
joint00​
h_hp01​
joint01​
h_ho02​
...

Is the Mesa thing on the Milkshape site?
 
Last edited:

Syf

Lost Finder
Star Fighter
Joined
21 Apr 2006
Messages
7,129
Age
49
Lord_Trekie said:
ok, so I would have to do something like this to the hierarchy?

h_hardpoints
joint00​
h_hp01​
h_hp02​


...

Is the Mesa thing on the Milkshape site?

That should be the way it would work. Again, it is tricky to get it to work correctly. you have to have the model the exact size it will appear ingame (odf code - ScaleSOD = 1.0). Any modification to the size of the exported model will result in error locations of the hardpoints. The HP could end up outside the model. Also note, I have not actually used this for HPs, but only for vents (personally speaking). But it should work on HPs as well.

---

Yes, the Mesa drivers are on the MS3D's website download section. These are drivers that aid MS3D functioning with your video card. But the drivers are only for use with some video cards. I'm not sure which video cards need these. That why I also mentioned if they are installed and your getting rendering errors, then remove them.
 

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
I am sorry to say that your idea was unsuccessful. I added the joint00 joint off of the h_hardpoints joint and then added two hardpoints attached to joint00, they appear to have rotation naturally based in where they come off of the joint but when I save at all they go back to facing foreward... I would appreciate it if you could give it a try as I am not 100% sure I did what you said correctly.
 

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
ok this should be it

Edited for your protection... SYF
 
Last edited by a moderator:

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,354
Age
39
Lord_Trekie said:
ok this should be it

Yes that is the correct link.

Next time it is suggested that you PM it to Syf.

Also once Syf has it, I suggest that either Syf or yourself edit the post and remove the link.
 
Last edited:

Lord_Trekie

Bah Humbug!
Joined
1 Oct 2006
Messages
1,876
Majestic said:
Yes that is the correct link.

Next time it is suggested that you PM it to Syf.

Also once Syf has it, I suggest that either Syf or yourself edit the post and remove the link.
Ok, I will do that next time, as well as edit the link out later.
 

Syf

Lost Finder
Star Fighter
Joined
21 Apr 2006
Messages
7,129
Age
49
Yeah, only share the link if it's intended to be a publicly accessed file.;)

I will need to see the MS3D file.
 
Top