Adm_Z
Gettin' down and GUI!
- Joined
- 23 Nov 2009
- Messages
- 2,745
LOL in making the title of this Thread, I might have just come up with the perfect name for my mod.
Anyway, thats right, I"m out of my gaming mood and back into modding. As such, I felt it appropriate to start a new thread since the last one was named for the premature preview released so many years ago. The mod, in its latest form is in my opinion, is much more accurate to the show and overall theme of bsg. My notes as to how the game will work are listed below.(rough sketch) Some of the major mechanics are in place, but most of this still requires implementation. At the time of the post, I am working on getting the rest of the Civilian ships ingame and up to FO standards. There will be a lot of them.
Gameplay will be very cat and mouse between cylons and colonials, though Cylons and Colonials can both reach critical mass and you will have to fight. Colonials will have to stand and fight sometimes, and cylons have to fight to get more ships.
Sofar, the story of my mod is based around the idea that a large portion of the colonial fleet survived(at say, scorpion fleet shipyards) and, though it was still destroyed, there was time for people to evacuate from Caprica and the twelve colonies. There is no search for the 13th colony and earth, but rather new systems to establish bases in. The ships in the fleet split up, and sectors of space must be deemed safe before more ships can be relocated there. Aware of the CNP hack, old mk2 vipers were reproduced to a degree, and so are still in use on some ships. Civilan ships are used from many things they were not originally intended for.
The Cylons, without a sufficient way of tracking ships through FTL, must search for the colonials system by system, using small resurrection ships to provide immediate support to their ships.
Ideas, requests, please input here. I will try to continue work and post updates here.
Oh, and a teaser pic is attached.
Anyway, thats right, I"m out of my gaming mood and back into modding. As such, I felt it appropriate to start a new thread since the last one was named for the premature preview released so many years ago. The mod, in its latest form is in my opinion, is much more accurate to the show and overall theme of bsg. My notes as to how the game will work are listed below.(rough sketch) Some of the major mechanics are in place, but most of this still requires implementation. At the time of the post, I am working on getting the rest of the Civilian ships ingame and up to FO standards. There will be a lot of them.
The colonials:
Start with a battlestar(valkyrie type) and a civi ship.(probably the red version of the president's ship jet did).
As your civie ship survives, more randomized civie ships FTL jump in. Civie ships will have some special weapons, tech, bonuses and the like, and they will all have the ability to jump to the rendezvous point during a battle.*example Obviously, the longer you keep your ships alive, the more ships you get, and the harder it is for the other team to win. The problem with more civie ships is that you need more battlestars to protect them, so, how do we fix this?
Each civi ship will generate command points while they are alive. You get more ships by buying them from your government rep ship and jump in from....somewhere else...
The only way to win is obviously to remove the cylon threat, but you have to keep your civie ships alive to do this. Government ships will get to buy more military ships, allow the use of nukes, and other stuff soecific to their class. Military ships will also have specials depending on their type. Your ultimate goal would be to get enough military ships that you could completely take out the enemy and not lose civie ships in the process.
If you lose all your civie ships, you would not be able to get more military ships but have a military ship left, it can only use minimal weapons, and will call in a new government ship after a while. It is still possible to win if you lose military ships should repair a bit faster if they are near civie ships. Manufacturing ships would have the ability to heavily repair a ship or even build small military support ships and fighters.
*the rendezvous point would be a weapon you use when cylon ships start attacking your ships and you don't want to risk losing them in a minor skirmish. what you would do is select all your civie ships, and click this button. The ships would all FTL jump away. thats it. They would then, say 1 minute later jump back in to their previous position. You would basically have to make a bet that your ships would be able to either destroy the cylons and hold that position until they came back, or decide to try and protect the ships while you retreat.
Cylons will have a resurection ship and get a baseship or two, they will have to get kills with their fighters and capital ships to get more. If their resurection ship is alive, any ship that is destroyed after reaching a rank will be able to be "resurected."
Start with a battlestar(valkyrie type) and a civi ship.(probably the red version of the president's ship jet did).
As your civie ship survives, more randomized civie ships FTL jump in. Civie ships will have some special weapons, tech, bonuses and the like, and they will all have the ability to jump to the rendezvous point during a battle.*example Obviously, the longer you keep your ships alive, the more ships you get, and the harder it is for the other team to win. The problem with more civie ships is that you need more battlestars to protect them, so, how do we fix this?
Each civi ship will generate command points while they are alive. You get more ships by buying them from your government rep ship and jump in from....somewhere else...
The only way to win is obviously to remove the cylon threat, but you have to keep your civie ships alive to do this. Government ships will get to buy more military ships, allow the use of nukes, and other stuff soecific to their class. Military ships will also have specials depending on their type. Your ultimate goal would be to get enough military ships that you could completely take out the enemy and not lose civie ships in the process.
If you lose all your civie ships, you would not be able to get more military ships but have a military ship left, it can only use minimal weapons, and will call in a new government ship after a while. It is still possible to win if you lose military ships should repair a bit faster if they are near civie ships. Manufacturing ships would have the ability to heavily repair a ship or even build small military support ships and fighters.
*the rendezvous point would be a weapon you use when cylon ships start attacking your ships and you don't want to risk losing them in a minor skirmish. what you would do is select all your civie ships, and click this button. The ships would all FTL jump away. thats it. They would then, say 1 minute later jump back in to their previous position. You would basically have to make a bet that your ships would be able to either destroy the cylons and hold that position until they came back, or decide to try and protect the ships while you retreat.
Cylons will have a resurection ship and get a baseship or two, they will have to get kills with their fighters and capital ships to get more. If their resurection ship is alive, any ship that is destroyed after reaching a rank will be able to be "resurected."
Gameplay will be very cat and mouse between cylons and colonials, though Cylons and Colonials can both reach critical mass and you will have to fight. Colonials will have to stand and fight sometimes, and cylons have to fight to get more ships.
Sofar, the story of my mod is based around the idea that a large portion of the colonial fleet survived(at say, scorpion fleet shipyards) and, though it was still destroyed, there was time for people to evacuate from Caprica and the twelve colonies. There is no search for the 13th colony and earth, but rather new systems to establish bases in. The ships in the fleet split up, and sectors of space must be deemed safe before more ships can be relocated there. Aware of the CNP hack, old mk2 vipers were reproduced to a degree, and so are still in use on some ships. Civilan ships are used from many things they were not originally intended for.
The Cylons, without a sufficient way of tracking ships through FTL, must search for the colonials system by system, using small resurrection ships to provide immediate support to their ships.
Ideas, requests, please input here. I will try to continue work and post updates here.
Oh, and a teaser pic is attached.